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Sir Ghostler

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Everything posted by Sir Ghostler

  1. On to jumping attacks now...
  2. Sorry for the late reply, but thanks. Idk if I'll animate it, but that's what I'd do if I did. Omg, I haven't showed anything here in ages. And for once, it isn't a sprite: I plan to color it once the lineout is done.
  3. Judging from Ryoucchi's post, I'm going to assume he didn't bring it up with any of the other staff. Even if he did, it would be nice if he consulted the general users of the forum to see if they would be happy with the change beforehand, instead of just bringing it into action with no warning whatsoever.
  4. When are you going to stop with your crusade to turn MFFA into a carbon copy of MFG? Seriously, this was extremely unnecessary. If you want to make sudden changes like this, you should at least have the courtesy to consult them with the members of the forum first.
  5. Sir Ghostler

    j

    #1 rule of MUGEN: Never have fun playing MUGEN.
  6. My suggestion would be to use PalRemappal instead. It'd be easier to use and the result could be much better too. For examples on how to use PalRemappal, you could look at GM's Gill.
  7. I've noticed most of Merk's attacks don't have whiff sounds, you should fix that in an update. With the glowing lines on his body, have you considered using PalRemappal instead using a Helper to produce the effect? When using the latter, the effects are misplaced when pushing up against other characters, like so: Thanks for the update.
  8. Sorry I'm late with this, I missed this part in your post, but I'll work on making the hurt sounds play more frequently in the next update. Thanks, I hope you enjoy him. :) Thanks for the great video, Gui! I'm glad you liked him. :) Yes, it was a long road, but finally it is over. I hope you enjoy him. :)
  9. Updated again, fixed a problem with hitsparks that I stupidly overlooked.
  10. Updated! Fixed a bunch of problems that Niitris pointed out. Big thanks to him! Hope you like him. :) For AI, I'm not planning to add any for a while. If someone decides to make some for Akira, I'll have no problem adding that instead. Thanks.
  11. Omg, I actually finished him..... sort of. Additional custom sprites and effects will be added in soon via updates. Akira took so long to get to this point due to me revamping the hell out of him. Future characters of mine in this same style will take much less time to complete now that I have a solid base for them.... hopefully. Movelist, special thanks and other stuff in the Read-Me. 1.1 Only. All feedback and criticism is welcomed. Enjoy. Link: http://www.mediafire.com/download/ppwh986htlklr51/GK_Akira_(3rd%2C_Sep%2C_16).rar
  12. Sir Ghostler

    j

  13. Beam effect is pretty low quality but that's how it was in the rips sadly. Move still needs adjustments but is nearly finished.
  14. Not sure if this is a valid request, but I'm looking for some good winter/snow/Christmas themed stages for MUGEN. Low-res and High-res stages are both good, though the latter is prefered.
  15. This was a quick one.
  16. Sir Ghostler

    j

  17. Yes, I usually redraw over low-res sprites or pieces of artwork. I plan to do a sprite using zero references when the time is right.
  18. DBFC/UNIB Hikage. Omg, this too me way too long. I got really burned out on this, so I'll be coming back to it at some point to add in some extra details and shadowing. I based the pose on a figure of her. Sorry for the late reply. I very rarely take requests due to my tendency of getting burned out and not working on them. When I start taking them, I'd announce it via a status update or something. Thanks.
  19. Sir Ghostler

    j

    That seriously is bizarre.
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