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TheAnswer

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  1. Upvote
    TheAnswer got a reaction from Galvatron in Nappa   
    Hello I forgot to make a thread here lemmy give the link for his latest beta

    http://www.mediafire.com/download/xm9psd2vnazmaxr/NappaTA.rar
  2. Upvote
    TheAnswer got a reaction from Ex✭Cᴀʜᴍ in Nappa   
    Hello I forgot to make a thread here lemmy give the link for his latest beta

    http://www.mediafire.com/download/xm9psd2vnazmaxr/NappaTA.rar
  3. Upvote
    TheAnswer got a reaction from Dumanios in Dong Dong Never Dies' All Female Characters Released by Sakuraka   
    If you break a laptop because you suck at fighters you are spoiled rotten.
  4. Upvote
    TheAnswer reacted to RicePigeon in [VGC2015] VGC 2015 General Discussion (Viability rank update, see post #8)   
    VGC 2015 Viability (Last updated 04/14/15)
     
     
    S Rank

     
    A+ Rank

    A Rank

    A- Rank

     
    B+ Rank

    B Rank

    B- Rank
    (Super)
     
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  5. Upvote
    TheAnswer reacted to RicePigeon in [VGC2015] VGC 2015 General Discussion (Viability rank update, see post #8)   
    Posts regarding Nintendo/TPCi's official tournament format should go here. For reference, the rules for VGC2015 can be found here:
     
    http://support.pokemon.com/FileManagement/Download/07294296edc545bca57c76266cef60fe
     
    Brief summary:
     
    All battles are played using Double Battle format Flat Battle rules on (All Pokemon above level 50 will be scaled down to level 50) Players can have up to 6 Pokemon in their party for Team Preview, but can only choose 4 for each battle. Pentagon rule: All Pokemon must have the pentagon icon in their stat page indicating that they were caught, bred, or received in Pokemon X, Y, Omega Ruby, or Alpha Sapphire. Species clause: No two Pokemon on the same team can share the same national Pokedex number. Item clause: No two Pokemon can hold the same item The following items are banned:
    Soul Dew The following Pokemon are banned:
  6. Upvote
    TheAnswer reacted to RicePigeon in Competitive Pokemon roles and understanding them   
    This thread's purpose is to introduce people to the various roles that Pokemon can do on a team, in the hopes that this will create better team builders. This list is not comprehensive, but only serves to provide examples of the roles. Do note that some Pokemon species can fulfill multiple roles depending on its moveset, but the roles that a Pokemon can do effectively are largely determined by its base stats.
     
     
    Sweeper
    This role you are probably most familar with. These are Pokemon that are, once setting up with a boosting move, can sweep through an opponent's team and take out a large number of Pokemon without having to switch out. Effective Sweepers are Pokemon that have both high physical attack stat and high speed, or are capable of boosting both such as through Dragon Dance, so that they can outspeed the opponent's team while hitting hard. Because these Pokemon are primarily offensive, they prefer holding a Life Orb to maximize their damage output, while using a +speed nature such as Jolly to guarantee that they will be as fast as possible, though exceptions do exist. Since many effective sweepers are physical, they absolutely hate being burned, and paralysis can also cut their sweep short. These Pokemon are most effective late in the game when their checks and counters have been successfully removed. Note that some Sweepers who rely on Swords Dance or Nasty Plot can also double as Wallbreakers, which will be detailed below.
     
    Example Sweepers:

    Ability: Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Adamant w/ EVs: 96 HP / 252 Attack / 160 Speed
    Moves: Dragon Dance / Flare Blitz / Dragon Claw / Roost
     

    Ability: Steadfast or Justified (Inner Focus) / Item: @Galladite
    Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Swords Dance / Close Combat / Psycho Cut / Ice Punch, Knock Off, or Shadow Sneak
     

    Ability: Rough Skin / Item: @Lum Berry or Life Orb
    Nature: Jolly w/ EVs: 4 HP / 252 Attack / 252 Speed
    Moves: Swords Dance / Earthquake / Dragon Claw or Outrage / Fire Fang, Substitute, or Stone Edge
     
     
     
     
    Cleaner
    A Cleaner is a variation of a sweeper. It fulfills a similar purpose as a Sweeper, but these Pokemon generally do not have a way to boost their offense stat, yet are very fast. Similar to sweepers, these Pokemon are best saved until late game to "clean up" weakened Pokemon that are left behind. It should be noted that Cleaners may lack the same offensive power as Sweepers. Pokemon that utilize a Choice Scarf may also double as a cleaner due to the nature of their boosted speed, but unlike Sweepers, these Pokemon usually require the opponent's team to be weakened first before they can effectively clean up.
     
    Example Cleaners:
     

    Ability: Protean / Item: @Life Orb
    Nature: Naive w/ EVs: 44 Attack / 212 Attack / 252 Speed
    Moves: Gunk Shot / Ice Beam / Dark Pulse / Low Kick or Hydro Pump
     

    Ability: Intimidate / Item: @Leftovers
    Nature: Adamant w/ EVs: 56 HP / 220 Attack / 232 Speed
    Moves: Earthquake / Stone Edge / Rock Polish / Swords Dance
     

    Ability: Pressure (Tough Claws) / Item: @Aerodactylite
    Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Stone Edge / Ice Fang / Aerial Ace / Earthquake or Fire Fang
     
     
     
     
    Wall
    Walls are, as the name implies, Pokemon that are very great defensively, but can't do much offensively. Good walls typically have some kind of recovery move such as Recover or Softboiled. Walls are typically found on Stall teams, where they aim to switch in repeatedly and absorb hits reliably. Since they Pokemon dont hit very hard, they are often relegated to support roles such as setting up Stealth Rock, inflicting status, or phazing out opponents.
     
    Example Walls:
     

    Ability: Natural Cure / Item: @Eviolite
    Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense
    Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock
     

    Ability: Levitate / Item: @Leftovers
    Nature: Calm w/ EVs: 252 HP / 4 Defense / 252 Sp.Defense
    Moves: Psychic or Moonblast / Moonlight / Reflect / Ice Beam or Thunder Wave
     

    Ability: Sturdy / Item: @Shed Shell
    Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Defog / Roost / Counter or Brave Bird / Whirlwind or Taunt
     
     
     
     
    Wallbreaker
    As its name implies, a Wallbreaker is a Pokemon that sports tremendous offensive stats in order to "break walls", yet are usually too slow to effectively perform a sweep. These are Pokemon that instead focus on dishing out as much damage as possible right off the bat in order to poke holes in an opponent's defensive cores, enabling another Pokemon to sweep or clean. Some wallbreakers may require the use of a Choice Band or Choice Specs in order to maximize their wallbreaking potential, while some sweepers that utilize Swords Dance can also double as a wallbreaker if their Attack stat is high enough.
     
    Example Wallbreakers:
     

    Ability: Trace (Pixilate) / Item: @Gardevoirite
    Nature: Modest or Timid w/ EVs: 24 Defense / 232 Sp.Attack / 252 Speed
    Moves: Hyper Voice / Psyshock / Focus Blast or Hidden Power Ground / Taunt, Substitute, or Will-o-Wisp
     

    Ability: Justified / Item: @Life Orb
    Nature: Jolly w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Swords Dance / Close Combat / Stone Edge / Substitute or Quick Attack
     

    Ability: Justified / Item: @Choice Specs
    Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
    Moves: Hydro Pump / Scald / Secret Sword / Icy Wind or Hidden Power Flying
     
     
     
    Stallbreaker
    Although they perform a similar role as a Wallbreaker, Stallbreakers differ in that rather than smashing through defensive Pokemon with brute force, they aim to shut down defensive teams by denying them access to their non-damaging moves such as Toxic and Recover through to use of Taunt. These Pokemon also provide some kind of offensive presence or otherwise put pressure on defensive Pokemon by whittling them down or outstalling them. While they can be used on Offensive teams, Stallbreakers can also be used on Defensive teams in order to break opposing Stall.
     
    Example Stallbreakers:
     

    Ability: Poison Heal / Item: @Toxic Orb
    Nature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 Speed
    Moves: Taunt / Toxic / Roost / Earthquake or Knock Off
     

    Ability: Gale Wings / Item: @Leftovers
    Nature: Careful w/ EVs: 248 HP / 252 Sp.Defense / 8 Speed
    Moves: Brave Bird / Taunt / Roost / Will-o-Wisp
     

    Ability: Prankster (Magic Bounce) / Item: @Sableite
    Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul Play
     
     
     
    Revenge Killer
    As the name suggests, Revenge Killers are Pokemon that can come in after an opponent scores a KO and KO them back. This is usually done through the use of Priority moves or Choice Scarf, to ensure that these Pokemon strike first and strike hard, and can outspeed even Dragon Dance users. Alternatively, Revenge Killers can also be brought in on predicted switches or through slow users of Volt Switch or U-turn, in order to ensure that they get in safely.
     
    Example Revenge Killers:
     

    Ability: Intimidate / Item: @Choice Scarf
    Nature: Jolly w/ EVs: 252 Attack / 24 Defense / 232 Speed
    Moves: Earthquake / Stone Edge / U-turn / Superpower, Knock Off, or Explosion
     

    Ability: Gale Wings / Item: @Choice Band
    Nature: Adamant w/ EVs: 252 Attack / 4 Defense / 252 Speed
    Moves: Brave Bird / Flare Blitz / U-turn / Tailwind or Roost
     

    Ability: Teravolt / Item: @Choice Scarf
    Nature (1): Naughty or Naive w/ EVs: 252 Attack / 32 Sp.Atk / 224 Speed
    Nature (2): Adamant or Jolly w/ EVs: 32 HP / 252 Attack / 224 Speed
    Moves: Outrage / Dragon Claw / Fusion Bolt / Ice Beam or Iron Head
     
     
     
    Tank
    Tanks are sort of a hybrid between an attacker and a wall, in that they sport nice defensive bulk while also maintaining an offensive presence. Commonly found on Bulky Offense teams, these Pokemon are not only able to sponge hits, but are also able to dish out damage in return. These Pokemon either have a naturally high Defense or Sp.Defense stat, or are capable of utilizing Assault Vest without any drawbacks that would hinder their effectiveness.
     
    Example Tanks:
     

    Ability: Huge Power / Item: @Assault Vest
    Nature: Adamant w/ EVs: 16 HP / 252 Attack / 240 Sp.Defense
    Moves: Play Rough / Waterfall / Aqua Jet / Knock Off
     
     
     
    Pivots
    Pivots are Pokemon that are used mainly for switching. More defensive pivots switch in to take an attack and then generally switch back out as the opponent is forced to switch out, thus disrupting an opponent's momentum. More offensively inclined pivots gain momentum for the player by threatening the opponent with a KO and thus force a switch. Momentum can be gained with pivots either by hard switching or using indirect switching through the use of Volt Switch, U-turn, or Baton Pass.
     
    Example Pivots:
     

    Ability: Blaze (Tough Claws) / Item: @Charizardite X
    Nature: Careful w/ EVs: 248 HP / 180 Sp.Defense / 80 Speed
    Moves: Will-o-Wisp / Dragon Claw or Earthquake / Earthquake or Flare Blitz / Roost
     

    Ability: Lightning Rod (Intimidate) / Item: @Manectite
    Nature: Timid w/ EVs: 4 Defense / 252 Sp.Attack / 252 Speed
    Moves: Thunderbolt / Overheat / Hidden Power Ice / Volt Switch
     

    Ability: Regenerator / Item: @Life Orb
    Nature: Naive w/ EVs: 76 Attack / 216 Sp.Attack / 216 Speed
    Moves: Hurricane / Superpower / U-turn / Taunt
     

    Ability: Regenerator / Item: @Assault Vest
    Nature: Timid w/ EVs: 132 HP / 160 Sp.Attack / 216 Speed
    Moves: Hurricane / Focus Blast / U-turn / Knock Off
     
     
     
    Trappers
    Trappers are Pokemon designed to put an opponent or a specific Pokemon into a lose-lose situation, putting them in a situation where it is too dangerous for them to stay in and attack, and also too dangerous to switch out. This is most commonly done through the use of Pursuit, Magnet Pull, and Shadow Tag, where the former is used to eliminate annoying Psychic and Ghost types, while the latter two prevent the opponent from switching entirely and can reliably eliminate a check or counter to your team's win condition. Common examples in OU include Pursuit for Latios, Magnet Pull for Skarmory and Ferrothorn, and Shadow Tag for Chansey.
     
    Example Trappers:
     

    Ability: Sand Stream / Item: @Choice Scarf
    Nature: Jolly w/ EVs: 252 Attack / 4 Sp.Defense / 252 Speed
    Moves: Stone Edge / Pursuit / Ice Punch / Super Power
     

    Ability: Defiant / Item: @Assault Vest
    Nature: Adamant w/ EVs: 64 HP / 252 Attack / 192 Sp.Defense
    Moves: Sucker Punch / Pursuit / Iron Head / Knock Off
     

    Ability: Magnet Pull / Item: @Choice Scarf
    Nature: Timid w/ EVs: 4 Def / 252 Sp.Attack / 252 Speed
    Moves: Thunderbolt / Flash Cannon / Hidden Power Fire / Volt Switch
     
     
     
    Status Absorbers
    Status Absorbers are Pokemon that are either immune to, can easily remove, or can take advantage of common status conditions such as Burn, Poison, and Paralysis. Pokemon that know both Rest and Sleep Talk can also fall under this category.
     
    Example Status Absorbers:
     

    Ability: Natural Cure / Item: @Eviolite
    Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense
    Moves: Softboiled / Heal Bell or Stealth Rock / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock
     

    Ability: Poison Heal / Item: @Toxic Orb
    Nature: Careful w/ EVs: 244 HP / 192 Sp.Defense / 72 Speed
    Moves: Taunt / Toxic / Roost / Earthquake or Knock Off
     

    Ability: Prankster (Magic Bounce) / Item: @Sableite
    Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Will-o-Wisp / Recover / Knock Off / Taunt or Foul Play
     
     
     
    Phazers
    Short for "Pseudo Hazer" or "False Hazer", the term originates from Gen 2 where Haze used to be the most common way to deal with dangerous stat boost users such as Snorlax until people began to realize that forcing them out with Roar and Whirlwind was a much more reliable method of dealing with them. Phazers force an opponent to switch out not by putting them into a disadvantageous situation where the best possible move is to switch out, but forcefully causes them to switch out to a random teammate. This can be done through the use of Roar, Whirlwind, or Dragon Tail, but Perish Song and Yawn can also fall into this category. Phazing an opponent has more applications than just dealing with setup sweepers, as it can also be used to rack up entry hazard damage.
     
    Example Phazers:
     

    Ability: Sturdy / Item: @Shed Shell
    Nature: Bold or Impish w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Defog / Roost / Counter or Brave Bird / Whirlwind
     

    Ability: Sandstream / Item: @Leftovers
    Nature: Impish w/ EVs: 252 HP / 144 Defense / 112 Sp.Defense
    Moves: Earthquake / Stealth Rock / Slack Off / Whirlwind
     
     
     
    Clerics & Wishpassers
    A Cleric is a Pokemon that supports its teammates by keeping them healthy. This is usually accomplished through the use of Wish for HP healing, and Heal Bell or Aromatherapy to keep them free of debilitating status conditions. These Pokemon are most commonly found on Stall and Balance teams due to their defensive capabilities.
     
    Example Clerics & Wishpassers:
     

    Ability: Natural Cure / Item: @Eviolite
    Nature: Bold w/ EVs: 4 HP / 252 Defense / 252 Sp.Defense
    Moves: Softboiled / Heal Bell / Seismic Toss / Toxic, Thunder Wave, or Stealth Rock
     

    Ability: Regenerator / Item: @Leftovers
    Nature: Calm w/ EVs: 36 HP / 220 Defense / 252 Sp.Defense
    Moves: Scald / Wish / Protect / Toxic or Knock Off
     

    Ability: Unaware / Item: @Leftovers
    Nature: Bold w/ EVs: 252 HP / 252 Defense / 4 Sp.Defense
    Moves: Moonblast / Heal Bell / Wish / Protect
  7. Upvote
    TheAnswer got a reaction from PlasmoidThunder in [Gen6][3DS] Pokémon Omega Ruby and Pokémon Alpha Sapphire   
    You took da bait mate
  8. Upvote
    TheAnswer reacted to RicePigeon in [Gen6] Competitive Discussion   
    This thread is for serious competitive discussion only. Just to clarify, this thread isn't exclusively about the OU metagame. Discussion of other metagames (Ubers, UU, RU, NU, VGC, Doubles, and even Triples) is allowed.
     
    Common Terminology:
    Tier - A term used to describe a categorization of a Pokemon species or form based on their competitive "worth". These are usually decided by how often a Pokemon is used on a team. It should be worth noting that Pokemon with more than one forme will have each of their forms tiered separately from each other. Each tier also consists of its own metagame.
      Metagame - The overall environment of competitive Pokemon. Each tier has its own metagame, which are dictated by that tier's top threats and playstyles. Each tier's metagame will permit the use of Pokemon found in lower level tiers (with the exception of the NU metagame, as there is no tier lower than NU) while simultaneously restricting Pokemon belonging to higher tiers (with the exception of the Ubers metagame, which currently allows all Pokemon).
      AG - short for "Anything Goes", AG is the spiritual successor to Ubers before it became its own tier instead of a banlist. As the name implies, anything goes. This means that nothing is banned and there are no clauses. Currently only one Pokemon exists in this "tier", which is Mega Rayquaza.
      Ubers - Derived from the german word über (lit. "above" or "over"), this tier was originally a global banlist in earlier generations before it evolved into its own tier in later generations. The Ubers tier consists of Pokemon that are typically broken, and consists of predominantly super legendary Pokemon (i.e.: Mewtwo, Lugia, Rayquaza, etc) but may also include Pokemon that have been banned from the OU tier for being either too powerful (i.e.: Mega Kangaskhan) or uncompetitive (i.e.: Mega Gengar). While the ubers tier consists of as little bans as possible, certain moves and abilities that are deemed uncompetitive (i.e.: Moody, OHKO moves) may still be banned from time to time. DUbers is the Doubles equivalent of Ubers, which has its own tier list separate from Singles Ubers.
      OU - Short for "Over Used", this is the default tier that many competitive players play in. Pokemon that belong to this tier are based on their usage in the OU metagame, which allows for the use of any Pokemon not belonging to the Ubers tier. Any Pokemon that has at least a 50% chance of appearing at least once out of 20 teams in the OU Metagame (or 3.41% of all OU teams) belong to the OU tier. Those Pokemon who do not make the 3.41% cutoff will then be allowed in the UU Metagame, where the process is repeated to determine their tiering. DOU is the Doubles equivalent of OU, which has its own tier list separate from Singles OU. In Pokemon Online, the OU cutoff is raised from 3.41% to 4.0%
      BL - Short for "Borderline". BL is not a tier, but a banlist for the UU metagame. BL consists of Pokemon that have failed to achieve 3.41% useage in the OU Metagame, but have been explicitly banned from UU for being either too powerful (i.e.: Mega Heracross) or uncompetitive (i.e.: Gothitelle). Pokemon that are BL cannot be used in the UU, RU, or NU metagames, and thus is treated as an extension of the OU tier. In Pokemon Online, the OU cutoff is raised from 3.41% to 4.0%
      UU - Short for "Under Used". Pokemon that belong to this tier are based on their usage in the UU metagame, which allows for the use of any Pokemon not belonging to the Ubers, OU, or BL tiers. Any Pokemon that has at least a 50% chance of appearing at least once out of 20 teams in the UU Metagame (or 3.41% of all UU teams) belong to the UU tier. Those Pokemon who do not make the 3.41% cutoff will then be allowed in the RU Metagame, where the process is repeated to determine their tiering. DUU is the Doubles equivalent of UU, which has its own tier list separate from Singles UU. In Pokemon Online, the UU cutoff is raised from 3.41% to 4.0%
      BL2 - Short for "Borderline 2". Just like BL, BL2 is a banlist for the RU metagame. BL2 consists of Pokemon that have failed to achieve 3.41% useage in the UU Metagame, but have been explicitly banned from RU for being either too powerful (i.e.: Tornadus) or uncompetitive. Pokemon that are BL2 cannot be used in the RU, or NU metagames, and thus is treated as an extension of the UU tier. In Pokemon Online, the UU cutoff is raised from 3.41% to 4.0%
      RU - Short for "Rarely Used". Pokemon that belong to this tier are based on their usage in the RU metagame, which allows for the use of any Pokemon not belonging to the Ubers, OU, BL, UU, or BL2 tiers. Any Pokemon that has at least a 50% chance of appearing at least once out of 20 teams in the RU Metagame (or 3.41% of all RU teams) belong to the RU tier. Those Pokemon who do not make the 3.41% cutoff will then be allowed in the NU Metagame. In Pokemon Online's tiering system, the RU tier is replaced with the functionally identical LU tier.
      LU - Short for "Lesser Used". Pokemon Online's equivalent to Smogon's RU tier. Pokemon that belong to this tier are based on their usage in the LU metagame, which allows for the use of any Pokemon not belonging to the Ubers, OU, BL, UU, or BL2 tiers. Any Pokemon that has at least 4.0% usage on all LU teams belong to the LU tier. Those Pokemon who do not make the 4.0% cutoff will then be allowed in the NU Metagame. In Smogon's tiering system, the LU tier is replaced with the functionally identical RU tier.
      BL3 - Short for "Borderline 3". Just like BL and BL2, BL3 is a banlist for the NU metagame. BL3 consists of Pokemon that have failed to achieve 3.41% useage in the RU/LU Metagames, but have been explicitly banned from NU for being either too powerful or uncompetitive. Pokemon that are BL3 cannot be used in the NU metagame, and thus is treated as an extension of the RU & LU tiers. In Pokemon Online, the LU cutoff is 4.0% instead of RU's 3.41% cutoff.
      NU - Short for "Never Used". Essentially the bottom tier of competitive Pokemon, Pokemon that belong to this tier are those who have failed to achieve at least 3.41% usage in all metagame tiers above NU. The NU Metagame allows for the use of any Pokemon not belonging to the Ubers, OU, BL, UU, BL2, RU/LU, or BL3 tiers.
      PU - Short for "Partially Used". A new tier that was first introduced as an unofficial tier in Gen 5, and later adopted as an official Smogon tier in Gen 6. Pokemon in this tier are those who have failed to achieve at least 3.41% usage in the NU Metagame. The PU Metagame allows for the use of any Pokemon not belonging to the Ubers, OU, BL, UU, BL2, RU, BL3, or NU tiers. Note that Pokemon Online's tiering system does not include an equivalent to the PU tier.
      LC - Short for "Little Cup", a format that was first introduced in Pokemon Stadium 2 and later in Pokemon Battle Revolution. Pokemon used in this format are all Level 5, and consists of Pokemon that are capable of evolving, but have not yet evolved. Currently, the following Pokemon are banned from use in LC:

    Additionally, the moves Sonic Boom and Dragon Rage are banned from use in LC.
      Counter - A counter refers to any Pokemon that is able to reliably switch in against a specific Pokemon 100% of the time, while also being able to beat that Pokemon or put it into a disadvantageous situation where it has no choice but to switch out.

    Examples:
    vs : Magnezone is a counter to Skarmory, as it can reliably switch in to any of Skarmory's attacks and reliably defeat it.
    vs : Chansey can reliably switch into any of Mega Charizard Y's attacks while healing more HP than Zard Y is able to deal in damage, forcing Mega Charizard Y to switch out, risk running out of PP, or die from Toxic damage.
      Check - A check refers to any Pokemon that cannot reliably switch in directly against a specific Pokemon 100% of the time, but when it does, it can beat that Pokemon or put it into a disadvantageous situation. Unlike a counter, these Pokemon require either more prediction to beat the Pokemon they are meant to check, or switching through an indirect switch such as through Volt Switch, U-turn, or after another Pokemon has fainted.

    Examples:
    vs : Tyranitar cannot reliably switch in directly to Mega Charizard Y as it risks being OHKOed by Focus Blast. However, Choice Scarf Tyranitar will be able to outspeed and OHKO Mega Charizard Y with Stone Edge.
    vs : Greninja is too frail to directly switch in to any of Terrakion's attacks, but it can reliably outspeed and OHKO any Terrakion that does not have Choice Scarf.
      VGC - Short for "Video Game Championships", the official Pokemon tournament that is held every year by The Pokemon Company International, which was first held in 2005 (when it was then known as "Journey Across America"). While the VGC format uses Double Battles, it is substantially different from regular Double Battles, as you are only allowed to choose 4 of the 6  Pokemon that you bring with you. While the Pokemon that are allowed at VGC differ from year to year, the VCG format usually bans Legendary Pokemon that are version mascots, as well as Event-only Pokemon. As of VGC 2014, only Pokemon that appear in the Central Kalos Pokédex from #001 to #150, Coastal Kalos Pokédex from #001 to #153, or Mountain Kalos Pokédex from #001 to #147 are allowed, and the following Pokemon are banned:
     
    Competitive Pokemon Resources:
    Smogon - The oldest go-to website for competitive Pokemon play. Many players play by their rules and tiers. Although their primary focus is Singles OU, they do provide information on other metagames as well. Nuggetbridge - Founded by former Smogon members (as well as a former Smogon admin), Nuggetbridge is to Nintendo's official VGC competition as Smogon is to OU Singles. Site includes various articles on Nintendo's official format. Pokemon Showdown! - Web-based multi-generation battle simulator, that currently supports all 6 generations of Pokemon games. UPDATE: Now supports Gen 6 Triples as of 7/14/14. Pokemon Online - Alternative battle simulator formerly supported by Smogon which predates Showdown. Currently supports Gen 5 and Gen 6 battles. Pokemon Laboratory - Formerly known as Shoddybattle, a simulator that was formerly supported by Smogon during the DPPt era. Currently only supports Gen 4 battles, it has now been superceded by other simulators such as Showdown and Pokemon Lab, the former of which also supports Gen 4 battles. Pokemon Netbattle - Originally programmed by TV's Ian and Smogon's founder chaos, Netbattle is one of the oldest Pokemon battle simulators, dating back to the GSC era, where it supported both Gen 1 and Gen 2 battles. Gen 3 support was later added, when it became Smogon's official battle simulator at the time. It fell into disuse when Diamond & Pearl was released, where Shoddybattle (later known as Pokemon Laboratory) became the preferred simulator. An unofficial update known as Netbattle Supremacy was later released with Gen 4 support, but has fallen into disuse. GSBot / RSBot - An old, text based battle simulator, GSBot was a script created for mIRC that was used to host Gen 2 battles over irc chatrooms. Unlike most simulators, GSBot was purely text based, and utilized command lines to initiate, as well as conduct, Pokemon battles. It was later updated with Gen 3 support, where it was then renamed RSBot. It fell out of use when Netbattle, the only competing battle simulator at the time, also added Gen 3 support and later became Smogon's official battle simulator. Porygon's Big Show - The oldest Pokemon battle simulator to date, PBS is a web based Gen 1 battle simulator. However, it does contain various inconsistencies with the Gen 1 games. For instance, Focus Energy uses Pokemon Stadium's mechanics, while Hyper Beam still uses the original RBY mechanics. Despite its age and inconsistencies, it was still used, causing it to receive an update in 2010, nearly a decade after its initial release. However, it currently does not support any Pokemon games other than Gen 1.
  9. Upvote
    TheAnswer got a reaction from Remzy in Yukari_RP alt voice pack.   
    https://skydrive.live.com/redir?resid=FE4EFE63FC334401%21125 This voice pack replaces Morrigan's voice to Crystal Maiden's voice. example video here, thanks Sword. http://www.youtube.com/watch?v=ug9WPj8iQ6Q Please let me know what you think and post feedback.
  10. Upvote
    TheAnswer reacted to RicePigeon in About the issue with Uran's page on M.U.G.E.N wiki   
    Which is why I made it a personal policy of mine that whenever I'm writing or editing an article over there, that it be written from a 3rd person neutral perspective. Basically, if the article is written in such a way that it doesn't look like an article that would have been written on wikipedia, odds are it shouldn't continue to exist as is. High standards, I know, but setting the bar higher tends to yield more productive quality control.
     
    And yes, this applies to the Nigga and Nazi Party articles on the Josh Geary wiki as well
  11. Upvote
    TheAnswer reacted to RicePigeon in [Gen6][3DS] Pokemon X & Y   
    Bonus:



  12. Upvote
    TheAnswer reacted to RicePigeon in [Gen6][3DS] Pokemon X & Y   
    Now kindly stop shitting up the thread plz, thank you
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