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Werewood

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Everything posted by Werewood

  1. 163 has gotten an update: ver2 new comers: ver1 old and updated ones: Please download ver2 as it has ver1 update too: https://skydrive.live.com/?cid=7DB65F02B0BBD12E#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21183
  2. "Psy","Psy","Psyc","Psyc","Psycho","Psycho","Psycho C", "Psycho C", "Psycho Cru","Psycho Cru","Psycho Crusher!","Psycho Crusher!" x 100
  3. [ubisoft] Flashback remake: I remember when I first played the 16-bit Flashback on my SFC/SNES. I compared it with Out of this World and I loved Flashback more! It was because I liked the story and the characters better. Now that Ubisoft is doing a Flashback remake! So unexpectedly! I am waiting to try it out for sure!
  4. Is this feeling common with all founders (i.e. Nunor at MFG)?
  5. @Attention Whore you've gotten my attention! In my humble opinion every human being is some attention "wanter" since birth. Look at new born babies. They cry so often because they want attention so badly. And, about "do it for some fixed amount of time (like 2 hours) every day", I think it works for single MUGEN authors/creators only. With teammates there needs some more deliberate arrangement for TheMugenGuy.
  6. While my first MUGEN forum wasn't MFG, I was getting about the same treatment in MFG. Yet, I was an old member in MFG. In MFFA here, I feel much more peaceful. Ryon even gave me a personal release forum (man, Ryon you are my MUGEN Father! ) Gamer251 you are so lucky to have joined MFFA like I did (you joined MFFA before I did, so it makes my statement kind of off heh).
  7. A recent YT video about "Problems in the Mugen Community": I am not going to say anything about the content in this YT video, except for one thing: There seems to be too much namedropping. If I were the YT video author, I wouldn't use so much namedropping, unless really necessarily necessary. I admit that every Internet community does has some problems, not just MUGEN ones. Thanks to Ryon and the forum staffs, MFFA seems/is healthier.
  8. Sometimes I regard this kind of "character killing" as some peculiar promotion/advertisement..........
  9. How tall r u? Does height matter to you? I am a 5'6'' (167.64 cm) Chinese male. In China, I am both not short and not tall. In the Western society I am considered short of course. Most Chinese females I meet are shorter than me, yet some younger ones are taller than me. Yet, almost all of the Chinese females seem not to be able to accept their male mate(s) being shorter than their heights. I guess this is some cultural thing. Regardless of anything about opposite sex, height mattered to me much when I was very young. During my elementary school life I often tried to compare my height with the others', be they males or females. I feel so weird about it when I refresh such memory recently........... Is taller meaning better? It depends on situations and cultures in my opinion. For example, I know of a tall guy at my work place. He told me some time ago he broke his leg and he had to use wheel chair and such tools for about a few months. He mentioned to me that his tall height (leg-wise) made him feel quite inconvenient during these few months. So, what do you think?
  10. I found this one some where: Ouch! Two hardest human body parts collide! Ouch!
  11. oh I don't see many Moai-related MUGEN stages so often! The sea makes me feel relaxing when fighting! Thank you so much!
  12. Age gap? Call Umineko Gaap for help! Just kidding...... I am some old-school user too and I keep posting to share my ideas, regardless of getting responses or not. Of course I try my best to follow the rules. Anyway if any of my postings have gone too far, then please remind me! Leave the forum activity rate to the your faithful members! You are the big man behind the scene!
  13. Exciting MUGEN WIP you big-MUGEN-man Ryon is doing! My old one progress has halted long time ago (some time during 2011 I guess) when I failed to use Cheat Engine to get the sprites by traditional ripping method. So, I am counting on you for Yamato now!
  14. Staubhold, you really are one of the few quality-feedback-givers! And, most importantly, you are interested in my MUGEN stuff..........I am so touched~~~~ Overlooking flaws in my MUGEN stuff is one of my biggest weaknesses. I am so glad I met you in MFFA here! update_2013-10-10: @Staubhold: >> AI can use super moves without the required power bar amount. fixed! @Staubhold: >> "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a >> level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. switched! @Staubhold: >> Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. used! @Staubhold: >> "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around >> (p2 is turning when p2 is switching sides with Getsufuma) it´s working. fixed! @Staubhold: >> How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the >> source game too? added! Please re-download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_Getsufuma -> Custom_Getsufuma_2013-10-10.zip
  15. Custom Getsufuma released 2013-10-09: Release topic:
  16. Custom Getsufuma Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home MUGEN Characters 1500 Series: Custom Getsufuma (edited from Borewood's Kagekiyo) Custom Getsufuma is from Getsu Fuuma Den (Famicom) RyuKokki now must face Getsufuma in MUGEN! update_2013-10-10: @Staubhold: >> AI can use super moves without the required power bar amount. fixed! @Staubhold: >> "Mystical Costume" super is very powerful for a level 1 super, maybe you should switch "Protective Orbs" as a >> level 1 (seeing as how small the damage is from the orb hits) and "Mystical Costume" to a level 2 super. switched! @Staubhold: >> Small suggestion - use the step sounds in the "3D Maze style attack" for Getsufumas running step sounds. used! @Staubhold: >> "3D Maze style attack" super - p2 is not turning around if Getsufuma is switching sides, other way around >> (p2 is turning when p2 is switching sides with Getsufuma) it´s working. fixed! @Staubhold: >> How about adding the "Sword Wave" unique move to his jumping z attack, since he could do that in the >> source game too? added! Please re-download: https://skydrive.liv...DB65F02B0BBD12E -> MUGEN Characters 1500 Series -> Custom_Getsufuma -> Custom_Getsufuma_2013-10-10.zip Video Preview: if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm22004046 if you have nicovideo account: http://www.nicovideo.jp/watch/sm22004046 or download Custom_Getsufuma_2013-10-09.mp4 from my SkyDrive: https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21109 Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E -------- Introduction -------- - source game: Getsu Fuuma Den (Famicom), Genpi Touran (homebrew 2DFighterMaker2nd game) - intro: if you search Genpei Toumaden Kagekiyo and Getsu Fuuma Den Getsufuma you may find some say they are copycats with each other * I like Getsu Fuuma Den Getsufuma very much! I always want to mugenize him but no decent custom sprites are available, now that some decent custom Kagekiyo sprites are out, so I decide to modify Kagekiyo to make a Getsufuma -------- Custom Getsufuma -------- Basic Moves: ------------ Sword Toss hold Forward/Backward + y/z when close to P2 Taunt start button Normal Moves: ------------- Light Punch x (jumping version can be used for cross-body attack) Medium Slash y Heavy Slash z (P2 must block/guard high for the standing overhead chop) Unique Move: ------------- Sword Wave standing z * can only be used within a fixed time period, when the "Sword Wave"/"波動劍" gauge is full * ten (10) successful slashes can fill up the "Sword Wave"/"波動劍" gauge Special Moves: -------------- Samurai Stars: Down, Down-Forward, Forward + x/y/z fireball projectile Spinning Top: Forward, Down, Down-Forward + x/y/z anti-air attack War Drum: Down, Down-Backward, Backward + x/y/z fireball projectile * the "power"/"力" fireball projectile doesn't cause any damages, rather, it pushes P2 away Explosive: a/b/c ground-only trap * when it explodes it causes damages to both P1 and P2 Super Moves: ------------ Mystical Costume Down, Down-Forward, Forward, Down, Down-Forward, Forward + x * requires and consumes power=1000 (1000/3000) * when dressed, P1 will be invisible for a fixed time period Protective Orbs Down, Down-Forward, Forward, Down, Down-Forward, Forward + y * requires and consumes power=2000 (2000/3000) * when used, P1 will be protected by six (6) orbs which can both attack and take damages 3D Maze style attack Down, Down-Forward, Forward, Down, Down-Forward, Forward + z * requires and consumes power=3000 (3000/3000) * when activated, P1 will jump out and re-enter the screen in a 3rd-person angle and P1 can move either right or left and use x/y/z buttons to do slashes, for a fixed time period ------------ in-game explanation screen shots: ---------- Credit: 源平闘乱 - Genpi Touran (http://humind.sakura.ne.jp/game/genpei/) Video Game Den - game scans (http://www.videogameden.com/fc.htm?gef) Thank you: Konami - Getsu Fuuma Den (Famicom) VirtuallTek Systems - Fighter Factory Classic MUGEN Free For All http://mugenfreeforall.com/ - Borewood's new MUGEN home Elecbyte http://www.elecbyte.com/ - MUGEN
  17. Ryon what kind of blue are you into now? Man you are the most important MFFA being here! Without you and your beyond-excellent MUGEN contributions I don't know what will happen. There is no such thing like "disappearance into obscurity" for a big MUGEN man like you! You don't know how many people (I am one of them) have already been inspired by you in all these/those years! You are not allowed to go into any MUGEN Nap, or Retire, or Disappear, Or Vanish, Or "Disappear into Obscurity". All the things you did and are doing, be it exposed or silent, mean a lot to MFFA. Man, we all have MUGEN ups and downs (but I have never seen your MUGEN downs). Look at me. I had terrible MUGEN downs before, now I stand still. If you are facing any troubles then please feel free to discuss via e-mails or PMs, of course with people you trust. And if you want to make a change about MFFA (but not closing it), then I am 100% with you. >> Yamato from Dragoon Might >> Several Pokemon Characters unreleased, for my pokemon full game. (Clefable! grrr) >> Hans from Guardian Hero Man, only these can make me (and probably many others) drool like milk-happy babies! And your MFFA forum setup, administration, database making, hospitality, helps, member relationships, your creative topics and replies....etc. are all top notch. This is like a beautiful home that you and your friends have built from time to time. How can you abandon a home like this as you are the home master?
  18. Please see the last reply to watch my new MUGEN video: Monster vs Magic - 怪獸 vs 魔法 -------------------------------------------------------------------------------------------------------------------------------------------------------- ........a trend that N64Mario recently produced for the MUGEN scenes: if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm21999623 if you have a nicovideo account: http://www.nicovideo.jp/watch/sm21999623 or download the MP4 video here: http://www.mediafire.com/?6979lat6bhgqdaa Enjoy!
  19. I don't know but the MB green pasture stage usually reminds me of M$ Windows XP............and MB stages sometimes bring me in and out of reality and fantasy, just like the two sides of a coin! By the way, nice MUGEN stages release! Keep it up good job! off-topic: Wargame-sama, your signature is very amusing! If my cat acts like that I might be laughing and crying at the same time LOL
  20. @Bjay: Yes please as you are a OMK Beatrice player not like me @Ryochi: >> report how the AI kept pulling off supers when she didn't even have a full stock of power and how some of her supers This is Beatrice's Infinity SP ability. Every time she does Normal Touch or Assault Touch, her Infinity SP ability is activated. When her Infinity SP ability is activated, she can perform any of her supers without power bar, for once. I think OMK Beatrice relies on her supers very much. More about OMK abilities: http://wiki.mizuumi.net/w/Ougon_Musou_Kyoku/Abilities >> like when she summons the stakes have a bit of lag time Sorry but perhaps too many VFX (Helper and Explod state controllers) on the screen....... >> where she traps people in that red square thing that some people don't stay caught in it or are still moving Normally when her opponent gets hit by her "Beatrice's Definition of a Closed Room 「ベアトリーチェの密室定義」 ― 236236z", the HitDef state controller puts her opponent to a custom get-hit custom state, P2StateNo = 2020, and her opponent is not supposed to get out of it UNLESS he/she/it has some get-hit custom state escape MUGEN code. MUGEN characters with such get-hit custom state escape MUGEN code can escape such attacks like my old KOFXIII boss Saiki's "grab you and pound you hard" special move. So, what MUGEN characters were you fighting against please? >> Maybe you could add a third strike or have the special end in a fire pillar (like Iori's flame pillar special) and have it explode into a swarm of butterflies scattering all over the screen. Hmmmmmmmmmm..........I am not sure how to add KOF Iori's move to my Custom OMK Beatrice........and more golden butterflies means more MUGEN slow-down....... >> I take it Beatrice is like some evil Headmistress of some school and has her own little army of demonic school girls (kinda like Bison and his shadowloo dolls)or something? Not a bad analogy! Yet I think M.Bison (the dictator) and his dolls are more evil and powerful than Beatrice and her furnitures..... >> I could see her as a Disney Villainess with her students doing some crazy musical number LOL!! LOL x 2
  21. I remember this MUGEN Rambo too! How much blood is left in him after so many years?
  22. Cool we have a new MFFA member here! Now you TheMugenGuy..........when will we have a TheMugenGal? >> Hopefully, I may be active around here & start learning more stuff on how to make characters. Then, I could start working on a >> project I've been dreaming about, a full Mugen game with Ace Attorney characters & stages. You start with a full MUGEN game! You like challenges don't you? Ace Attorney..........how will you get the game sprites and sounds to work like a fighting game?
  23. Circuitous didn't rip any shock/burn/drown sprites.....I am not sure whether OMK has these player states at all..........Midnight Bliss.......sorry I am not a spriter to be able to edit sprites so much......... At this phase she is highly playable now. If you found any issues then please let me know thank you! Thanks, and I am waiting for your sweet releases too! @Akatsuki (Fael-Chan): if 07 Expansion would have put Kinzo in OMK, I wonder how he would play like......... Thank you all for your interest and support!
  24. I like the sunshine, and those apples of course! Thank you for this Apple Place!
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