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Zemilia

Evaluator
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Posts posted by Zemilia

  1. Don't the folks tell you that just because it's a shit thread, doesn't mean you should literally shitpost? Even if you go and spam ahead, you'll get boo'ed out by the host.

    (Still practicing)

  2. So I stumbled upon her in Arcade mode.  I now indeed give a shit.

    Okay, so looking at feedback on a creation doesn't make you give a shit as long as it's your fav char, but when you fight its AI that kicks your ass, you suddenly do give a shit. I don't even...

     

    Anyway, I usually don't feedback in the news section, but in this case (and in the case that I get the feeling that people will ignore feedback on WRS cause LOLItsWhiteRockShooter), I might as well.

     

    -Stance animations doesn't loop correctly (pay attention to her head)

    -Missing a hitbox in her "getup" animation.

    2NPRdw9.png

    -Her "weak" kick projectile special is an infinite if you spam it fast enough.

    -That "K' looking" kick of hers is also an infinite in the corner no matter which ver you use.

    BseZeTm.png

    -Her "sounds" when she steps on her opponent during her throw sounds off.

    -Qcb HP is also an infinite.

    -Opponent can recover from her HP Shoryu (A.k.a Shoryu P that looks suspiciously like K').

    -Missing hitbox on her weak Genocide cutter.

    6FwrFpr.png

    -Missing another on her strong Genocide cutter.

    iapuvgF.pngiI1440O.png

    -Can regain a bit of meter on EX Qcf 2K

    -Regains a bit of meter on her super moves

    -Her lvl 3 is basically an insta-kill

    -Is it common to chain Hp 3 times?

    OKcS7g4.png

    -Speaking of that, what about her HK?

    mVHJCAD.png

    5 Times no less.

    -Mis-aligned hitspark during cross-up (seriously?)

    cqI589R.png

     

    And that is all from me.

  3. Please don't derail the thread more. Keep it on the character itself, thank you.

     

    What did I just say?

     

    Anyway, sorry it took me a bit of a while (and hopefully it's not late), but got some things to say about your Sauron (even if it is an Alpha):

     

    -His positioning on "b" is messed up.

    vAIgaCz.pngQV5c8pu.png

    -If you press "a", he just loops his lk.

    -Mis-aligned hitsparks here and there (actually everywhere).

    Ea9xIjh.pngnrfiEZK.pngDY0Z9Uz.png

    -Qcb+punch doesn't do anything.

    -Same for his EX Qcb+Punch.

    -His supers doesn't really do anything.

    -No throws coded in.

     

    And that's all I got. Animations are rather fluid for an alpha, but his normals needs a bit of work. I can understand the supers/specials not implemented properly though (along with the throw).

  4. Kind of late on this, but I got a few things to say:

     

    -No Wave dash? (Again?)

     

    -Based off the red clsn, the "bullets" from his gun is a bit off in position.

    gsZ7UsX.png

     

    -Kind of curious, but no blue hitbox on the Dark wolf Summons?

    GFcVNPl.png

    Asked this, cause I might be okay with it, only that the "Garurumon" assist is actually hittable. Not to mention, this reminds me of Jill's zombie helpers, which are also hittable. Any reason for the Dark wolves not being hittable?

     

    -Dark Wolf Legion takes up way too many damage for a lvl 1 super.

    hHkpcum.png

     

    -His "Hyper combo" has a hitspark mis-alignment going on during the super.

    KMdI7lJ.png

     

    -No screenshot for the time being, but the "activation" hitspark on "Wolf Duo" is a bit above Nick himself.

     

    -A nitpick, but the commands based on what you have in the first post for "Dark Wolf Death blow" is wrong. It's actually x, z, F, a, c (From his .cmd file)

     

    That's all I have to say.

  5. If that's the case:

    1. Ken Masters (Street Fighter)

    2. Jago (Killer Instinct)

    3. The Flash (Injustice)

    4. Ky Kiske (Guilty Gear)

    5. Riesbyfe Stridberg (Melty Blood)

    Edit: Changed my #5, cause played her a lot more often.

    Edit #2: Just noticed that I wrongly categorizes Ky from "Killer Instinct" When it should have been Guilty Gear. Whoops

  6. Too late, changed his localchoord (though I'll put it back to 1280, 720 when I'm done).

     

    Haven't got in-depth on him, but this is all I got for now:

     

    -Akira's intro voice cuts out early.

     

    -I can barely hear his hitsounds, mainly due to his voice being a little loud (drowning out the hitsounds).

     

    -Missing a blue clsn in a frame of his "landing" animation:

    eKqQWT8.png

     

    -Idk how much juggle limit you have on Akira, but his Renkaitai appears to be an infinite if timed right (Got up to 8 hits if I chain it in itself correctly).

     

    -This is how much damage is done in TetsuZankou:

    M9CKxPD.png

    (Also, notice how much meter it depletes, which is none. So idk if it's a super or not)

     

    -His opponent can recover during both Hougeki Ushin Soukoshou, and Yuki-ryu Hakkyoku-ken Hiden Guren・Hozan.

     

    That's all I had for now.

  7. Just got some things for you:

     

    -No Wave-dashing?

    -I don't think both Mp -> Mk/Hp -> Hk are supposed to chain, unless it counts as a link (tried it in the source game)

    -Misaligned hitspark on his standing med.

    bHb8RzQ.png

    -Misaligned hitspark on his crouch mk.

    kWJRtMr.png

    -Misaligned hitspark on his throw.

    wNw7dDC.png

    -If you time it right, Z -> Strong Multi-kick is a corner infinite (It's super strict though).

    -Even if it were MvC-ish style (I know, it's MvC2), I can't do the usual lp -> mp -> mk -> hk. Reason why
    is because mp -> mk doesn't connect after you follow it after lp.

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