Zzyzzyxx
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Posts posted by Zzyzzyxx
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Please tell me if you experience the same issues when playing an older version of hers.
https://www.mediafire.com/file/6jmsks6gzvuar3v/saki_mamiya_z_4_00.rar/file
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Can you send me the version you have, please?
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Please try this version.
https://www.mediafire.com/file/kadqvf94t14i162/saki_mamiya_z_2026_04_22.rar/file
I moved the codes for Nyuu-Da and Souki Dama to the bottom of the list of special moves in her cmd. I didn't notice any difference because, as I said before, I could perform supers without issues in the previous version. This new version was tested on 1.0, 1.1, and Ikemen Nightly.I also improved the Ikemen movelist, fixing some system commands. The debug message that used to appear when performing Souki Dama on Mugen 1.0 has been removed, too.
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On 4/19/2026 at 5:04 PM, Staubhold said:
- Have now a hard time to get the supers donw with c or z. I mostly get the Nyuu-Da or Souki Dama instead of the actual supers.
That's a problem, because I'm testing her right now on Mugen 1.0, and I can't see anything wrong with her supers.
Right now, I'm testing her on 1.0, and her supers come out without any issues.
Do you have problems performing raw supers or supers during combos? Gonna release an update that fixes some debug messages, I might take a closer look at her commands, too.
> A taunt would be nice
> More sounds would be nice, p.e. for super jump, the Nyuu-Da or the Senkou In-dou Geki super beam.
Can't do much about that, unfortunately. I'm only using the assets the source game provides. I also like the idea, but I can't see it coming to fruition. I'm really sorry
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Saki Mamiya v 5.01 released.
Download:
https://www.mediafire.com/file/tqew2r8rfxu3mrb/saki_mamiya_z_5_01.rar/file
https://mega.nz/file/6VJXiKRC#dMxQeaS2kIgnHmHdJNA3jBzc6QrlweZgxMr6jn6Qofg
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New special move: Souki Dama
Light Kick + Heavy Kick
Can be performed in the air
Can be cancelled into any other special move upon landing
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New Super Move: Tenbu Ryuusatsu Ken
↓↙← + Light Kick + Heavy Kick
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In-game movelist for Ikemen users
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Guard Cancel commands changed to
While guarding, → + 2 punches or → + 2 kicks
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Debug messages exclusive to Mugen 1.0 have been fixed
v 5.01 Changes:
- Increased the vertical range of (c) ←, → + Light Kick
- Fixed an animation bug in Souki Dama (Pixel version only)
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There you go. Tifa v 2.06 is out:
https://www.mediafire.com/file/u360w9cj933v42q/tifa_z_2_06.rar/file
https://mega.nz/file/qF4TWJBJ#mgASOEH5bVe4uboqJRdTo6rcQGeD6AkM5d-S9rvSpvk
- Fixed a huge oversight where the R-13 version wouldn't properly load.
- Sommersault Kick and Heaven Bomb have received adjustments to their commands
- Normal attacks now only deal 50% damage and grant 50% power when used as juggles
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Saki Mamiya v 4.03 released.
Download:
Outdated version, download link for the most recent version in the first post.
What's new:
- Fixed some unintended, really janky-looking juggles caused by Shin-en-Kyaku (both versions) and Kyokujitsu Rengeki
- Fixed a minor bug in her Ground Recovery state
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Saki Mamiya v 4.02 released.
Outdated version, download link for the most recent version in the first post.
What's new:
- Senkou In-dou Geki (QCF+2P) doesn't lose the ability to hit the opponent after being reflected
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Yup, I said that I'd share an update for her, too, and here I am. And, yes, I ensured that she works on Mugen 1.0 this time
Download v 2.06:
Tifa v 2.06 is out:
Download:
https://www.mediafire.com/file/u360w9cj933v42q/tifa_z_2_06.rar/file
https://mega.nz/file/qF4TWJBJ#mgASOEH5bVe4uboqJRdTo6rcQGeD6AkM5d-S9rvSpvk
What's new:
- Vans' Command Buffering System
- Compatibility with Chizuru's Seal Power Move (again, using the system created by Vans)
- Buster Ball can now be reflected (system from Vans, AGAIN)
- Some moves had their velocities and damage rebalanced
- Normal Throw, Heaven Bomb, and Final Heaven Bomb have slightly less range
- Other minor bugfixes, AI tweaks, and QOL fixes.
v 2.01 Hotfix:
- Fixed a bug where Vans' command buffering system wasn't properly implemented on the R-13 version of Tifa.
C&C is welcome.
Now that I think of it, she should receive proper hitsounds. Lots of people have complained about that, and I failed to address this issueDONE
- KorosKoros, JaaShooUhh and 8-BitBird
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On 9/22/2025 at 7:01 AM, Staubhold said:
Is she MUGEN 1.1/IKEMEM only? I tested her in MUGEN 1.0 and got a Error Message
She wasn't supposed to be, but, in retrospect... she should
All of her tweaks were solely tested on 1.1 and Ikemen. Haven't touched Mugen 1.0 in years, until you pointed out the crash. Sorry.
I fixed that bug, but as a side effect, Pixel's edit displays her Super Move Gauge in an incorrect position and she gives debug messages in 1.0.
These bugs DON'T happen in Mugen 1.1 (that whole float x integer conflict simply is no longer a thing there).
If anyone is curious why all those float/integer-related bugs happen now, when they didn't before, it's because Pixel's version uses a different localcoord than the original one; otherwise the compatibility with rapist monster gets all messed up.
For all intents and purposes, Pixel's version is a low-res char, and the original one is a hi-res one... and they happen to share the exact same code.
tl;dr : She works great in 1.1, but not in 1.0. Bummer
Here's an update:
Outdated version, download link for the most recent version at first post.
The only way I see the debug messages in 1.0 being fully fixed is by coding a completely new Super Gauge for her from scratch, based on Pixel's sff instead of her original one. That's gonna take A LOT of time.
Quote- How about adding the short win tune from the source game to her win animation? You could add that as a last round win animation...
Good idea. Gonna try it and see if it looks good.
QuoteI don't know if those originates from the source game, but the Feint Shun-geki-ken, the ability to do the Kyokujitsu-ken and Shin-en-kyaku from crouch, D-CAN Dash Cancel or just MAX Mode are top notch mechanics for a deeply technical fighter!
She indeed can perform D-CAN in Inma no Ken. I gave her all the other abilities.
QuoteNice to see you are still active still use your Tifa as well to this day.
Gonna work on her, now that you mention it. She has some fixes (as in, Buster Ball now being reflectable and things like that) and frame data changed (she used to be able to deal more than 400 damage without spending meter by juggling Dolphin Upper in the corner over and over, WTF). Gonna try to give Vans' Buffering System to her before sharing an update.
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Yup, the bitch is back. After God only knows how many years.
I decided to make public all the improvements to her that have been added over the years.
Download (v 5.01 update):
https://www.mediafire.com/file/tqew2r8rfxu3mrb/saki_mamiya_z_5_01.rar/file
https://mega.nz/file/6VJXiKRC#dMxQeaS2kIgnHmHdJNA3jBzc6QrlweZgxMr6jn6Qofg
Demonstration:
What's new:
- The most important change:
Pixel Pheromones' edit of hers, which adds compatibility with rapist monsters and other R-18 chars, and which happened to become way more popular than the vanilla version back then, is now officially integrated into her files.
I color-separated the new sprites that he edited, as well as working on her .air and .cns files, ensuring that, gameplay-wise, she plays exactly like the original version.
For those who don't care about R-18 compatibility, all older variants of hers are still present as well.Basic and Special moves now allow Ground Recovery. Her data had to be entirely overhauled to make the new system work.- Damage dampener system overhauled
- Like a billion new palettes
- In-game Movelist for Ikemen users
- Readme completely revamped, it's in HTML format now
- Aerial Recovery and Ground Recovery commands changed to LP+HP, or LP+LK.
- Very basic Midnight Bliss sprite (based on a swimsuit that she wore in a comic made by FullFlap), but, well, it's a MB ¯\_(ツ)_/¯
- Projectiles are now compatible with the Projectile Reflection System by Vans.
- She's now compatible with Chizuru Kagura's Seal Power (again, using the system created by Vans)
- Winquotes (taken from Inma no Ken itself and other comics from FullFlap).
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Her sff is now on Mugen 1.0 format, which means that all palette files in her act folder are now redundant, but they might still be good for reference, dunno
- Removed a Free Mode-only infinite combo (in the corner, QCB+LK repeatedly, it worked on most chars)
- Plenty of minor bugfixes and QOL changes
All my chars have received similar changes, but none of them were, well, exhaustively tested. Still, they are all more reliable than before. Planning to release them eventually.
I also tried to give her some other improvements, like Vans' Buffering System, but that made her MAX Mode cancels and D-CANs too inconsistent and unreliable; therefore, she's gonna keep her old Mugen 1.0 command parser for the time being.
Also, thought about adding a Palette Selector, since she has more than 100 palettes now, but that's definitely superfluous.
That's it. Hope you guys have fun with her. C&C is very welcome.
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Thanks a lot for appreciating the work I made on her.
Saki Mamiya updated to v 2.10.
Download:
http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file
Her best update so far.
* I added a new game mode in her config file in which her special moves don't cost power anymore. Her supers and D-CAN cost 1000, and MAX Mode, 2000.
The most common complaint about her gameplay so far was about her having a requirement of 250 power for every single special move.
That was how she played in Inma no Ken, and I brought that feeling to my Mugen conversion of her.
I had been afraid to touch the entire code I made for her, since there are lots of mechanics to take into consideration and whatnot. Turns out that giving this feature for her ended up being much more simple than I thought.
* Fixed a bug where the player couldn't perform her aerial tatsus during a Spinning-Bird-Kick-ripoff during MAX Mode.
* Fixed a bug where her Strong Aerial tatsu couldn't knock down a non-airborne opponent
* Fixed a bug where performing a Crouching Light Kick during D-CAN caused her to travel through the entire screen.
* Added an option in her config file that makes her Standing Heavy Punch not knock down an opponent after several consecutive light attacks. Since her Standing Heavy Kick doesn't have this feature and adding this option makes her gameplay flow nicely, why not?
Long story short. Now you can make her more powerful than ever by putting all the options you can toggle on into use:Have fun.
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Download:
http://www.mediafire.com/file/dc5c86ugmndc3hj/saki_mamiya_z_2_10.rar/file
Make sure to look at the config file to check for new options that I made available for her.
Demo video (Lv8 new AI x Lv8 old AI):https://www.youtube.com/watch?v=xESIPkIYDT4
The main reason for this new update is that I finally added the long overdue ability to cancel supers into supers.
I had been working on my chars recently (taking off the rust from not having touched them for over 3 years), but she was the only one who received genuinely substantial additions.
I'm also making public some extra NSFW sffs, with various degrees of skin exposition, which I made back when I was working on her color separation. I had been keeping them private through all these years, but since this is a 2.0 version, I felt like finally sharing them.- IDGCaptainRussia, Sete and aaaugh
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I had to make an emergency update on poor Annie.
I noticed that in the previous version, her SDM failed to juggle with the last hit if her Juggle System was set to Mugen Mode.
Please download this fixed version:
http://www.mediafire.com/file/x2ualrfabprqhr2/annie_z_beta_05_09_2018.rar -
He did the same thing with one of my chars:
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Só passando para deixar uma mensagem, e incentivar os outros usuários brasileiros e portugueses de Mugen do MFFA a conversarem também. Estava sentindo uma falta enorme de finalmente poder escrever em português (quase nunca escrevo nada na internet, quanto mais em português).
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The title says all. I enjoy these songs enough to want to sing together, but the language barrier impedes me.
I wonder if some English native speaker who can help me with the lyrics of these songs.
And there's this next one, which I had to upload in Youtube as an unlisted video, because it can't be found at any video streaming site, and I risk facing a strike from Youtube.
It's in Japanese, which makes identifying the lyrics 500x harder.
Junko Ohashi - Arabian Night
( 大橋純子 - アラビアン・ナイト )
My listening comprehension only took me as far as the 1st line:
アラブの 町へ 旅する 魔法の 絨毯 飛び立つ
ARABU no machi he tabisuru, mahou no juutan tobitatsu
(Flying on a magic carpet, going to an Arabian city)
I appreciate any help. Sorry if I'm posting on the wrong section.
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Ow, my stick.




Ow, my claw.



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13 hours ago, IDGCaptainRussia said:
Well, it's a sword; all weapons are infinity priority.

Samurai Shodown 5 says hello.




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Kool & The Gang + chillhop beat = Nujabes vibe.
Been listening to this all day long.
- Sinjik and CoolAnimeHustler
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This is the Hall of Mirrors, not the Island of ruin.
This is the correct stage.
http://www.mediafire.com/file/hxdrjtf8b35ccp6/ardy_island.zip
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Why not? It has young boys playing and having fun all day long. It's fun for all family

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I find Christmas annoying. You know, Santa Claus with Coca-Cola flavor.
Actually, I find all holidays boring, too

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Thoughts, chatting, haikus, random insanity, talking about how bad you want to fuck your waifus (or how bad you want your husbandos to fuck you, why not, I don't know your position about this topic), your opinion about global warming, showing things you find amusing. Do anything you want.
I must say that my first post got small modifications about conditions.












[R-18] Saki Mamiya v. 5.01 released
in [ RELEASES ]
Posted
Yeah, I was considering the possibility that you were using a different game mode, since she has two of them (some users, understandably, didn't like the fact that normally her special moves cost power, hence I gave her the option of a more traditional gameplay).
> Was that the same with any of the older versions?
Yes, the secondary gauge is the one she uses for her supers. The normal gauge is used for specials.
> Still, I recommend adding also the "release buttons" on all two buttons super commands
That would be awesome, indeed, but Mugen unfortunately doesn't recognize two simultaneous button releases. Engine limitation. I tried to give her an alternative input method (Vans' command buffering system), but that system doesn't work properly on Ikemen.