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PlasmoidThunder

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Everything posted by PlasmoidThunder

  1. CHARACTERS -Updated Eevee by YochiThMaster333.
  2. Flash Train bgmloopstart = 1690111 bgmloopend = 7819912 And since I've gotten my hands the TH16 demo... A Midsummer Fairy's Dream bgmloopstart = 261062 bgmloopend = 4797030 I might do the others, but I really like this one c:
  3. Ohohothatslapsmeontheknee.mp4
  4. Decision of Fate bgmloopstart = 536332 bgmloopend = 1594828
  5. I didn't notice there was a voicepacks or a portraits section. Plutia voicepack for RicePigeon's Koishi Heavy Weapons Guy voicepack for RicePigeon's Utsuho
  6. I noticed, but thanks. CHARACTERS -Added Gardevoir by kater15.
  7. Anyone remember that loop I did called U.N. Owen Was Her? Battle Arrangement? I accidentally stumbled across the original version and have subsequently re-looped it. U.N. Owen Was Her? (Remix - Gekisen) bgmloopstart = 2290643 bgmloopend = 8291725
  8. CHARACTERS -Added Ghost by GodzillaFightn.
  9. Oh, whoops D: CHARACTERS -Added Pikachu by YochiThMaster333. -Added Manectric by Crowsar.
  10. Selection (Remastered - NOUA) bgmloopstart = 35041 bgmloopend = 4930276 Battle 6 (Magus Night) bgmloopstart = 346690 bgmloopend = 5021831
  11. What's this? 640x480- Bah! I'm not doing this every time. It's those Vortex Lifebars I made ages ago, but redrawn to look less vile. Anti-aliasing in M.U.G.E.N 1.0...kinda; I mean, it does the trick for the most part, but there are times when it doesn't look quite right. Is a 1.1 version coming soon complete with real anti-aliasing? Yes, so sit tight if that's the kind of thing you're after. Just like before, there's a version that uses default portraits for those of you who don't fancy making portraits for every character in your roster. Since the main version uses custom portraits, I've put together a .zip file containing a handful, aptly named Vortex Infinity Portraits.zip. For those of you who have already made portraits for the old version, the download comes bundled with a new template that incorporates the anti-aliased edges of the portrait frames, though all your old portraits will still look fine should you choose to continue using those instead of updating them. P3/P4 portraits are unchanged. Both versions of the Vortex Infinity Lifebars, as well as the aforementioned Vortex Infinity Portraits.zip, can be downloaded here.
  12. You actually don't. If you open the image in a new tab and remove the thumbnail parameters from the URL, you can view it at full size.
  13. It's a nice sprite, but there's a few things that seem a bit off with it: -You can see the bottom of the bat's handle, but you can also see the flat top of the bat itself; given the angle of the sprite, you should only be able to see the former. -There's a lot of banding between shades, which ruins the overall smoothness of it. -Though for the most part the lightsource is consistent, the bottom of the bat's handle should be fully highlighted since the lightsource would be hitting all of it. -The way the shoes are angled makes it look like she's standing on the sides of the soles instead of being flat to the ground.
  14. Back to posting pointless junk.
  15. Waste during summer vacation bgmloopstart = 541180 bgmloopend = 7420002 The Youkai Girl Cometh! bgmloopstart = 226755 bgmloopend = 5456497 Who Else Is Covered with Blood? bgmloopstart = 178059 bgmloopend = 5205459
  16. In today's video, I forget what crouch blocking is.
  17. Though is correct. Thou is ye olde 'you'. "How art thou?" Don't quote me on this, but I recall Rice mentioning that he was going to treat the old fighting games as one whole thing, which would mean one representative across all three, with that being Iku.
  18. CHARACTERS -Updated Ash Ketchum by GTAguy.
  19. Memory of Forgathering Dream bgmloopstart = 162770 bgmloopend = 4043570 PURE ~at good old days~ bgmloopstart = 649704 bgmloopend = 4505062
  20. CHARACTERS -Added Ass Ketchup by GTAguy.
  21. In case you aren't already aware, the duplicate post bug occurred earlier today. I doubt he purposely made that many posts.
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