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The Unexpected Visitor

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Everything posted by The Unexpected Visitor

  1. The way you worded your sentences made it difficult to tell :1 And Ax doesn't even try. Because he's clearly trolling by this point.
  2. Not really if the gameplay is fun. Hypers don't make a character, it's all about good normals and good special moves.
  3. It wouldn't even be noticed if it weren't comicbookheronintendoanimeacshun
  4. Now if you ever complained about MUGEN characters being made too much you'd be a huge hypocrite, and something tells me you do indeed get sick and tired of characters being made so much. FFS there's like a gazillion Marios and you're not satisfied even?
  5. ^_^ Happy to know to get such priviledge man, feels good. https://www.mediafire.com/?pcpqdcbg4v683ps here's another update made thanks to some feedback in MFG, it's really a minor fix.
  6. It's not just MUGEN knowledge, but it's also Fighting Game knowledge. Which puts someone quite in a higher place in regards to MUGEN . As they would mostly know what's right and what's wrong with them.
  7. Addressed a few personally found issues: https://www.mediafire.com/?2ucda0x0lp4savv
  8. The Thousand betas that never get finished yep. It's frowned upon because it shows really no care or effort about the creations...
  9. And that's why it's super cancellable upon landing. Providing contact has ocurred of course Which led me to a thing I forgot to mention in the readme.
  10. Way too fast for my own good. By the way, she was updated today! https://www.mediafire.com/?44v2bgdsva504ll
  11. Let's not forget the other characters such as the boss thingies you have to defeat at the middle of the game, and boss form Rachel. Also thanks for the comments guys :P
  12. Video: This is my 2nd Crimson Alive character, and as such, attempts to recreate the feel from the game while altering the gameplay to my tastes. And making it more fun. She has a four button gameplay system, her gameplay is heavily juggle inspired, so go nuts with the comboing. For more details, check the readme. This is still in progress, and more things will be fixed and added as you suggest or tell me, have fun! Download: https://www.mediafire.com/?pcpqdcbg4v683ps Nuff copypasta from Guild
  13. I think most of his current normals could be better fit as special moves, and for the moment they kind of feel awkward. I think you should spend more time thinking about normals for DK, you could utilize his ground handslap from DKC1, his uppercut based on DKC2's ending, etc. Not sure which gameplay style you're rooting for though...
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