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Everything posted by Trinitronity
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Speaking of roleplays, I really hope Lightflare and Shinigami of the Yin-Yang are still okay with making roleplays, because I would like to collab with them to start a new story arc in Roleplay Paradise (see thread above),
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Thanks, that fixed the problem.
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So as I pray... UNLIMITED STAGES WORKS!
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Sadly, clipping is common in newer games as well. Talk about next gen technology. :}
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No, don't go Netz. His Gardevoir has missing FX everywhere, resulting in invisible projectiles. That's not nice. That's not nice at all!
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Even the thumbnail shows a cruel error in this GMOD: The models clip with themselves!
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From all the things they could bootleg, I never expected them to bootleg a VN like Fate/Zero...not sure if I should be happy about it... :/
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Oh god, that Knuckles looks like Nipples the Enchilada from that one Sonic parody comic/cartoon, but worse.
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I wish I could sprite, because then I would have MUGENized Roy Eliwood based on his most recent appearance in Super Smash Bros for 3DS & Wii U.
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While I know about many videogame bootlegs (they are Chinese for the most time, but there are also Korean and Taiwanese bootlegs), and I also try to increase my collection of bootlegs whenever possible, there is one bootleg thing I'm trying to get for a long time. A plug&play bootleg console that I consider to be the holy grail of bootlegs: http://fuji.drillspirits.net/samuri/ The Samuri 60-in-1, the very first plug&play bootleg console by famous Hummer Team, and what is considered to be Hummer Team's big comeback to bootleg business! Sadly, that thing was never being sold on eBay, so I still have to wait a very long time until I can finally get this little piece of history.
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Speaking of the Shining series: Does Blade Arcus have any classical Shining Force characters, or is the whole roster only made of the more modern Shining characters?
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Custom 2DFM95 Anne by Borewood released (07/18/2015)
Trinitronity replied to Kazagami's topic in [ 2015 ]
I'm sorry, but this stage is so bad, no updating would ever help it. It has to be redone in scratch instead. But alas, Anne was released and not the stage (unless Anne was released together with the stage, then nevermind). -
CRITIC! NEEEEEERD! (AVGN and NC edits + PPGD and Zeta updates)
Trinitronity replied to DuckAzz's topic in [ RELEASES ]
It's nice to see that everything was solved peacefully in the end. :) -
Custom 2DFM95 Anne by Borewood released (07/18/2015)
Trinitronity replied to Kazagami's topic in [ 2015 ]
There is also the problem with characters that use the taunt button for different things, like powercharging (RicePigeon's old Touhou characters), or have multiple taunts to randomly choose from (and thus, not always go to State 195). And there are also characters who have no Taunt or State 195 at all. So yeah, the idea itself was good, but he really needed to think out all the possible MUGEN scenarios to make it work properly. -
CRITIC! NEEEEEERD! (AVGN and NC edits + PPGD and Zeta updates)
Trinitronity replied to DuckAzz's topic in [ RELEASES ]
No. No it wouldn't. Angry Joe is just awful, and nobody should give him any attention! In other news, I gotta give respect to DuckSS. He managed to make a decent result out of the original AVGN character, who sadly was a Shiki Nanaya edit, of all things. If I had the money, I would commission new AVGN sprites, so me and Duck can work on an even better version. A version that doesn't depend so much on the original Nanaya edit. -
Swalot: Pokemon Type Wild - Sunday Release!
Trinitronity replied to BoyBoyz's topic in [ CREATION LAB ]
From all the POKéMON they could choose as a final boss, why the hell did they went with Swalot and not with a POKéMON that makes more sense as a final boss? Hell, many POKéMON come to mind that would fit better as a final boss than such a regular joe like Swalot. But eitherway, I'm interested on seeing your take on of Type Wild's Swalot. -
Street Fighter IV NES Remake Full Game
Trinitronity replied to D The Red Cloak's topic in [ CREATION LAB ]
Well, I think he said that at the MFG thread version. Also, would be nice to have that sprite you made of Calbout as a reference again, so I know exactly where to work from. Thanks in advance! -
Street Fighter IV NES Remake Full Game
Trinitronity replied to D The Red Cloak's topic in [ CREATION LAB ]
For Cliff Li's stage, I actually though about just making it play during a different day time, because readding the waterfall would be just Galford's stage again. Also, after Goho Li, I will work on Colbout (Sophia&Yaein will be moved to the DLC spot, because they may be as much problematic in MUGEN like the Ice Climber on the 3DS version of Smash Bros), so I would like to have your most recent Colbout sprite, complete with a list of characters you used as a base, so I can make more sprites. After Colbout comes probably Cliff Li, though, and only if DuckSS' decision to not work on Cliff Li anymore will be permanent, because I really don't want to steal away WIPs from him. -
Probably false positives, but that depends on the creator. If the creator proved to be trusty-worthy before, then it's very likely a false positive.
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CRITIC! NEEEEEERD! (AVGN and NC edits + PPGD and Zeta updates)
Trinitronity replied to DuckAzz's topic in [ RELEASES ]
Did Chuck Norris and Motherfucking T-Rex ever appeared in a NC episode like Super Mecha Death Christ did in the SMB3 episode of AVGN? I'm serious about that question, because I never watched Nostalgia Critic. -
Street Fighter IV NES Remake Full Game
Trinitronity replied to D The Red Cloak's topic in [ CREATION LAB ]
Goho-Li's stage is finished and will be released together with the character Goho-Li. Especially since only two little things are left for Goho-Li's first release. One is her LVL3 super, which is already fully sprited, but the other one is more uncommon and needs to be ripped: the round clear jingle from Street Fighter 4, but as a NSF rip (converted to WAV, if possible). -
Street Fighter IV NES Remake Full Game
Trinitronity replied to D The Red Cloak's topic in [ CREATION LAB ]
Bad news: Galford's bridge was pretty much perfect for Goho Li's stage, but the only rip that exists of that stage doesn't the the background seperatated from the bridge. And to make matters worse: the background has high detail, so I cannot just remove it myself without the risk of removing too much. So...anyone has proper sprite rips of Galford's stage bridge from Samurai Shodown 3? Thanks in advance! -
Street Fighter IV NES Remake Full Game
Trinitronity replied to D The Red Cloak's topic in [ CREATION LAB ]
I actually thought about using either Blanka's stage or Ryu's stage as a base for at least the ground (both are wooden planks). But thanks for the other sources as well, will look into it now. Also, Goho Li's throw is finished as well as two of her three supers (although I might change the FX for the projectile one). And I finally found the original NES sprite rips of the characters, so that's good as well! -
Street Fighter IV NES Remake Full Game
Trinitronity replied to D The Red Cloak's topic in [ CREATION LAB ]
Bump of epic proportions! As you may know, I was waiting for Ghost Killer to finish a Goho Li animation for me. Sadly, he lost motivation. I was really desperate for a long time (I didn't knew anyone else who I could ask), so I just decided to sit down, and in only 2 hours, I made this: It's not perfect, but it not only does the job well enough, I also managed to achieve my personal goal (base it off Ryu's Focus Attack). It's also the first time I made transition frames with the filling gaps method, so I'm glad that I also managed to improve my spriting skills at least a bit. So yeah, work on Goho Li is now officially picked up again. I'm also now searching for resources for Goho Li's stage as well (Cliff Li's stage will be an edit of Goho Li's stage).