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ELECTRO

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Everything posted by ELECTRO

  1. Changed the space background to get better superjump height. Ships now float and fly at each other to better simulate a battle. Took away some of the lasers because of optimization purposes. Edited some of the jagged sprites to look smoother. Edited the stage to not be as long as the original arcade version. This is for Mugen 1.0 & Mugen 1.1. It comes with no zoom & zoom options. Link : https://electroslair.blogspot.com/
  2. This stage is for Mugen 1.0 & Mugen 1.1. It comes with no zoom & zoom options. Nothing to fancy is going on here. Just some separated sprites & made the stage taller. Link : https://electroslair.blogspot.com/
  3. Merry Christmas everyone! I hope everyone enjoys me & Jmaxximus version of the Man of Tomorrow. Supe's is kinda unique in that a lot of his moves have random scenarios which can make for some good replay value. He also changes a couple of moves if you pick the Electric versions Pal#5, Pal#6 or the Herald of Galactus version which is Pal#12. He comes with all his iconic costumes as well as his father Jor-El costume. I'm about to leave to go out of town for a few days, but i'll be watching the forums to see what problems arise. When I get back in town i'll make a quick update to address some of them. Some known issues are alignment on some of the cinematic moves. Also if you want to make palettes or change portraits you will need to open Supe's in Fighter Factory Classic because of a linked sprite issue. Link : https://electroslair.blogspot.com/ Move List : ------Hyper Combos--------- Meteor Smasher : F, D, F + two punch buttons. Kryptonian Crusher : D, DB, B + two punch buttons. Heat Vision : D, DF, F + two punch buttons. (Can be done in air) Up in the clouds, it's a bird, it's a plane, no it's Superman! : D, DF, F + two kick buttons (In Air) Faster than a speeding bullet : Charge back, forward + two kick buttons. Deep Freeze : D, F + two kick buttons. Solar Annihilation : D, DB, B + two kick buttons. (Below 100% health) ------Special Moves-------- Heat Vision : D, DF, F + punch Cold breath : D, DF, F + kick (Not used while Electric Superman) Soaring Justice : F, D, F + punch Super Speed : Charge back, forward + kick Solar energy release : D, DB, B + kick (Below 100% health)
  4. A lot of work has been done in the past two weeks & so I thought it would be a good time to show another battle. In this clip you can see that the normal heat vision FX have been changed & a glow effect added. The ground now burns on his angled down vision. The coding is starting to wrap up & an alpha release will be coming within the next month. I'm going to start transitioning into helping out with the sprites. More moves & features will be implemented after the alpha release.
  5. Showing off yet another scenario. This one might not be for everyone, seeing how some people don't like their heroes destroying stuff. So I'll have a different file on release that doesn't have this scenario in the mix.
  6. Another preview of Supes. This time showing off a new throw & a few of the many scenarios that can happen on his Up & Away hyper. The hypers speed has also been increased.
  7. The project has picked back up & happy to show some new stuff for Supes. Watch as Thor tries to handle the man of steel in this epic bout.
  8. Back with another stage from an odd game. Credit goes to Cenobite 53 for the sprite rips. I'm using code to produce a 3D effect on certain things, so unfortunately there is no Mugen 1.0 version. The stage is also to small for zooming. Link : https://electroslair.blogspot.com/ This video shows my thought process, struggles & triumph while making an ultimate stage.
  9. Thanks AnimeHustler! I think this is the first theme park stage I've made. Unless you count the Port Town FF3 stage as a theme park. Maybe I should make some more.
  10. My first Savage Reign stage. It's for Mugen 1.0 & Mugen 1.1. The 1.0 version does not have a map intro. Link : https://electroslair.blogspot.com/
  11. 3 characters with significant updates. The update notes are posted below, but to sum it all up these characters are more solid now with fewer bugs. I've learned a lot about character making since the last Ryu & Zangief releases. I have plans to do a lot more with tweaking Zangief for speed purposes & more Mech Zangief options. Hope everyone enjoys the characters. Link : https://electroslair.blogspot.com/ Ryu Movelist Zangief Movelist M. Bison Movelist Ryu update notes Zangief update notes M. Bison update notes
  12. Updated M. Bison. Unless their is anything else glaringly wrong with the alpha then i'm going to move onto the beta version. Removed intro & ending. Hyper Psycho Crusher should be properly working now. Fixed victory screen portrait for 1.0 and 1.1. Hopefully fixed landing fx other small tweaks. I'm glad you like him.
  13. My version of M. Bison for Mugen 1.0 & Mugen 1.1. The gameplay is similar to a Marvel Vs Capcom style, but with the old school SF2 flavor. Link : https://electroslair.blogspot.com/ Move list : Hypers : Psycho Scissor Kicks : Charge back then hit forward + two kicks (Level 1) Hyper Psycho Crusher : Charge back then hit forward + two punchs (Level 1) (In Air) Shadaloo_Lord : F, D, F + two punchs. (Level 2) Specials : Head Stomp : Charge down then hit up + kick (In air) Devil's Reverse : Charge down then hit up + punch (In air) Psycho Crusher : Charge back then hit forward + punch Scissor Kicks : Charge back then hit forward + kick Psycho Ball : B, D, F + punch Psycho Field : F, D, B + punch
  14. Ult Poacher Privince (Cadillacs & Dinosaurs) The first half of the Village of Flame level. I separated the sky, mountains, house, second mountain area & vegetation. Then put them on there own deltas. Raised the mountain area, then remade the grass on the second mountain area. Tried to fix some of the horrible looking rock areas that had lines in them, but got tired of trying to fix it. It looks better than the original though. Sadly I could not add zoom because there is not enough space. For Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  15. Ult Hydro Lab - (Captain Commando) My version of the Aquarium level in Cap Commando. Unfortunately there is no zoom option because the stage does not have enough height. Link : https://electroslair.blogspot.com/
  16. Ult Tsunami Restaurant (dragon Master - Gloria) Another fun aquatic stage for Mugen 1.0 and Mugen 1.1. I did as much as I could to make the stage a little more 3D by making use of yscale. Other fun stuff I added like swirling ocean, waves crashing , more lighting options, moving clouds, dolphins & rain. The Mugen 1.0 versions ocean is a little jumpy on the movement because I had to keep turning ID's on and off to get it to animate & I removed the parallax. Link : https://electroslair.blogspot.com/
  17. Ult Boston Aquarium (Marvel Super Heroes : War of the Gems) Back with another ultimate stage from the same game. For Mugen 1.0 & Mugen 1.1. Link : https://electroslair.blogspot.com/
  18. Ult Amazon (Marvel Super Heroes : War of the Gems) Amazon stage for Mugen 1.1 only. It comes with no zoom & zoom options. Link : https://electroslair.blogspot.com/
  19. Another Fighters History combo stage for Mugen 1.0 & Mugen 1.1. It comes with no zoom & zoom versions. The parallax is not quit as prevalent in the 720P version compared to the normal res version because the stages are so small. Link : https://electroslair.blogspot.com/
  20. I messed up and added Feilin's music instead of Yung Mie's tunes. File corrected & re-uploaded. Sorry for the inconvenience.
  21. Comes with both the night & day versions of the stage. I managed to make the stage a little taller to bring it to around medium superjump height. Other little tweaks like glow on the fire for the night version etc.. have been added. There is also a version that has the trees behind the characters for anyone who doesn't like that I put them in front of the characters. Link : https://electroslair.blogspot.com/
  22. Yet another alternate to how the hyper looks. The move still needs the positioning to be tweaked a little more as well as a few cape blowing animations added.
  23. For Mugen 1.0 & Mugen 1.1. Comes with no zoom & zoom versions. Link : https://electroslair.blogspot.com/
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