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Trinitronity

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Everything posted by Trinitronity

  1. Thanks. I really should start cleaning and colorseperating the rips I have, though...
  2. Now THAT explains the name triggers in Nimame's Kakyoin. Thanks for the information.
  3. I checked, and yes, it is a joke. The joke about the character is that it is Roll.
  4. Oh god, I hope it's not a joke. I was waiting for a MUGEN Pucci for too long! EDIT: Thankfully, it's not a joke.
  5. Damn, how could I miss that one. Okay, you won this time, damnit!
  6. That already exists. The Groose as a Lnik headswap, however, doesn't. But then again, his only ability would be to collapse at the start of the battle, which would then freeze your MOOJIN.
  7. That would be too good for you. You should be a Headswap of Link instead, with the head being swaped with the only one head used:
  8. Wait, that was supossed to be joke? Oh wow, it looked so real, that I haven't even bothered with downloading... What? Then please explain me what's so April Fools about that part GarchompMatt posted.
  9. Well EXCUUUUUUUUUSE ME PRINCESS, but I don't know all of your MUGEN insider jokes!
  10. There are so many things wrong with your attitude, I don't even know where to start. Okay, let's start with the easiest one: ACCEPT ANY KINDS OF CONSTRUCTIVE FEEDBACK, GODDAMNIT! You know, how people like you, who only want to hear "nice car +1" piss me off?! Constructive feedback is the only way to actually improve, you know? Also, telling other people to shut up, just because you don't like their feedback makes you look like an lazy-ass arrogant and ignorant kindergarten child, who doesn't even know how to speak or how to think properly. In other words, accept any constructive feedback, no matter if good or bad, or get out! Also, poor cute kid? Seriously?!
  11. Ass far ass I understood correctly from his talk at MFG, it's goin to be Dedil ass well. Ain't dat osum?
  12. I would love to see MegaMan, especially if he will also get extra stuff just like his Morrigan while still being MvC2-accurate. By the way, nice one, DarkWulf. I also know, why this problem with the lifebar port happens. It HAS to use the same pallete like the character sprites. So the only thing I could suggest is editing the render so it uses the colors of the sprites. Also: I already saw LVL3 supers with simple commands. What I could suggest you then is just to reuse the original command of Eternal Slumber everyone is used to.
  13. Nice to see someone is working on Skullgirls characters as well, since I also planned to do Skullgirls characters one day (with 90-95% source accuracy and stuff). I have downloaded your Filia Beta, and I have already noticed one thing: She has got transparent spots in many sprites, namely in the eyes. I actually already know why, so I could give you a suggestion then: CrazyKoopa at MFG has got better sprites rips of Filia, and they don't have any errors. Maybe you could ask him. Just my two cents, though.
  14. After some talk with Seravy, I decided to actually break my silence now and show you, who it was all the time: Even though RicePigeon is back, I'll still do Touhou characters in his style, since I'm doing them in his old style instead of the one, which RicePigeon goes. That also means that there will be a spell card selection as well. For those, who wonder, I have used the latest Yukari_RP as a base, since she was for 1.0, didn't floated like Mima and also didn't had extra files like Flandre. That way, I already had all the system code ready to go. As for the sprites, I have used the SSF of Marisa_K by Kohaku (thanks). I also replaced most of Yukarin Yakanzuki's voice in Yukari_RP's SND file with the voice of Marisa_K (the best Marisa voice IMO), but also with some voice samples from Touhou Kubotu. She is currently near completition, she only needs these things: -Orreries Universe (has intro, movement, and an almost finished first bullet pattern) -special intros (I already almost finished the one for Mima_RP, after that, I'll do the ones for Reimu_RP and Alice_RP) -other minor things But don't get too excited. Since she was meant to be a template, I cannot release her, until she is 100% done, since if I release her, I wont update her anymore. On the same time, I'm also working on Reimu. Even though RicePigeon makes a Reimu already, mine will be different from his. Not only will she have my own color seperation (which every of my future RP-styled characters will have), she will also have some extra stuff like a new basic attack I made and also intros and winposes derived from Touhou Kobuto, Touhou Sky Arena and Touhou Hopeless Masquerade. She will also be less charge typed then RicePigeon's Reimu. Also, after I have finished Marisa, I'll do these 3 next: [li]Tenshi: Since I'm already working on Reimu, I searched for an replacement, so I went with our weather celestial. Her main gimmick will be the ability to manipulate the weather, of course, but I will also make other things like turning most of her Story Mode Spell Cards into regular ones.[/li] [li]Alice: Again, RicePigeon already works on her, but there will be even more difference between my Alice and his Alice then between my Reimu and his Reimu. She will have a almost completely new moveset, based on nenmin's Gensokyo Dolls Alice, where she can use a large variaty of dolls through...uhm...doll sets. I cannot think up of a better name, but they will work similar to the Powet Sets of MegaMan chars in Robot Master Mayhem. That way, Alice can use almost every doll, which nenmin's Alice use. And depending on the Doll Set, one of her LVL3 spellcards will change AS WELL![/li] [li]Utsohu, Yuka or Sakuya: For this one, I will do a poll, so you can decide. Yuka will be mostly a trap character, Sakuya can manipulate time, and Utsohu will have a source accurate cape and a little deadly extra something. >:D[/li] [li]Some additional surprise stuff I will work on, whenever there is no progress with my other future projects, so that can take a while...[/li] UPDATE: Here is, what has been made for Marisa_RP: And here is, what I have seperated so far for Reimu_RP:
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