
Slayer.
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Posts
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Joined
Reputation Activity
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Slayer. got a reaction from Stunner19 in Custom EXEcutables - MUGEN 1.0
Hey guys! This is a quite old release, but since I'm new here... let me share with you:
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Ps. Isn't a modification of MUGEN!
It's just the original EXE with CUSTOM icons, check the screenshots and DL links:
Rurouni Kenshin Pack - Download
Anime Pack I - Download
Anime Pack II - Download
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Slayer. got a reaction from Stunner19 in Custom EXEcutables - MUGEN 1.0
Who knows... :P
Anyway, thanks.
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Slayer. reacted to NEON 7 in TREETOPS
(PREVIEW)
(DOWNLOAD)
https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar
(COMMENT)
First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place)
And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place)
And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
Thank goodness this stage isn't animated to begin with.
So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
Thank goodness this stage isn't animated to begin with.
So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
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Slayer. got a reaction from CoolAnimeHustler in DBZ ME Lifebar (1.0/1.1)
Original Release: 31, Jul, 2000
Original author: MugeNow Team
- MUGEN 1.0/ MUGEN 1.1
- 640x480
- Download: https://mugenroad.blogspot.com/2019/11/dbz-mugen-edition-lifebar.html
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Slayer. got a reaction from Kazagami in Z-S Lifebar (1.0/1.1)
Original author: Ziru-Style
- MUGEN 1.0/ MUGEN 1.1
- 640x480
- Download: https://mugenroad.blogspot.com/2019/11/z-s-lifebar.html
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Slayer. got a reaction from Kazagami in Z-S Lifebar (1.0/1.1)
I see. But the original lifebar had some issues:
- A problem getting one pixel out of place, a problem inherited from WinMUGEN.
And for some reason the def / sff file was not recognizing the changes, so I had to redo from scratch.
- I also edited the timer font, since he coded them in a weird way so they weren't properly centered. In addition he used a common trick for "box-like" combo fonts (something like this: team1.text.text = P%iH) without the slightest need.
And the way he did the turns mode, if you used 2 or 3 characters only, there were still 3 portraits boxes for the teammates.
So I can't say it was a waste of time, unless of course he fixed all that.
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Slayer. got a reaction from CoolAnimeHustler in Z-S Lifebar (1.0/1.1)
Original author: Ziru-Style
- MUGEN 1.0/ MUGEN 1.1
- 640x480
- Download: https://mugenroad.blogspot.com/2019/11/z-s-lifebar.html
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Slayer. got a reaction from CoolAnimeHustler in Blue Life (MUGEN 1.0/MUGEN 1.1)
A lifebar with a good design, but incomplete as the original author himself stated. New announcers, simple animations using "fadein" for rounds, WinIcons configured and win counter for survival mode. Some extra glyphs for fonts like underline, apostrophe, etc.
Basically it is complete now.
- Original author: XED
- 640x480
- Download: https://mugenroad.blogspot.com/2019/06/blue-lifebar.html
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Slayer. got a reaction from Dan in Beat'em up Lifebar (MUGEN 1.0)
I wanted to do this lifebar a long time ago because I really like it. The original concept was created by City Hunter. Before yesterday I decided to do it. It took much longer than I wanted because I did not have much material...
So I had to draw everything.
Animations and announcers are from my Street Fighter Essence Lifebar. I wanted to do something simple, but you can call me lazy.
► DOWNLOAD: https://mugenroad.blogspot.com/p/beatem-up-lifebar.html
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Slayer. got a reaction from KeyRogue in MUGEN Plus 1.0/1.1
I always liked the default layout of the 1.0 Screenpack. It's simple but beautiful and light. But I felt something was missing from it,
with more organization and fewer sprites, I got an interesting result.
- MUGEN 1.0/1.1
Resolutions and its respective slots:
[b]640x360[/b]:
16, 48, 192, 630, 798, 1425*, 2130, 2343 and 3822 Slots
[b]640x480[/b]:
32, 72, 288, 966, 1176, 2052, 3053, 3266 and 5369 Slots
[b]1280x720[/b]:
33, 132, 572, 986, 1334, 2400, 4074, 8601 and 14118 Slots
DOWNLOAD
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Slayer. got a reaction from SSBKing65✯ in MUGEN Plus 1.0/1.1
I always liked the default layout of the 1.0 Screenpack. It's simple but beautiful and light. But I felt something was missing from it,
with more organization and fewer sprites, I got an interesting result.
- MUGEN 1.0/1.1
Resolutions and its respective slots:
[b]640x360[/b]:
16, 48, 192, 630, 798, 1425*, 2130, 2343 and 3822 Slots
[b]640x480[/b]:
32, 72, 288, 966, 1176, 2052, 3053, 3266 and 5369 Slots
[b]1280x720[/b]:
33, 132, 572, 986, 1334, 2400, 4074, 8601 and 14118 Slots
DOWNLOAD
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Slayer. got a reaction from TheRedBeast in MUGEN Plus 1.0/1.1
I always liked the default layout of the 1.0 Screenpack. It's simple but beautiful and light. But I felt something was missing from it,
with more organization and fewer sprites, I got an interesting result.
- MUGEN 1.0/1.1
Resolutions and its respective slots:
[b]640x360[/b]:
16, 48, 192, 630, 798, 1425*, 2130, 2343 and 3822 Slots
[b]640x480[/b]:
32, 72, 288, 966, 1176, 2052, 3053, 3266 and 5369 Slots
[b]1280x720[/b]:
33, 132, 572, 986, 1334, 2400, 4074, 8601 and 14118 Slots
DOWNLOAD
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Slayer. got a reaction from Lillie's 音MADs in MUGEN Plus 1.0/1.1
I always liked the default layout of the 1.0 Screenpack. It's simple but beautiful and light. But I felt something was missing from it,
with more organization and fewer sprites, I got an interesting result.
- MUGEN 1.0/1.1
Resolutions and its respective slots:
[b]640x360[/b]:
16, 48, 192, 630, 798, 1425*, 2130, 2343 and 3822 Slots
[b]640x480[/b]:
32, 72, 288, 966, 1176, 2052, 3053, 3266 and 5369 Slots
[b]1280x720[/b]:
33, 132, 572, 986, 1334, 2400, 4074, 8601 and 14118 Slots
DOWNLOAD
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Slayer. got a reaction from gui0007 in Bleach Dark Souls Lifebar
Let's finish old business:
DOWNLOAD: https://mugenroad.blogspot.com/p/bleach-dark-souls-lifebar.html
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Slayer. got a reaction from Galvatron in My Gallery
BUMPING with some pixel hyper portraits
Hitsugaya - Timeskip
Ichigo - Timeskip
Ogichi
Reverse Flash (CW)
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Slayer. got a reaction from gui0007 in MFFAWN #1 (09/19 - 09/25, 2016) - It has begun!
Great! It reminds me the old times of PDM.
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Slayer. got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
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Slayer. got a reaction from Infinite Kyo in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
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Slayer. got a reaction from Kazagami in Swamp Cathedral - Day (Original)
THANK YOU, man!
Hey guys, please download it again because I fixed a little issue on the animation.
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Slayer. got a reaction from Kazagami in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
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Slayer. got a reaction from Dj Luke in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
-
Slayer. got a reaction from 00EccoTenshi in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
-
Slayer. got a reaction from gui0007 in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
-
Slayer. got a reaction from SSBKing65✯ in Swamp Cathedral - Day (Original)
What's up guys!
Today I'm getting older. :bigcry:
So as a gift, I'm sharing an old stage of mine.
I must thank ELECTRO, for his great help with the BGM
GENERAL INFO:
>> Original Stage (sprites by Mark Ferrari)
>> WinMUGEN & MUGEN 1.0
>> Animated
>> BGM by Sajith Raj, Looped and mixed by Electro
>> Super Jump
DOWNLOAD: https://mugenroad.blogspot.com/p/original-stages.html
May God bless your day.
-
Slayer. got a reaction from sonikun in Journalict Roof (Original)
S'up guys!
So, I've some MUGEN plans for this weekend until I found this great work by PDexter:
I decided converted it and after get the author's permission, I started.
The thing is that I didn't get the original files, meaning it was need to rip, cleaning etc...
But, here is the result:
I hope you enjoy:
DOWNLOAD + INFO
God bless you. 😄