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Gaulbetti

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Everything posted by Gaulbetti

  1. Oh, dear... Ghetto chipmunks.
  2. I basically spent all day making my own hitspark set by putting sparks I liked from other fightfx files into one. I'm mostly happy with the outcome, but the misalignment, size, and animation speed on them are really bothering me. All of the animation for every spark is wayyyyy too fast. That, and they're a bit misaligned and very small, too. I took the fightfx.air from normal 1.0, and tried to adjust the Time via FF3, but it just made the beginning of the spark longer, the starting sprite stays onscreen for a little longer, then once again speeds through the rest of the animation. To help, I have: -Sonic ring sprites as every type of hit. -I don't know where the light ground shockwave is from... -Heavy ground shockwave was taken from those Mugen Super Wars lifebars by Anamochi. -The water type effect Geese has around him in one of the FFs when he gets revived as the power charge effect. (I think...) -Both wallbounces are a KOF explosion. Pretty big, too. -Block spark is from X-Men: Children of the Atom. -Level 1 spark is from SF III: 3rd Strike. These I need the most help with. It's the "absorbing energy, then thunderbolt over character" hyper effect, but the absorbing energy part is super fast, and the thunder never appears. -I don't know where the Level 2 one is from, I got it from a compliation's fightfx. It's really transparent and hard to see in Mugen, though. -I took the Level 3 one from Kamek's screenpack's fightfx. The size, alignment, and animation speed thing is with all of them, though. Anyone know how to fix these 3 issues?
  3. I'm pretty sure that is still a WHOLE lot better than what that phrase would bring up elsewhere...
  4. Don't think I ever played this one, I like dramatic rooftop battles, so thanks for the conversion!
  5. (Picture) (Download) https://www.mediafire.com/?j63acvfm9rx4wcr (Comment) A pretty unique joke character. I think Egao means smile in Japanese. He only has one button, which is spawning things, the next object spawned is dependent on that graph. Gray circles are sawblades, pink jars are these weird jars that hurt anyone who hits them, gray faces are bouncing bombs, gray ghosts are these weird blue spirits who smash down anyone in midair, brown circles are switches that trigger flamethrowers, and pink happy faces are little guys who will grab a enemy and force them to take damage by other stuff, and the question marks are hyper versions of the saws or bomb. You can even cycle through which attack will be next. I think he might be a little NSFW, those pink restrainer guys look a bit suspicious... Made by tomorou.
  6. They are? They work in 1.0. they just won't fit most of the time because the res on them is 320x280.
  7. So, is this just A.I. or the character? Or does this download come with A.I. already in the character?
  8. I remember emulating it a long time ago. Mickey Mania was better... As well as another SNES Mickey game where you had to dress up in costumes to do stuff. COI had good music, though. This stage looks really nice, long with lots of animations. Great release here.
  9. This mysterious shoto is pretty cheap, but awesome with some unique touches, like Chotto's other shotos.. He even has some extreme cheap palletes in, too.
  10. It's been a while since he's made anything. There's quite a popular trend of fish characters, actually...
  11. Is that a Toy Story stage? I second this.
  12. I had these stages three rosters ago, I really missed them. Thanks a whole lot for these.
  13. Really? I think this may be the best Mega Man in Mugen, out of all spin-offs and everything.
  14. FINALLY! My childhood favorite Mega Man spinoff. Looks accurate to the GBA games, too.
  15. E.T. doesn't need to phone home anymore, DC vs. Capcom confirmed, Dora acts like her VA, poor Minion, Batman makes his own Justice League, nothing to say about Majin Buu for Star Wars or the Shrek one.
  16. Oh, yeah. The same creator of those original Arcana Heart styled characters. Maybe this one will play like... Ummmm... That one character with the suitcase. Lisolette, I think. Thanks for the notice.
  17. Subway Surfers with weird crap as hazards... I'll pas- Wait, you have to avoid a Crash/Tom fusion? I'm in. Tom Caticoot?
  18. Alright, a pretty big list for me: S. Nara's stuff, they're hilarious. I guess MugenX's characters, too. This one Baby Mario I have. He's super cheap, lacks hitboxes on 99% of his animations, uses the EoH template, hypers don't connect right and doesn't have any specials. At least he has a intro and winquote portrait. I have taken down some pretty cheap characters with him. The Mask by Juan Carlos. Many reasons, like strange move combinations, can do a few moves out of hitstun, and is pretty glitchy overall. I love The Mask, plus the cheap qualities are why I still have him. This one Hammer Mario I have. He has choppy animation, DBZ SFX, and not many attacks, but the Hammer Suit's my favorite power-up, so... Mugenmon by Hanahbahannah, or something like that. Just cause. Sackboy by Jellyfishjosh. I like collecting KFM swaps and edits... And, I love LBP. But, he crashes Mugen sometimes. Neo Sonic by Midnight Spirit and Trial Force. I like his sprites for some reason, and he can summon his friends. He's got a intro and ending, too... SpongeBob by Felixmario (Both versions and any edits after.) If the Kinoshota version gets edited a bit, it would be really cool. As for the other version, I still prefer Felix's and co. to Madoldcrow's version any day, despite cool stuff like the Gary assist and the Diesel Dreamin hyper. I don't understand the new attacks for Infantry's edit, though. 3D Homer, the only one of two Homer characters who doesn't use Warner sprites. I liked that episode, too. The MK edit is funny because of his fatalities and the stupid glitches that come with MK Project characters. MR. IBZS's Pac-Men, they're kinda classic characters. Super Mario 64, hilarious and nostalgia reasons. Stefanbandicoot's Crash, sadly my 2nd favorite Crash in Mugen, next to Fake Crash by Felixmario. His winpose is funny. EugeneQ's Peach, her spriting totally makes up for her pretty bad coding... PabloSSB's Bomberman, at least I think he made a really old and cheap one.... Wario (WL3) by vader, cheap as heck and uses EoH template, but using transformations from it as attacks are cool. Rare Mario, OK, I like platformer/non-fighter characters turned into fighters... He's pretty unique, too. Maritime's SSB characters, not all that bad, they have some unique attacks and sprites, their hypers are sometimes overpowered, and you can't use specials in air sometimes. Finally, SMA4 Mario by Tako & Higure. Yeah, doesn't face his opponent automatically, has very few attacks, is really glitchy, and has Dio's K.O. voice, but mainly is here because of the above reason. Actually, I guess all characters they made can go here...
  19. Well, I never saw the anime, but this might be a pretty good preview for it. Thanks.
  20. It should be noted that these are for 320x260, I just tried them out.
  21. Some weird cousin of Shrek mixed with Over the Hedge, Monsters Inc. and something else? I'd watch that...
  22. (Pictures) (Download) http://www.mediafire.com/download/l64ax6zubl513as/Lifebar_m3.zip (Comment) Remade this, because I think it got deleted for no reason, I searched for it everywhere around here and couldn't find it, so... Has a female announcer, font lacks lowercase "c", guard bar only there for aesthetic, bars have flickering animation. I think that was it...
  23. Seems like another pretty obscure character system editor. Does it work for newer Mugen stuff? Also, by altering them into CvS style, does this mean you can use Grooves and switch out with your teammate?
  24. Well, another one. Unique, how this time?
  25. It's funny how much he goes into the SMW death sprite, but maybe you could just use edited big SMW sprites instead of small ones, they might have a spritesheet based on Smash made already. You could probably use Mugenx's Mario's sprites, too.
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