-
Posts
1,072 -
Joined
-
Last visited
Everything posted by The Unexpected Visitor
-
CLONE KOA version KONGPLETA Welcome everybody, it's been a while since I've made anything, but I think it's time to rectify this: Introducing Clone Koa by jade_midori, one of the few characters from back then that I would say put me in the right direction, I thought I would change one or two or maybe a billion few aspects of her that were bugging me for a long while, so here you go. For those who are not aware, Clone Koa is an experiment from way back in the day on trying to make a Clayfighter 63 1/3 esque character, however I wasn't able to get myself to get super bad on purpose that hard (trust me, you REALLY have to make it super jank in order to be true to that game), eventually the focus really shifted and only kept the sounds Clayfighter, everything else evolved into a mishmash of DKC content and just some wacky silly moves from time to time off of the original Koakuma by SoM, as of recent, she's acquired cues from the King of Fighters series, while still keeping old aspects that were true to the character such as Chain Combos, limited juggling, parrying, fatalities, Normal -> Special -> Super chaining, etc. It sounds super silly, but it's really mellow in the grand scheme of things. Some of the changes (off of the readme): There's quite more and honestly you should find out on your own! Note, these changes have been accumulative and I've been really bad at keeping track, Charge B, F + P for example has projectile invuln for M and H and L has full invuln till the recovery, and QCB P has no projectile invuln of any kind anymore. Some screenshots, though they don't quite match the product, they were kinda hard to get: Note: There's no AI I'm too lasssssssssy, be sure to read the "Provisional Readme" to get the most out of this char. DOWNLOAD: Click here I will still continue to update this in the close vicinity, so input would be appreciated.
-
g Download: http://www.mediafire.com/file/1ahtbd8zw943qrw/Koa_RP+-+V1.rar Designed to go along the game Touhou RP Gensokyo Reloaded which you can check out here: http://mugenguild.com/forum/thrpgr.419
-
best of all
-
so this is the post they're talking about in MFG?
-
I believe the time has come...
The Unexpected Visitor replied to CozySquirtle's topic in [ MUGEN LOUNGE ]
I feel ya man, interest can get weak over time, I knew you for a pretty long time and it was fun whenever we interacted, and remember if you ever feel like ever coming back we'll be here as usual :) -
The Quote of the Day thread
The Unexpected Visitor replied to RicePigeon's topic in [ RANDOM CHATTER ]
watch how people will suddenly make this a dumpster of hentai quotes -
MFFA's Character of the Month March 2016: Nominations
The Unexpected Visitor replied to Kazagami's topic in [ MUGEN LOUNGE ]
Lilith by Yamori X - 2 -
I have RGM's Cirno, here it is: http://www.mediafire.com/download/zlmg649q72ihtc7/Unit+%289%29.zip
-
Patoelietoe Two V1.05 by Daniel9999999
The Unexpected Visitor replied to The Unexpected Visitor's topic in [ RELEASES ]
Aaaaand fixed. -
I decided to try my luck at remaking one of my older characters and here it is: Basically a 6 buttoned character based on MvC1 (minus recovery rolls, I don't understand how these work yet): http://www.mediafire.com/download/bqxcf7kcdcvy11e/Patoelietoe_II+V1.05.zip Open to anything! Change List:
-
I draw the line at zero improvement or exploiting the use of said negative attention for viewership. If you see something happenning all the time with no discernible changes it's time to move on to something else, said person will have their reasons not to change their stuff, whether be laziness, personal preferences or lack of understanding of what is told to them means, if they are really invested in changing their characters the first one wouldn't be a problem, they can be able to put personal preferences aside at least a few times if it's an important thing, and will likely ask what terms he doesn't understand, AKA involvement. If the creator has no involvement, forget him. This can be usually seen if the creator shits out more characters than a friggin' gumball machine and you see the threads are mostly people throwing fits instead of the creator responding OR stepping forward to any of them. Don't act childish yourself either, I get it you're trying to get the character to play better, but do you think acting all edgy and AVGN clone is going to get a rushjob or a halfassed creator a will to improve, despite the author clearly not wanting to? Notice I never said anything about the creator being a tough guy though, if he acts condescending, you can be entitled of telling him off, but PLEASE for the love of god, DON'T CLUTTER THE THREADS, we don't need any of your stupid negativity there, fight on youtube or via PM or some shit.
-
https://www.youtube.com/watch?v=aTVkQ8NAQjE
-
MvC Lilith by Yamori X [Update: August 25th]
The Unexpected Visitor replied to Yamori X's topic in [ RELEASES ]
https://youtu.be/NjKf0wTghWg Yamori I made you a video!! Hope you enjoy it -
Does anybody have these lifebars: Cheers if you manage to still have these old lifebars :p
-
Morrigan Aensland by Daniel9999999
The Unexpected Visitor replied to The Unexpected Visitor's topic in [ RELEASES ]
Another update!!! http://www.mediafire.com/download/i23igvsfd78zfoi/Morrigan_D9x7+V1.5.zip V1.5 -Fixed y-pos on the Soul Eraser hitspark. -Control re-enabled after an air normal now. -Ghost Cancelling added. -Double press negative edge added. -
Morrigan Aensland by Daniel9999999
The Unexpected Visitor replied to The Unexpected Visitor's topic in [ RELEASES ]
I am a bit on the fence with doing that since I don't want to make the graphics look bad due to stretching.. I might get to change it one of these days ;) http://www.mediafire.com/download/nge7m3cp7eeb3o5/Morrigan_D9x7+V1.4.zip Here's yet another update: V1.4 -Projectiles now work as intended and should not duplicate effects. -Corrected Hold B MK/HK throws' "cornerpush". -Adjusted Dark Force to also produce ground/wallbounce effects. -Fixed Eternal Slumber dissapear effect from being duplicated. -Fixed curtains from creeping through the sides too. -Getting the same announcer call out twice in a row wont make the announcer sound. -Eternal Slumber bar won't go on if the round already was won. -Furthermore, Dark Force helper won't stick around during a winpose. -
BONETROUSSLE EXCEPT IT KEEPS GETTING FASTER
-
Morrigan Aensland by Daniel9999999
The Unexpected Visitor replied to The Unexpected Visitor's topic in [ RELEASES ]
Mani mani mani thank!!! It was my pleasure! Here's an update people: http://www.mediafire.com/download/11frexwuqw8vpyw/Morrigan_D9x7+V1.2.zip V1.2 Changes: -Aligned Air Soul Fist. -Cryptic Needle no longer gives power on hit. -K throw is now techable like it should be. -Super Portrait sticks to the back edge since it's not drawn to allow it to go further. -Fixed Valkyrie Turn explods. -
Morrigan Aensland by Daniel9999999
The Unexpected Visitor replied to The Unexpected Visitor's topic in [ RELEASES ]
Thank you people for downloading her :) Let's go through the feedback: -I found the error, it was caused by setting an integer variable to pos X, but then I forgot Pos X is a float :p -I can't seem to replicate it, but I do know that it can happen if Morrigan and P2 were to trade hits, sadly this is a problem due to the targetstating being delayed one tick. The sinking through the floor though, that has been fixed! -Yeah, I really don't know what's causing the wheel to behave so well yet to produce such error. -Turns out I had the set up for the death thing quite well done, except it was referencing the wrong state on the prevstateno check on state 5150, it has been now corrected. -D'OH! I should had taken more into account to P2's side, the facing of the P2 bar is now corrected if teamside = 2. -Turns out I had a few references to target without a triggerall = numtarget, this has been corrected! Thank you for playing! Weird... Cause it does on my end Anywho the things have been corrected now: UPDATED: - Most Debug Errors on: Valkyrie Turn Eternal Slumber -Sinking through the floor on Shell Pierce contact has been fixed. -There should be no shadows after the death effect on Eternal Slumber. -Eternal Slumber bar fixed on P2's side. -Minimal Scaling on supers raised to at least 60% -> Special case is Darkness Illusion, for being the combo super, has at least 85% minimum scaling. Here is the update: http://www.mediafire.com/download/pxjen8i98y2yyc1/Morrigan_D9x7+V1.1.zip -
Morrigan Aensland Version 1.5 Hello people. I've made my first Capcom character, Morrigan Aensland, her gameplay is a weird mixture of (what I think at least :p) Marvel vs Capcom and Vampire Savior, I hope you guys like it and hopefully issues will be resolved soon: Here's some pictures of her! Download Link! http://www.mediafire.com/download/i23igvsfd78zfoi/Morrigan_D9x7+V1.5.zip CHANGE LIST: Mani mani thank 4 Yamori X!!