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Zzyzzyxx

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Posts posted by Zzyzzyxx

  1. Download:
     
    http://www.mediafire.com/download/0ph05cr2r6c24jh/fine_z_1_56.zip
     



     
    Demonstration videos, showing all of her combo ability. Don't try this at home:
     

     

     


     
    ** Bugfixes from the version 1.5.3 ***
     
    * If opponent's vertical position was below the ground level, Gemini Strike failed to pop him up. This bug is fixed
     
    * Standing friction and Crouching friction values now are the same
     
    * Basic Attacks cause air guard cornerpush correctly now
     



    Enjoy.
     
    E4zXxiR.png
  2. This stage in particular actually requires zero coding skills <-- lying.

     

     

    I can make a version of this stage that includes superjump, as the video above shows. But I like the feeling of simplicity that the current version brings. I don't see reasons to change it.

  3. Single-layered stage. Made with Cybaster's Automatic Stage Tool.
     
    A cute stage based on the anime YuruYuri, made in just 2 minutes. It actually took me more time to upload the stage than to produce it:
     
    Download:
     
    http://www.mediafire.com/download/srwjbec4ncx6eau/Akarin.zip
     
    Posted Image
    No superjump.
     
    No BGM.
     
    The overall simplicity of the stage is intentional. Those who watched YuruYuri know the reason. This stage is so rushed that I even wrote the authorname incorrectly.

  4. I don't give fish, I teach how to fish instead Posted Image

     

    Rising Eclipse is a free game, hence I can give the download link:

     

    http://www.mediafire.com/download/cquibinajx4zc3j/Rising+Eclipse+Trial+1.93.rar

     


     

    Get the program 2dk2nd_sprite_sound_ripper from http://www.4shared.com/rar/j5Glbs0E/2dk2nd_sprite_sound_ripper.html

     

    Get a .player, .stage or .demo file from any FM2002 game, and drag it into the executable.

     

    Posted Image

     

    The sprites and sounds are yours. It's this simple.

     

    @ Ryon. You can rip the lifebars with this method as well.

  5. -Add an addalpha of around 180 to 200 to the rain (looks classy/bad that way even if is accurate).

    I used a value of 192 for the alpha. I also made the rain fall faster now.

     

    -Make smaller or remove the shadow since the shadow must be no larger than the floor.

    I thought that I had removed the shadow successfully in the previous version. Unfortunately I noticed the mistake after I uploaded it. It's fixed now.

     

    -Work a lil more wiyh the deltas.

    I increased the accuracy to the source game now. I made 2 layers for the clouds. The bottom layer moves slower than the upper one, and the clouds move slower overall.

    I also fixed mistakes in some parts of the floor, particularly in the right corner.

     

    Edit: now that I think about it, I could separate the floor from the pillars and walls, and make these ones move with a slower delta than the floor. But, in the end, the current version looks more accurate to the source game.

    New version available. Download below:

    http://www.mediafire.com/download/trwoa483xymy214/ninja_training.zip

     

    Many thanks for your suggestions.

  6. Indeed DKC2 uses the front pillar in a different layer and I could mimic it here.

     

    However, many chars have supermoves that remove the front layer of the stage during the the attack and it makes the entire scene look strange, depending on the stage.

     

    I decided to set the position of the fighters slightly far from the pillar, while still keep the back pillar visible enough. So that there's no need of showing a pillar that eventually is gonna disappear and reappear again during the fight. Aesthetic purposes, you know.

     


     

    Unfortunately I can't upload a fixed version, at the moment. Gonna do it later.

     

    Edit: fixed version. No front pillars:

     

    http://www.mediafire.com/download/vb2p781szzgzb1a/jungle_jinx.zip

     

     

    BTW, thanks to all you guys for the positive comments.

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