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PlasmoidThunder got a reaction from Tac Nayn in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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PlasmoidThunder got a reaction from RoySquadRocks in The Most Unlikely Crossovers
Pokémon Giga Flare.
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PlasmoidThunder got a reaction from DLF in Ditto joins MUGEN... but I need your help!
Shouldn't the EX version use Power? Correct me if I'm wrong, but I didn't see the Powerbar drain.
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PlasmoidThunder got a reaction from ValgarYK in Pokémon
[ Characters ]
Word of warning, the majority of these are terrible and not worth a spot in your roster. Then again, perhaps you want a roster full of Pokémon, no matter how awful :U
Please be aware that NSFW (not safe for work) content exists within this collection, even if I don't actively go looking for them. For those who wish to avoid them, I've added a small icon to the download box of each one:
- The content is NSFW because of sprites contained within the sprite file, though these sprites don't show up in normal gameplay, or in the case of characters, only show up as compatibility sprites against NSFW characters.
- The content is completely NSFW, or whatever makes them NSFW shows up in normal gameplay.
In addition, some content has extremely flashy strobe effects that may cause seizures; such content has been marked with a .
This collection is also missing characters that I have been unable to retrieve due to dead links and the like. I'd be most grateful if you helped me find them!
Missing characters:
HCL's Jigglypuff Lance.9's Mewtwo InvincibleMugenGuy2013's Snivy
- No known M.U.G.E.N version specifications.
- DOS M.U.G.E.N only.
- WinMUGEN only.
- M.U.G.E.N 1.0 only (likely still works in 1.1).
- M.U.G.E.N 1.1 only.
- I.K.E.M.E.N only.
- Download is unavailable/broken.
[ Stages ]
[ Misc. ]
Screenpacks, lifebars, patches... You want it? It's yours my friend, as long as you have enough bandwidth.
Pokemon: MUGEN Edition screenpack by LunarDash
Pokemon Type Wild screenpack by Seth Lee
Pokémon Type:Wild Beta 5.3 Arrange screenpack by PeeJay Bonobo
Pokèmon MUGEN screenpack by mugenshock
Pokemon vs Digimon screenpack by Dhegul488
Pokemon Puzzle Challenge lifebars by Ky/Squirtle
Pokemon X & Y lifebars by S38074
Marvel vs. Capcom gameplay patch for Kater15's Gardevoir by Nodog
A.I. patch for Gladiacloud & Dylanius9000's Charizard by AnotherOrochi
A.I. patch for Shadowtak's Pikachu by Goemon
A.I. patch for Gladiacloud & Dylanius9000's Pikachu by Galeo
A.I. patch for Minoo's Nidoran by IX
A.I. patch for Willoughby Jackson's Jigglypuff by Goemon
A.I. patch for Terui's Weezing by Hyde233
A.I. patch for Claymizer's Chansey by Mayyyro
A.I. patch for Minoo's Gyaradosu (Gyarados) by Guy Kazama
A.I. patch for Minoo's Putera (Aerodactyl) by IX
A.I. patch for Ðshiznetz's Snorlax by Goemon
A.I. patch for The 100 Mega Shock!'s Mewtwo by AnotherOrochi
A.I. patch for Gladiacloud & Solarflared's Mewtwo-Y by AnotherOrochi
A.I. patch for Gladiacloud & Dylanius9000's Heracross by Galeo
A.I. patch for Minoo's Bangirasu (Tyranitar) by Bakisimu
A.I. patch for Ðshiznetz's Gardevoir by Tudura
A.I. patch for nadagetsu's Lunatone by Guy Kazama
A.I. patch for Claymizer's Registeel by Poyochan
A.I. patch for Minoo's Ramparudo (Rampardos) by Goemon
A.I. patch for Minoo's Ramparudo (Rampardos) by Dusk
A.I. patch for Moku's Lucario by Goemon
A.I. patch for Claymizer's Gallade by Dark Chaos
A.I. patch for Z.A.I.'s Shandera (Chandelure) by Kuron
A.I. patch for Kozeni's Maggyo (Stunfisk) by IX
A.I. patch for Megane-111's Mienshao by Aetonal
A.I. patch for Z.A.I.'s Aiant (Durant) by Laharl
A.I. patch for Minoo's Gatigorasu (Tyrantrum) by Bakisimu
A.I. patch for akiyu's Ghetsis Head
A.I. patch for googoo64's Monster Ball by Goemon
A.I. patch for Ria Corst's Pikaman by IX
A.I. patch for ryun's Pikaman by Poyochan
Additional palettes for various Pokémon by Oliver As Latias
Shiny palettes for various Pokémon by TheShadowJester
Game Boy palette for Gladiacloud & Dylanius9000's Charizard by TOMMY Attacks!
Additional palettes for Gladiacloud & Solarflared's Pikachu by StrikeFreedomGirl555
Additional palettes for Dylanius9000's Jigglypuff by Kater15
Additional palettes for Nyancha's Mewtwo by SpazMaster
Additional palettes for Nyancha's Mewtwo by Kater15
Shadow Mewtwo palette for Nyancha's Mewtwo by Oddworld-2001
Additional palettes for Gladiacloud & Solarflared's Mewtwo-Y by Kater15
Additional palettes for The_None's MissingNo. by Kater15
Additional palettes for Hestrir's Umbreon by Kater15
Additional palettes for Gladiacloud & Dylanius9000's Heracross by Kater15
Additional palettes for Some Guy's Smeargle by Endercreeper
Additional palettes for Ðshiznetz's Gardevoir by Kater15
Additional palettes for Minoo's Ramparudo (Rampardos) by PlasmoidThunder
Additional palettes for TOKATHIKI's Haruka (May) by Jamesx15
Additional palettes for ryun's Pikaman by PlasmoidThunder
Shiny palette for vo-jk's Pachirisu by YochiThMaster333
Pokémon X & Y cries for DJ HANNIBALROYCE's Ditto by Oliver As Latias
PokeAwesome voice for Xedarts' Pikachu by Urrnge
Male voice for Yogoreneko's Flareon
Female voice for Yogoreneko's Jolteon
Super Smash Bros. Ultimate voice for PichuMario 650's second Pichu
Silly voice for YochiThMaster333's second Marill by JoeyTheMarillFan
Silly soundpack for The_None's MissingNo. by Oliver As Latias
English voice for YAMAKICHI's Achamo (Torchic) by YochiThMaster333
English voice for vo-jk's Pachirisu by YochiThMaster333
Super Smash Bros. 4 voice for Ðshiznetz's Lucario by Fist Dracon
Male voice for Yogoreneko's Glaceon
PokéPark/anime voice for YochiThMaster333's first Emolga by gabe2006
Super Smash Bros. 4 voice for Dylanius9000's Chespin by YochiThMaster333
Palette patch for Ðshiznetz's Gardevoir by GarchompMatt
'Weak Patch' for Joey Faust's Wigglytuff by YochiThMaster333
[ Full Games ]
Gotta play 'em all!
Pokemon Mugen Edition by Bruno_SS
Project Catch 'Em All by Ryon, Alexei & Txpot (update patch)
Pokemon by AxKing
Pokemon by AxKing (M.U.G.E.N 1.1)
The Best MUGEN 1.1 (PKM Version) by evil_dark_lxs
Sonic vs Pokemon by YochiThMaster333
Pokemon II by AxKing
MugenMon by LucarioGamer2006
Pokemon Stadium Mugen by chuchoryu
Pokémon Type Wild EX by snowy997
You know the drill: you find something not in this collection, you post it up. If any of the links aren't working, let me know.
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PlasmoidThunder got a reaction from Galvatron in Uncle Plas' BGM Loops
@Eclaire Farron
#1
Yer music
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#2
Yer music
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Last Occultism ~ Esotericist of the Present World (ULiL)
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Last Occultism ~ Esotericist of the Present World (Touhou Puppet Play)
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bgmloopend = 11263745
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PlasmoidThunder got a reaction from Ori-Ori in Ditto joins MUGEN... but I need your help!
And I repeat, what's the point in me using anything other than the heavy/EX version? From what you're describing, the light and medium versions are completely inferior to the heavy and EX versions, which is not how Specials should be. Let's take a simple Hadouken and Shoryuken into account:
L.Hadouken travels the slowest, but it comes out the quickest.
M.Hadouken travels faster than L.Hadouken, but comes out slower.
H.Hadouken is the fastest version, but is the slowest to come out and thus the most punishable.
L.Shoryuken doesn't go as high as the other versions, though this naturally makes it less punishable.
M.Shoryuken goes higher than L.Shoryuken, but also features startup invulnerability, making it a good reversal.
H.Shoryuken goes the highest, but is subsequently the most punishable; you don't want to be throwing this one out due to how unsafe it is, though its higher damage output makes it something to be used during a combo; since it also travels higher, it covers more range than the other two.
EX versions are usually enhanced versions of Specials due to the Power requirement, so it's fine to make them seemingly "better" than the other versions (though this isn't always the case; some might take the startup of M.Special and combine it with the damage and speed of H.Special, with L.Special remaining the safest option).
The point is, each version of a Special should have its own purpose, rather than the heavy version being the best.
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PlasmoidThunder got a reaction from DLF in Ditto joins MUGEN... but I need your help!
And I repeat, what's the point in me using anything other than the heavy/EX version? From what you're describing, the light and medium versions are completely inferior to the heavy and EX versions, which is not how Specials should be. Let's take a simple Hadouken and Shoryuken into account:
L.Hadouken travels the slowest, but it comes out the quickest.
M.Hadouken travels faster than L.Hadouken, but comes out slower.
H.Hadouken is the fastest version, but is the slowest to come out and thus the most punishable.
L.Shoryuken doesn't go as high as the other versions, though this naturally makes it less punishable.
M.Shoryuken goes higher than L.Shoryuken, but also features startup invulnerability, making it a good reversal.
H.Shoryuken goes the highest, but is subsequently the most punishable; you don't want to be throwing this one out due to how unsafe it is, though its higher damage output makes it something to be used during a combo; since it also travels higher, it covers more range than the other two.
EX versions are usually enhanced versions of Specials due to the Power requirement, so it's fine to make them seemingly "better" than the other versions (though this isn't always the case; some might take the startup of M.Special and combine it with the damage and speed of H.Special, with L.Special remaining the safest option).
The point is, each version of a Special should have its own purpose, rather than the heavy version being the best.
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PlasmoidThunder got a reaction from DLF in Ditto joins MUGEN... but I need your help!
So what is the difference between the four versions outside of knife count and why should I use anything other than the heavy or EX version?
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PlasmoidThunder got a reaction from Galvatron in Uncle Plas' BGM Loops
No Forgiveness (Vein Stage)
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Rumble (Hikaru Otagi Stage)
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bgmloopend = 8597425
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PlasmoidThunder got a reaction from Galvatron in Uncle Plas' BGM Loops
But I'm not done yet!
Bamboo Forest of the Full Moon
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Kobito of the Shining Needle ~ Little Princess
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Title
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My, how vague
System Screen: Select
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PlasmoidThunder got a reaction from Galvatron in Uncle Plas' BGM Loops
Itoshisa to Setsunasa to Kokoro Tsuyosa to
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F.A.T.E.
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Victory ~Ultimate~
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Tandeforume
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Short-Lived Maiden ~ Sentence of Death
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PlasmoidThunder got a reaction from Galvatron in Uncle Plas' BGM Loops
Moving Like a Blossoming Lily ♪ (Yuzuriha)
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Boss Battle: Big Arms
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PlasmoidThunder got a reaction from N_N in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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PlasmoidThunder got a reaction from ezequiel-TM in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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PlasmoidThunder got a reaction from Dan in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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PlasmoidThunder got a reaction from Galvatron in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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PlasmoidThunder got a reaction from 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) in Sm4sh Lifebars
What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?
Yes. Sorry about that :P
If it's any consolation, there's a 640x480 version too!
...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
GET SMASHING!
For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
It's not a 1:1 conversion, but the overall design is still there.
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PlasmoidThunder got a reaction from Galvatron in (WIP) Inkling Boy
Putting a render over a background and fiddling with the opacity does not make the portrait look as though it's from Marvel vs. Capcom 2; MvC2's artwork has a 'sketched' aesthetic to it with a heavy emphasis on lines, particularly in the darker areas.
I mean, if your goal was to have something similar to MvC2 in that you've got an image of the character placed above a background that's all cropped to a specific arrow-ish shape, then yeah, it looks fine.
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PlasmoidThunder got a reaction from ezequiel-TM in 忍忍 (Renren) Touhou Portraits
Call it futureproofing :P
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PlasmoidThunder got a reaction from Galvatron in Uncle Plas' BGM Loops
Eleganza
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Cut N Run
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Special Stage (Remix - JemenJ)
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bgmloopend = 2335590