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ELECTRO

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Everything posted by ELECTRO

  1. Updated M. Bison. Unless their is anything else glaringly wrong with the alpha then i'm going to move onto the beta version. Removed intro & ending. Hyper Psycho Crusher should be properly working now. Fixed victory screen portrait for 1.0 and 1.1. Hopefully fixed landing fx other small tweaks. I'm glad you like him.
  2. My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor. Link : https://electroslair.blogspot.com/ Move list : Hypers : Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1) Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air) Shadaloo_Lord : F, D, F + two punchs. (Level 2) Specials : Head Stomp : Charge down then hit up + kick (In air) Devil's Reverse : Charge down then hit up + punch (In air) Psycho Crusher : Charge back then hit forward + punch Scissor Kicks : Charge back then hit forward + kick Psycho Ball : B, D, F + punch Psycho Field : F, D, B + punch
  3. Ult Poacher Privince (Cadillacs & Dinosaurs) The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  4. Ult Hydro Lab - (Captain Commando) My version of the Aquarium level in Cap Commando. Unfortunately there is no zoom option because the stage does not have enough height. Link : https://electroslair.blogspot.com/
  5. Ult Tsunami Restaurant (dragon Master - Gloria) Another fun aquatic stage for Mugen 1.0 and Mugen 1.1. I did as much as I could to make the stage a little more 3D by making use of yscale. Other fun stuff I added like swirling ocean, waves crashing , more lighting options, moving clouds, dolphins & rain. The Mugen 1.0 versions ocean is a little jumpy on the movement because I had to keep turning ID's on and off to get it to animate & I removed the parallax. Link : https://electroslair.blogspot.com/
  6. Ult Boston Aquarium (Marvel Super Heroes : War of the Gems) Back with another ultimate stage from the same game. For Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  7. Ult Amazon (Marvel Super Heroes : War of the Gems) Amazon stage for Mugen 1.1 only. It comes with no zoom & zoom options. Link : https://electroslair.blogspot.com/
  8. Another Fighters History combo stage for Mugen 1.0 & Mugen 1.1. It comes with no zoom & zoom versions. The parallax is not quit as prevalent in the 720P version compared to the normal res version because the stages are so small. Link : https://electroslair.blogspot.com/
  9. I messed up and added Feilin's music instead of Yung Mie's tunes. File corrected & re-uploaded. Sorry for the inconvenience.
  10. Comes with both the night & day versions of the stage. I managed to make the stage a little taller to bring it to around medium superjump height. Other little tweaks like glow on the fire for the night version etc.. have been added. There is also a version that has the trees behind the characters for anyone who doesn't like that I put them in front of the characters. Link : https://electroslair.blogspot.com/
  11. Yet another alternate to how the hyper looks. The move still needs the positioning to be tweaked a little more as well as a few cape blowing animations added.
  12. For Mugen 1.0 & Mugen 1.1. Comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
  13. Added wavy water to the stage & separated a few things to get different deltas. The stage is not wide & looks even less so in the video because I always record using the widescreen version. Also added some other minor touches like grass blowing in the breeze & different reflections for the floating objects.. Link : https://electroslair.blogspot.com/
  14. I'm happy that you like the creations. I have a new job i'm about to start, so not sure i'll be able to produce as much content.
  15. For Mugen 1.0 & Mugen 1.1. Some of the changes for the Ultimate version include a slower boat that also slightly floats up & down. I separated the restaurant from the ground to give it a different delta & added some glow to the blue lights that are closest to the fighters. Finally I put some fireworks in the sky to make Aberdeen seem even more colorful & exciting. Link : https://electroslair.blogspot.com/
  16. Another preview of Superman, this time fighting Ultimate Blanka. Thanks to Verz36 for helping out with Supe's FX.
  17. A request that I got in another forum to make this stage & I think it turned out pretty good. It's always fun working with parallax because of the extra challenge it gives in creating the effect. I'm using width for the parallax so it looks smoother in Mugen 1.1 & a little bit blocky in Mugen 1.0. Link : https://electroslair.blogspot.com/
  18. For Mugen 1.0 & Mugen 1.1.Link : https://electroslair.blogspot.com/
  19. Yet another beat'em up stage made into a Mugen stage from the game The Gladiator for Mugen 1.0 & Mugen 1.1. Enjoy :} Link : https://electroslair.blogspot.com/
  20. Separated the background & added multiple deltas as well as added X & Y parallax to the separated ground. Last added the rain from round 2, which starts pouring around time 1:20. Link : https://electroslair.blogspot.com/
  21. Thanks for the feedback Rowdy & i'll be adding some animations soon. It would have been nice if those henchmen had idle animations & maybe then I could have left them just guarding the door, but i'll have them walk around. I'll probably lower the roof of the cabin because I might have made it t a little to tall while making the stage taller.
  22. For Mugen 1.0 - 1.1 with no zoom & zoom options. Enjoy. Link : https://electroslair.blogspot.com/
  23. Got another Last Blade stage for you guys/gals. It's for Mugen 1.0 & Mugen 1.1. The stage has all the bells & whistles from the original stage included like ground slowly cracking, statue crumbling etc... but I also added a few flames, pulsing red layer, embers, broke up the background layer a little & a few other things that I can't remember right now. Link : https://electroslair.blogspot.com/
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