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Doomguy

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Everything posted by Doomguy

  1. Shall you include classic gameplay versions of these characters? BTW, Kano!
  2. Also, I have the same issue with the KI Lifebar. 2x too big, not little enough. Maybe I can scale it down somehow?
  3. YES!!! Edit: The life bar in the Tekken 2 SP is 2x too big. Here's a picture: http://img3.wikia.nocookie.net/__cb20140825135130/mugen/images/7/7e/Mugentekkenlife.png
  4. Shadow Jago? Well, if you are using an original KI Jago Model, too bad, because that shit is in another ballpark and no one ever will attempt doing a palate for one of those ever. However, CvS is another story.
  5. That Kazuya port is up to no good. I can tell.
  6. I L ______________________________
  7. http://i.imgur.com/PyyR7yw.jpg
  8. Oh, and the ! that I edited can go up against Shao Kahn by OMEGAPSYCHO and his Goro AT THE SAME TIME. He is, by far, the most devastating non-cheap character I have for a boss.
  9. I edited ! by Chin-ya. On 1.0, he's a basic character who seems more like a character to deal enough damage to before time runs out. On 1.1, he becomes a death machine, whose power and health make him able to take on 2 (In Simul) Gills, 2 Orochi's (the hardass boss kind), and even a wave of 4 Orochi's on Turns. So far, AI against AI, no one has proved to be as dangerous as him in my roster, hence, he no longer has name.
  10. I could've sworn that that was a audio cue for a Kintaro video. If not Kintaro, then who? (Lol, MK9 reference).
  11. KINTARO IS NEXT?!
  12. What the hell people. Borewood was a good guy.
  13. I have a question. At one point I had these characters, and the bars pissed me off. Does the patch work on all of his characters?
  14. I have an idea for 1.1 stages....something that is styled off 2.5D levels of platformers....
  15. I was riiiiiight.....
  16. I see you have Baraka in your roster. I have an idea for him: he could be a combo powerhouse, using his blades to execute quick and easy attacks by chaining specials. Because he uses his blades, he will have attacks that either launch him towards the opponent (a blade lunge), or stun him. For balance, his combo's would be of speed and priority, but low power. This is a deadly combination, but a wrong move will leave him open for punishment. I can imagine an AI that has a knack for Stun Locks, but makes rookie mistakes in the combo's. Fatality wise: impaling, chopping, slicing and dicing. An Ultra combo at the end will leave an enemy in pieces - literally.
  17. For the sake of honesty, I liked the sprites and animations, but the gameplay is.....awful. Slow movement and hard to execute specials aren't my thing.
  18. Go into the .def, and look for a BG Squid. Then remove it.
  19. Wait, YOU make endings? I thought these were just from people.... maybe I can use your services after all.
  20. Can you tell me which aren't in English?
  21. And to think I was expecting something that was from DooM, of all things.
  22. I'd really like some more themes like the Bloodsport Finals Theme Remix (because that's my style), but it's up to you (I ain't paying because I ain't got money!)
  23. 1. I have not seen a Goenitz edit beyond the character Wind. 2. He looks AWESOME.
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