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Werewood got a reaction from Kanbei in Aperson98's WIP thread
Just found out you released a beta! Downloading................will get back to you soon! Thank you!
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Werewood reacted to JARRO77 in Symbiote Thanos VIP
man if you want my opinion, in imgur sometime the animation change, and become a litle or more fast or slow, but in the game the symbol in the stand it's perfect, one person fix for me the symbol in the walking animation, but a'm glad at the end you like :)
thanks man glad you like ;), the darker in the gauntlet's hum, it's late, i finish more more sprite, this are not all my progress, symbiote thanos it's 50% complete, and if you want my opinion I left the color of the gems on purpose because i think are amazing like decorative element you know mean?, and if i must answer like a fan, the gems have more power so can stay out of the symbiote, the power of symbiote too if you look the cartoon, the symbiote can keep some object or let it out so it's right leave the gems out
guard push
Taunt
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Werewood reacted to JARRO77 in Symbiote Thanos VIP
if you look in the game the moviment of the head it's right, but yea in imgur it's strange moviment, it's not my fault in the sprite of thanos for the walking animation, there are litle problems, i try at fix, and this for now it's the best result, in the game the moviment it's ok, i have some doubt about the spider symbol, can become better
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Werewood reacted to JARRO77 in Symbiote Thanos VIP
hey guys i hate you lol, I had to fight with my pride for don't change the color ,but at the end I surrendered and i improve the sprite for become more darker so as it is now? -
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Werewood reacted to JARRO77 in Symbiote Thanos VIP
thanks :)
man realy i think the color are perfect, i see other type of symbiote thanos more darcker and i don't like because it's too darcker, i choose the color from 1 other venom, with this color you can see the muscolature ,detail, and i need this color too for the move symbiotes, some monster and other original moves
thanks for your proposal help , and of course i asked you if i need help with some code moves :), exspecially for the hyper moves :)
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Werewood reacted to JARRO77 in Symbiote Thanos VIP
hi all i start one new vip symbiote thanos, i have other animation but for now i want post only these
intro
Standing Kick
Defence
in this moment i don't have partners spriter or coder, so if someone it's interested and want become my partner for finish this char pls contact me ;) :)
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Werewood got a reaction from Moneyspider_Todd in Vigilante - update 2013-06-22
Vigilante
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
MUGEN Characters 500 Series: Vigilante by Borewood
Vigilante is from Vigilante (Arcade)
Finally Thomas has to face Vigilante in MUGEN!
Video Preview: http://en.niconico.sarashi.com/?sm21150777
update_2013-06-22:
>> - Sometimes Vigilante doesn´t recognize that p2 is ko, takes some seconds till the win animations kicks in...
I don't know why I used trigger1 = 1 in statedef 180 now I changed it back to trigger1 = time = 0.
Hope it was the cause.
>> - sometimes the projectile just stands still in mid-air while Vigilante spins his Nunchucks like hell, not destroying it!
I forgot to put persistent = 0 to the Nunchucks anti-projectile shield Helper now I put it back.
There shall be no more P2 projectile being paused.
>> - Win pose... If Madonna is near Vigilante and his win animation kicks in, she stands up... Is there no way to detect if Madonna is near after winning? That way you could still use the Madonna win animation... or maybe Madonna could walk to Vigilante?
When I re-did the intro and win poses, in the Madonna Helper, I forgot to a previous ChangeAnim sctrl that makes her stand up.
Now she will never stand up again.
Please re-download: https://skydrive.liv...DB65F02B0BBD12E
update_2013-06-21:
>> - Vigilante win and he walks offscreen, on wide stages camera follows vigilante... draging p2 koed body with him... This win animation needs a screen fix..
I had to use ScreenBound like this......
[state 20, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 1, 0
......to avoid this to happen:
Our street hero can't reach his girl friend and enters a finite loop.....
Now I completely re-did the intro and win poses:
1. intro - Vigilante puts down Madonna and Madonna stays lying on the ground
2. win poses - for all times, only the non-Madonna takes place, with the source game stage clear theme music
>> - You could add the final victory theme to the Madonna win animation.
No more Madonna win animation so the source game stage clear theme music can be heard during all win poses
>> - Why not recreate the "ko" animation from Vigilante?
Now I made the source game KO way for Vigilante's defeat
>> - Damage output seems a bit to high, maybe reduce it and increase it a tad bit for the three bad guys
Re-adjusted in the manner now
>> - Strangler bad guy can catch the other player even when he´s already stranglin´ someone, even in the air.
Fixed!
>> Win pose stage clear theme - use a AssertSpecial with flag = nomusic, so that the stage music is mute.
Fixed!
Please re-download: https://skydrive.liv...DB65F02B0BBD12E
update_2013-06-20:
- added attack voice
- added get hit voice
- added the correct nunchucks sound
- added guard.dist = 0 to all enemies' HitDef to make their attacks more realistic
- disabled left/right movement during Vigilante Kick (D,DB,B, a/b)
- added a Boring_Vigilante_without_enemies_without_Madonna.def for play without both enemies and Madonna
- added the victory theme music for the non-Madonna win pose
- adjusted sprite priority of the van bad guy to make him stay behind the players while his crow bar stays over the players:
So,
Boring_Vigilante.def =============> with both enemies and Madonna
Boring_Vigilante_without_enemies.def =============> with Madonna only
Boring_Vigilante_without_enemies_without_Madonna.def =============> without both enemies and Madonna
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Warning:
- There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill.
- There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes.
- There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions.
Disclaimer
- All my new MUGEN characters are for MUGEN 1.0 only.
- All my new MUGEN characters have A.I.
- All my new MUGEN characters are open-sourced.
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Werewood got a reaction from Gamer251 in Where i've been.
@Ryon:
>> I thank you all for reading and being part of my humble community that I started so long ago.
I thank you for providing me a new wonderful MUGEN home while all other MUGEN communities have no place for me.
@gopal:
>> Btw, I WANT HIM TO BE A EVEN BETTER MUGEN CREATOR THAN YOU!
So, Ryon has to start working on his MUGEN Education Fund & MUGEN Teaching Class to be prepared for his son! I guess by the time his son reaches his 16th birthday, MUGEN1.0/1.1 might (hopefully) has evolved to MUGEN2.x or even MUGEN3.x!
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Werewood got a reaction from Gamer251 in Where i've been.
Ryon, you can enjoy your very first Father's Day just two days after your son was born! How cool and touching!
I was underweight when I was born too! Now I am a full-grown man so no problem to be born underweight!
I am not a father. Yet I know your son is the most precious gift to you -- he has your DNA! You may not leave him "un-loved" no matter what/when/why!
Can't wait to see your pictures!
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Werewood reacted to Ryon in Tetsuo Updated (6/17/2013)
[Preview]
[Download]
http://www.mediafire.com/download/s73gskazce5rq98/Tetsuo.zip
[Comment]
His read me is written in HTML, within his folder. Please view that for more details.
Tetsuo by Ryon
Updated 6/17/2013
- Updated to Mugen 1.0
- Completely Redone SFF (Also updated to SFF2)
- Commands changed from typical auto combo to directional combo system.
- New moves and supers
- New sounds.
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Werewood got a reaction from LansingWolverine in Welcome to MFFA! Introduce yourself here!
Hello Derpy Pig Face! It is always nice to know more people have got to know about MUGEN!
Be sure to browse MFFA Collections http://mugenfreeforall.com/index.php?/forum/13-collections/
You will find many awesome MUGEN characters/stages/addons that can make your MUGEN1.0 game look and play awesome!
Have fun here~~~~
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Werewood reacted to Okami in Persona 4 Arena Outdoor TV (1.1 Stage)
A Custom P4A Stage that I made. 1.1 only.
Video:
http-~~-//www.youtube.com/watch?v=3BBseSEsz34
DL Link:
http://www.mediafire.com/download/0qiaw2znlijh047/Persona4OutdoorTV.rar
Image:
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Werewood got a reaction from DartzPie in Mutant DNA boss - Diba (bug fix 2013-06-14)
Mutant DNA boss - Diba
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
MUGEN Characters 1500 Series: Diba by Borewood
Diba is from Mutant DNA (PC-DOS)
Since Cenobite 53 ripped Diba sprites and told me Diba is a boss, so yeah.................
Video Preview: http://en.niconico.sarashi.com/?sm21107079
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Oh I just found a A.I. bug that crashes MUGEN1.0!
I just fixed it and re-uploaded a Boring_Diba_2013-06-14_AI_bug_fixed.zip, so please re-download Diba........sorry about that........
Warning:
- There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill.
- There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes.
- There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions.
Disclaimer
- All my new MUGEN characters are for MUGEN 1.0 only.
- All my new MUGEN characters have A.I.
- All my new MUGEN characters are open-sourced.
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Werewood got a reaction from Moneyspider_Todd in SDK Shiina Yuya update 2013-05-26
@Kurumi Tokisaki:
>> How come you can call your Sky Drive Account Arranged? It's a mess.
Yes it is somehow messy...........I guess the file icons suggest the file types...........
>> *takes a look at the CNS* you're some Japanese Dude? COOL!
No I am a Chinese MUGEN dude! I just used AOAO's oni kyo as a base of Shiina Yuya. AOAO is a Japanese MUGEN dude...
>> Why the helper has blue boxes? You ain't meant to hit him, are you?
What is wrong with blue boxes on a helper? I already gave the helper absolute NotHitBy treatment..........so you cannot hit him at all........
>> Can't find anything else, will report if i find.
Thank you! I will try my best to fix any reported errors!
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Werewood got a reaction from Richie Makyura in Kyouki by Tokage
Some said this is Kusaregedo's wife.
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Werewood got a reaction from Moneyspider_Todd in Custom SSFIV El Fuerte & Decapre WIP 2014
Thank you for making a winmugen and palette patch for Juri Han! So you are using winmugen all along?
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Werewood got a reaction from Moneyspider_Todd in Welcome to MFFA! Introduce yourself here!
Finally a Chinese MUGEN dude here!
I am a Chinese too!
現在 MUGEN 界已經很少華人了! 自從 MUGENChina 關了後很多 MUGEN 華人強人都不見了! 只剩 百度 和 2diyer 那些........ 我也曾經退出過 MUGEN 界,只在最近回歸............所以我見到你加入 MFFA 我真的很高興! 請多多交流交流~~~
Nice to meet you my Chinese pal!
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Werewood got a reaction from Flowering Knight in Rarest Mugen Character?
I found a pretty rare (if not the rarest) Galaxy Fight MUGEN character:
Kazuma by 黒羽(crowz):
This version plays a bit more like the source game. Yet, it was made in the DOS MUGEN era (~2003), so, please expect some modern MUGEN engine incompatibility.
Download here: http://depositfiles.com/files/nbuplwy1i
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Werewood reacted to Okami in Wonderful World Rip (Menu Items, Character Sprites, SND Files)
Forgot there was a 2k2nd Spriter Ripper, so I had to rip them sprites from Wonderful World. I was planning to make a WW character, Kiki/Charte comes to mind but I'm still wondering if I should.
Well here are some screenies:
The big renders are in this pack(just in case it's hard for you guys to find renders for them)
DL Link: http://www.mediafire.com/?lb164y49n0g5d1y There are some character sprites you can request if there isn't available yet(Just uploaded ones that I found interesting).
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Werewood got a reaction from Moneyspider_Todd in Sonsaku Hakufu & Zao-Long
Files should be cooler than folders heh heh.......I use Skydrive because I see many MUGEN dudes have switched to using that instead of some blogs and web sites....thanks anyway! :D