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Superkingkong65

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Everything posted by Superkingkong65

  1. For me it would have to be Bloody Motaro. Sure the background looks alright, but when Motaro stares at you, it feels like he is taking your soul.
  2. http://mugenarchive.com/forums/downloads.php?do=file&id=14789 This is a good character.
  3. Looks like someone does not know about paint.NET. Or at least the person who made that Freddy.
  4. I was wondering if anybody had Mortal Kombat Mythologies Sub-Zero level sprites.
  5. Superkingkong65

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  6. Well, I am going to find this character, right now.
  7. Shao Kahn by Kazmer13 Yes OMEGAPSYCHO did also have a hard Shao Kahn. But Kazmer13's Shao Kahn in my opinion takes the cake. I was able to beat OMEGAPSYCHO's Shao Kahn with maybe 1 or 2 continues. Kazmer13's Shao Kahn took me 34 continues. I tryed all MK1 Ninja characters by OMEGAPSYCHO, MK2 Soul Ninja, UMK3 Soul Ninja, all UMK3/MKT ninjas by Mike Obrecht, Duke Nukem, Weegee, Nes Mario, Super Mario, and all of Kazmer's Characters. Shao Kahn was my winning character.
  8. Is there a puss in boots char for mugen?
  9. I admit I am not a fan of FNAF, but, this is the best version of any character of FNAF available as of right now.
  10. I like this stage. It brings back my Super Nintendo memories.
  11. What you will need. The video - The main part for any cutscene. I will use MK4 Scorpion's ending as an example. https://www.youtube.com/watch?v=SS8mH5fIhZ8 A video downloader software - you will need this to get the video. A converter - you will need this to convert the video to both gif and mp3 or any sound that Mugen will allow. A gif splitter program - self explanatory. A blank Mugen intro/ending - for the character. Fighter Factory 3 - also self explanatory Step 1 - download the video using a software or a online website. http://postimg.org/image/iqkrwywbv/ Step 2 - convert the same video to gif and mp3 or any sound that Mugen will take. http://postimg.org/image/xniokh3ax/ Step 3 - Use the gif splitter program to split up the gif and make sure you can convert to pcx format for each image. I used RAD Video Tools when I split up my gif. Scale type 320x240. And check "Output as 256 colors." You will need to browse to a empty folder. http://postimg.org/image/mr2dok51r/ Step 4 - This is the most time consuming. Replace everything in your intro.def file and put this ;-------------------------------- [SceneInfo] [SceneDef] spr = ending.sff ;-------------------------------- [Scene 0] bgm = ending.mp3 bgm.loop = 0 fadein.time = 0 fadeout.time = 0 clearcolor = 0, 0, 0 layerall.pos = 0, 0 layer0.offset = 0, 0 layer0.anim = 100 layer0.starttime = 0 end.time = 3414 ;------------------------------- [Begin Action 100] 0,1, 0,0, 2 On side note - rename your audio to ending.mp3, or what audio you use for mugen, or anything you want to call it. Same with ending.sff or what your named it. You will figure out what "end.time = 3414" means. Now the time consuming part. You have to figure out how many frames you had for your gif. If you used RAD Video Tools, all you would have to do is find the last frame, and figure out how much time to go for each frame. Most likely, you will have 2. Sometimes, it would be another number. You have to copy "0,1, 0,0, 2" and paste on the lines, and replace the "1" with 2, then 3, and repeat til you have all the number of frames of your video on each line with that code. You will need to multiply the number of frames and the time number you put on each line. Possibly, you will need to subtract the multiplied number by 3, 4, or maybe 5. Replace "3414" with the number you have multiplied and subtracted. Step 5 - Open up Fighter Factory 3 and open up your intro/ending. Step 6 - Add the .PCX files you split up from your gif, into your .sff. If you used bitmap, or png, when you try to save, it will force you to have a palette. Now when you play as your character, your intro or ending will show up as a cutscene.
  12. Does anyone know how to add videos as endings and intros on a character. Like example, I found a clip of Scorpion's ending from MK4 and I wanted to add it to my new Mugen char.
  13. One day I was playing Mugen, when I decided I wanted to make a platform character for Mugen. Similar to Nes Mario, and Uncle Scrooge. I looked up Mugen platform character tutorial and none of the links had that tutorial. I was wondering, where can I find that tutorial. It would be much help.
  14. Well, when I try to load it on my PSP 3000, it does not appear, unless I put a folder, but it says it is corrupted.
  15. What ever happened to the MK1,2,3, and Trilogy collection?
  16. Well lets see... GOOD Soul Eater Characters(this may have already been said, but I really want to see better versions of these characters. You know, NO EOH TEMPLATE!). 3D versions of Goro and Shinnok using Mortal Kombat 4 sprites. MOAR GOOD Mario enemies(The Goomba I have is a spriteswap of Baraka Mortal Kombat Project, and I have a VERY RARE Dry Bones based off of the Game Boy Advance Mario Games which can only make obnoxious noises). GOOD versions of 3D Scorpion and Sub-Zero(I made a topic about the ones by bumble_vin which are the WORST MK characters EVER converted to MUGEN, and put in a link of those abominations). SSJ8 Goku for MUGEN 1.0 Kirby by Laxxe23 and Boss Lagomorph for MUGEN 1.0 A GOOD Super Sayian Spongebob(how hard could it have been). Wolverine based off of X-Men Mutant Apocalypse for Super Nintendo(may be making my dream come true). A punching bag of "Teen" Titans Go! A punching bag of Johnny Test. A full Super Nintendo Killer Instinct and Mortal Kombat 1 to Ultimate Mortal Kombat 3, MUGEN 1.0 character port that works. Sorry Glacius by Carlillos. Mortal Kombat styled versions of The Rowdy Ruff Boys. Shadow Jago Ramza and Delita from Final Fantasy Tactics(Someone already made a Agrias from the same game and it was good). An Apocalypse that is not a giant character. 3d Sektor using Mortal Kombat Gold sprites. GOOD 3d Final Fantasy 7 characters(Aeris, Sephiroth, and Cloud). Cloud from Final Fantasy Tactics. And finally... Kung Fu Man's Girlfriend.
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