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Everything posted by RoySquadRocks
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The one with Win Poses and Intros. I'll handle the hyper moves. Then we'll finish off the normal attacks and some other sprites on the first sheet.
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Editing sprites for a palette template manually is a hardest work for me and it takes a very long time to finish the three remaining sprite sheets. Color seperation in Fighter Factory won't help sometimes because the black outline is connected to his black overalls and cape. Maybe we could team up to do some color separations together to make this go faster? I'm already starting on the normal attacks sprite sheet.
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PAC-MAN and Vectorman updated (07/09/2020)
RoySquadRocks replied to RoySquadRocks's topic in [ RELEASES ]
Ristar has been updated! -"Super Shooting Star" and "Super Star Throw" no longer gives power back. -
Another ME creation!!
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(Link Updated.)
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Nice pals, pal! ROFL!! XD
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Slowly progressing. Still need a ton of work to do.
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What are you watching right now?
RoySquadRocks replied to FarHarborButcher's topic in [ VIDEO SHARING ]
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I hope this is the last sprite update for REAL because I'm about to start editing them for a palette template. :)
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Another small update for Retro Suika. -Updated air strong kick again -Removed a flashing EnvColor for "Push Start to Rich" and a red EnvColor for "Momijistein 3D" -Removed the D flag for projectiles V1.13: http://www.mediafire.com/download/milmmh4k5f0a1t7/RetroSuika_V1.13.rar
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PAC-MAN and Vectorman updated (07/09/2020)
RoySquadRocks replied to RoySquadRocks's topic in [ RELEASES ]
A small update for Opa-Opa. Reduced damage for his lightening helper. -
PAC-MAN and Vectorman updated (07/09/2020)
RoySquadRocks replied to RoySquadRocks's topic in [ RELEASES ]
Opa-Opa has been updated! -Fixed the normal b attack where the wide shot misses up close when p2 is in the stage corner -Reduced time for the fireball helper -Fixed the infinite between HK and MK -Added the state in his Ultra Bomb hyper where Opa-Opa has to stay longer until the explosion wears off -Updated the crouching normals to make his gunfire hit a blocking opponent -
PAC-MAN and Vectorman updated (07/09/2020)
RoySquadRocks replied to RoySquadRocks's topic in [ RELEASES ]
Whoops! My mistake. Characters section fixed from my site. -
PAC-MAN and Vectorman updated (07/09/2020)
RoySquadRocks replied to RoySquadRocks's topic in [ RELEASES ]
As soon as I'm done with the palette template. -
Download: https://sites.google.com/site/roysquadrocks/home
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YAAAAYYY!!!! Another SEGA character!!!
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MFFA's Character of the Month December 2015: Nominations
RoySquadRocks replied to RicePigeon's topic in [ MUGEN LOUNGE ]
Yukari Yakumo by RicePigeon - 2 Fujiwara no Mokou by RicePigeon - 3 Frank West by Kamekaze - 3 Konata by SennouRoom - 3 -
Broadside Battle from Wild Woody! What's the best way to celebrate the end of 2015? The new SEGA stage, Broadside Battle from WiIiIiIiIiILD Woody!!! Video: 1 New Stage: Broadside Battle (Wild Woody) Download now! http://www.mediafire.com/download/qirqaimoc6qacnq/Wild_Woody_-_Broadside_Battle.rar
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Vampire Odie for Kid Dracula Intro! :D
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The Random Funny Pics, Gifs, and Memes Thread :D
RoySquadRocks replied to Reigizuo_78's topic in [ ART GALLERY ]
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Who's ready to RRRRRROOOOOOOOOCCCCCCCCKKKKKKKKK?!?!?!?!?!?!?!
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I'm lovin' em!
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Retro Suika has been updated again! -Updated air strong kick -Updated super jump -Updated sounds -Fixed typo for victory quote 11 V1.12: http://www.mediafire.com/download/qd51zwwzuru9acw/RetroSuika_V1.12.rar
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What about the normal attacks such as light, medium, and strong? Are they going to be finished too?
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Can't wait to see more sprites! Once it's finished, we'll start on this project!