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ELECTRO

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Everything posted by ELECTRO

  1. Latest update to Classic VS. This game runs on Mugen 1.1. The character Jumbo Flapjack is included into this video because he was originally supposed to come in this update, but I included him in the last small update because he was ready then. Enjoy! Characters added : Dhalsim Guile Chun-Li J. Carn Stages Added : Capital = Fighters History Shopping District Day/Night = Street Fighter 2 US Air Field = Street Fighter 2, Champion Edition, Super Death Match = World Heroes (Interactive) Remote Rescue = World Heroes 2 (Interactive) Marauders = World Heroes Older characters updated : Ryu : Overhaul to character already started to be implemented, but not finished. Ken : New look to Dragon Breath hyper. M. Bison : Psycho Annihilation hyper is fixed. Music changed : Ayutthaya Ruins Night = Sagat's Street Fighter EX 3 music. Screenpack : Small update with the new characters. Link : https://electroslair.blogspot.com/
  2. My version of J. Carn for Mugen 1.0 & Mugen 1.1. Hit the start button to see the move list. Link : https://electroslair.blogspot.com/
  3. My version of the flaming Death Match stage for Mugen 1.0 & Mugen 1.1. The crowd has been chopped up and put there own delta. The crowd was raised so they could see into the ring easier. I didn't like the width of the stage so I also made it wider as well as added a glow aura to the fire. Link : https://electroslair.blogspot.com/
  4. Have you ever seen the jungle bonus stage in World Heroes 2 and thought it might make a cool Mugen stage? Well today is the day it became a reality. Link : https://electroslair.blogspot.com/
  5. My version of Chun-Li's original stage. I separated some sprites and put them on there own layer to make the stage look like it has more depth. Also extended the height of the stage a little and gave the clouds parallax. Capcom had hidden/unused sprites left in the game, which are of a trashcan and a street sign. I decided to use these to again give the stage more depth. There is also a night version of the stage where the stores are closed and the streets a little more empty of pedestrians. Rats come out at night and the neon signs are aglow. Link : https://electroslair.blogspot.com/
  6. My version of Chun-Li for Mugen 1.0 & Mugen 1.1. She has an Interpol Mode which can be activated by holding the start button and then picking the character. To see her move list just hit start button during battle. Link : https://electroslair.blogspot.com/
  7. Final Fight 3 version of Haggar converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list. Link : https://electroslair.blogspot.com/
  8. Another character I converted from my Punisher game for Mugen 1.0 & Mugen 1.1. Haggar is a 4 button setup with the other 2 buttons summoning Dean. Hit start to see the move list. Link : https://electroslair.blogspot.com/
  9. Decided to convert Punisher from my Punisher game for standard Mugen. Had to remove the finishing moves. Also removed the Sniper hyper and in it's place added the wield knife. This character plays differently than my other Ultimate characters in that it's a 4 button setup. The other 2 buttons are used to summon Wolverine. It takes a little bit of energy to summon Wolvie (Power=100). Hit start to see the move list. Link : https://electroslair.blogspot.com/
  10. My version of Guile for Mugen 1.0 & Mugen 1.1. Hit start to see the move list. Known issues : The background in Aim High hyper move sometimes stops scrolling. : Sometimes Guile faces the wrong way during Maelstrom Twister hyper move. Link : https://electroslair.blogspot.com/
  11. I cut up the building and put them on there own deltas to make it look more 3D. The stage has good jump height and zoom options. Credit : Reginukem for sprite rips. Link : https://electroslair.blogspot.com/
  12. This stage pack comes with 3 versions which are World Warrior, Champion Edition & Super. I separated some sprites to create more depth, as well as add clouds & jets in the sky. The stage has good jump height & optional zoom. Link : https://electroslair.blogspot.com/
  13. The game has had a small update to include Jumbo Flapjack & removed Mugen hooked.
  14. My version of Jumbo Flapjack for Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  15. This is for Mugen 1.0 & Mugen 1.1. It comes with no zoom & zoom options. Enjoy! Link : https://electroslair.blogspot.com/
  16. Ken's been updated. He now has a move list, new hyper & other improvements. Look at the update notes of you want to know more. Link : https://electroslair.blogspot.com/
  17. Removed the people on the boat besides one guy who put on a poncho to watch the epic battle. He wasn't going to miss seeing the fight even during a hurricane. Also added water splashes, lighting & rain. Battle Harbor stage also got a few tweaks. I should have an update for Ken soon to go along with the stages. Enjoy! Link : https://electroslair.blogspot.com/ Edit : Forgot to change the animation number for the water under the farthest boat. It has been updated to fix it.
  18. Updated to fix Mizuki's teleport slam against some characters that have transformations & fixed missing sprite on her move list.
  19. The biggest update the game has had so far. It comes with 14 playable characters and 8 unplayable characters. The game has also been converted to a 4 button setup similar to Marvel VS Capcom 2 instead of the older 6 button setup of Marvel VS Capcom 1. What that means is instead of doing a 3 hit combo with light, medium, hard buttons. You instead do a 3 hit combo with light, light, strong buttons. The extra two buttons have been set up to call in your team-up partner. I feel this makes the game easier to play, but could be wrong. The game also features many finishing moves to discover as well as interactive objects destroy or collect. To see the characters move list just hit the start button. I plan to work on this game for a couple more years so expect more characters, stages & features to be added. Enjoy! Link : https://electroslair.blogspot.com/ Update Notes :
  20. Full game that runs widescreen 720P on Mugen 1.1. This game uses older character art, but gameplay has been altered to play similar to Capcom's VS series. All characters have a 6 button layout. Hit start to see the characters move list. More characters/stages will be added in future updates. Link : https://electroslair.blogspot.com/
  21. Updated to fix a typo in the move list & fixed the slam text from being reversed in one of his hyper slams. Sorry for the inconvenience for those who have downloaded him already. Edit : Another small update to fix an issue with players getting stuck after poison attack.
  22. Happy Halloween! Wraith is for Mugen 1.0 & Mugen 1.1. His stage is also released. Hit start to see the move list. Link : https://electroslair.blogspot.com/
  23. Ray Mcdougal has been updated. Sorry for the inconvenience. Update : Fixed an issue with medium punch not working if holding up. Fixed an issue with some moves not working on palette 6. Dynamite Destroyer DDT variant now yells DDT. Wheel Kick can now be preformed in the air. Added AfterImage to some hypers. Changed the hitboxs on a few frames for the wheel kick. Lowered the Y velocity of enemy for the Cyclone hyper a little.
  24. My version of Ray Mcdougal for Mugen 1.0 & Mugen 1.1. Hit start to see the move list. Link : https://electroslair.blogspot.com/
  25. My version of Tung Fu Rue for Mugen 1.0 & Mugen 1.1. Hit start to see the move list. Hobei China stage has also been released. Link : https://electroslair.blogspot.com/
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