Jump to content

Zemilia

Evaluator
  • Posts

    786
  • Joined

  • Last visited

Posts posted by Zemilia

  1. So my sister get me to watch Kancolle what should i do now

     

    Just be a good brother and watch with her. Who knows, she might enjoy it along the way.

  2. What do you mean, exactly?

    If you mean by "filling" up an empty char slot, go to select.def, copy the folder name of a char you want to insert (or type it by yourself if you want the extra work), and paste that name in the select def (but in a specific space, which you'll know when you see it).

    If you mean by actually fixing it if you messed up the select.def, either erase that extra space, or fill in the space you accidentally deleted. Hope this helps.

  3. Sorry if I'm kind of late of this (Just woke up), but:

     

    he is made for HD mugen.

     

    NOT 4:3 regular mugen.

     

    you need 1280,720 resolution mugen to truely enjoy him.

    Just like my Akira and all the other HD characters.

     

    I would agree to this, if it weren't for the fact that his supposed small portrait is around 100x100 size, which is weird till I realized that he's using the localchoord to squish it a bit (and try to fit it) on a 640x480 resolution. Unless a 100x100 size for a small portrait is the standard size for HD Mugen, I'm not buying it.

     

    Also, according to the release screenshot Hellzone use as a preview, he uses a 640x480 res'd (not a word, but had to shorten it) Mugen rather than a 1280x720 res'd Mugen; A.k.a what he's supposed to play on in the 1st place.

  4. Anyway, so there is anyone else, who wants to give feedback to the character?

     

    I do.

     

    -Missing Blue CLSNs in both lp (follow-up lp, though), and lk.

    JRKkYc2.pngxGvgFhn.png

    -Can chain lp in itself up to 6 times.

    tGQs2OC.png

    (Also, notice the lack of hitbox here)

    -Missing hitbox on one frame of Air hp.

    NXlVe5l.png

    -Crouch lk's hitbox looks a bit too weird.

    Wu54EBu.png

    -Hitbox (on both start-up and firing) on Wave Flare looks weird (and mis-aligned).

    uKUovRv.pngXxjvJ5W.png

    -Fireball effect comes in before Rober gets a chance to throw it during Wave Flare.

    QtmCkbY.png

    -Super-spark on Torpedo Spinner is mis-aligned.

    s4XJq6R.png

    -Torpedo-spinner on whiff is mis-aligned in terms of sprite.

    Gwr36pc.png

    -Really? This much damage for a lvl 1 super? (This is on Torpedo Spinner)

    70yLZLZ.png

    -P2 can recover after EX Missle Kick

    -Hitbox on the Wave Vulcan fireball seems a bit too big for a fireball.

    ZyBV3yy.png

    -No Hitbox on Focus attack.

    qXCuXO8.png

    -No Hitspark on Head Bash?

    sy3OpAD.png

    -Transformation sound (2nd time) during EX Spinning Wave kick came in a bit too late.

    -Transformation sound still plays after Spine Break Upper.

     

    That's all I have, for now.

  5. I don't mind the lifebars, but the size..

    2v2tcg9.jpg

    I have a feeling that it has to do with the localchoord, but looks small in that screenshot. Anyway, I'll give him a test asap. I'll let you know what he needs for a fix.

    Edit: This is a slightly small (or big) feedback, cause not sure if I can take it anymore:

    -Due to the localchoord thing, some of his effects are harger than him (and can go over him too).

    -His landing sound acts in a weird way when he lands.

    -His crouch normals are missing hitsounds.

    -His air normal hitsounds is Rentaro's voice (not kidding).

    -Wrong sound for his gunfire (It's a shooting sound, not a "super-startup" sound).

    -His "Strong" (or Z) Gunfire makes it look like he's shooting downwards as a start, but shoots straight anyway.

    -Weak Homura Hasen has a mis-aligned hitspark (will show screenshot later)

    -Strong (or Z) Homura Hasen is too slow.

    -Super start-up is off (takes a bit too long for him to fire his gun).

    -Normal Z doesn't act like that in-game (no pause/slowdown).

    -Not only that, his follow-up feels empty (no hitsounds too).

    -Crouch Auto-combo is wrong (It's performed pressing crouching light 3 times, then he goes to an auto combo. But even, then, the auto-combo is the same when he's standing uo, in-game mind you).

    -Final Strike's command is wrong (It's actually F, D, B, Y+Z)

    -In fact, his climax arts uses Med+Strong (Y+Z), not Weak+med (X+Y)

    This is all by testing Rentaro for no more than 2 mins. I would go more in-depth on him, but this is all I can take. He needs A LOT more work to be done before he is considered complete. Right now, this feels like an unfinished work that needs more (and I do mean more) time to fix up.

  6. Yeah yeah yeah, please keep this about the char. Nothing about No fun police, or if it is that "time", or anything about another user.

    I know I'm not a mod, but I'm seriously getting tired about this. If this is not what I assumed, then I apologize in advance.

  7. This is the most accurate character from DBFC, at least for now.

     

    Kind of close (Aside from some hiccups like Crane Machine being an OTG while in source it's not, and her crouch auto-combo doesn't connect in corner), but it's getting there. One striker for now, but I'll give Yu-toharu points for trying to add all the strikers in later on.

×
×
  • Create New...