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Everything posted by Trinitronity
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Alice updated and Another Blood released?!!
Trinitronity replied to Ryochi's topic in [ OFFSITE NEWS ]
So...screenshots, please? -
Maybe that's true for Scratch, but Grounder originated from...*record scratch*...Sonic 2?! Yes that's right. In that game, Grounder was one of the badniks encountered in the Aquatic Ruins Zone, and if I remember correctly, then said enemy was already refered to as Grounder. Also, Coconut originated from Sonic 2 as well (one of the badniks in Emerald Hill Zone).
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Touhou Mystical Chain sprite rips
Trinitronity replied to Trinitronity's question in [ CONTENT REQUESTS ]
Thanks. -
I'm looking for a complete sprite rip of Touhou Mystical Chain, because sadly, the sprite rips at Spriter's Resource are not complete, and that's the only place I know that could possibly host sprites rips of Touhou games. So yeah, any help would be appreciated...thanks in advance!
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LOL, now with Darth Vader performing a meme, we finally went full circle!
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Alice updated and Another Blood released?!!
Trinitronity replied to Ryochi's topic in [ OFFSITE NEWS ]
Wait, Touhou characters in the style of Rumble Roses is a thing? That's...unexpected... o_O But yeah, it's not really good that those characters are password-protected... -
Mind to share the new site, maybe?
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Warning, this contains a high concentration of win: http://nerdist.com/dragon-ball-z-resurrection-f-cast-dubs-over-famous-movie-scenes-in-character/
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Goho Li updated! *Win quotes added *Run added (it was there all along, but Goho Li was never able to access it...until now), which is Goho Li's gimmick, by the way *Fixed a bug with EX Rising Gale Punch (whoops)
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No. you're still needed for the lulz!
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This was literally painful to both read and watch!
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Increasing/decreasing transparency in screenpacks
Trinitronity replied to Trinitronity's question in [ MUGEN CODING HELP ]
Thanks, that worked. -
So in a nutshell, it IS Akumaid...
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Increasing/decreasing transparency in screenpacks
Trinitronity replied to Trinitronity's question in [ MUGEN CODING HELP ]
Thanks for the transparency code. It works, but now I have a new problem. I have set animations up like this: [VersusBG 2] ;VS Screen Flash type = anim actionno = 200 start = 0,0 tile = 1,1 layerno = 1 velocity = 0, 0 [VersusBG 3] ;VS Screen Borders type = anim actionno = 210 start = 0,0 tile = 1,1 layerno = 1 velocity = 0, 0 [VersusBG 4] ;VS Screen Flames type = anim actionno = 230 start = 0,0 tile = 1,1 laverno = 1 velocity = 0, 0 [VersusBG 5] ;VS Logo type = normal spriteno = 200,0 layerno = 1 ; Front start = 0,240 mask = 1 [Begin Action 200] 500,0, 0,0,2,,AS256D256 500,0, 0,0,2,,AS240D256 500,0, 0,0,2,,AS224D256 500,0, 0,0,2,,AS208D256 500,0, 0,0,2,,AS192D256 500,0, 0,0,2,,AS176D256 500,0, 0,0,2,,AS160D256 500,0, 0,0,2,,AS144D256 500,0, 0,0,2,,AS128D256 500,0, 0,0,2,,AS112D256 500,0, 0,0,2,,AS96D256 500,0, 0,0,2,,AS80D256 500,0, 0,0,2,,AS64D256 500,0, 0,0,2,,AS48D256 500,0, 0,0,2,,AS32D256 500,0, 0,0,2,,AS16D256 500,0, 0,0,-1,,AS0D256 [Begin Action 210] ;Placeholder spot for border intro 220,0, 0,0, -1 [Begin Action 230] ;Flames 230,0, 0,0, 4 230,1, 0,0, 4 230,2, 0,0, 4 230,3, 0,0, 4 But the screen flash still appears behind the other stuff, even though the flames appear behind the border correctly. Can someone please help me? Thanks in advance! -
Increasing/decreasing transparency in screenpacks
Trinitronity posted a question in [ MUGEN CODING HELP ]
Hello guys, basically, I'm trying to make the screen flash. For that, I have a tiled sprite of a white rectangle (completely white), and I want to dynamically change its transparency through anim/actionno. However, I have no idea how to do that. And on top of that, there exist a and a1 and probably even more variations of addalpha, but what are the differences? Please help me out. Thanks in advance! -
Akumaid?
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Speaking of games, I was at Gamescom yesterday, and it really was a ride. At one point even literally because Rabbids VR Ride happened.
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Did you know that on Spriter's Resource, there's a sprite sheet of a Sonic Battle-styled Ristar? I'm telling you that because using that sprite sheet instead of the original sprites might make things a lot easier for you.