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Urrnge

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Posts posted by Urrnge

  1. Wow, I don't know how y'all got these guys to work in 1.1. but this is awesome. I don't go on 2chan so I don't get any of the jokes, but some of the characters are pretty cool and funny. The only issue I had was with Yuki2 from the maid section. Her level 1 and 2 command grab hyper caused the game to crash when used on someone not from Nijikaku. Like, no error screen popped up, it just said Mugen stopped working. Her level 3 grab worked fine though.

  2. Hey you, yeah you. Tired of all those fancy, high resolution lifebars? Tired of lifebars being more than a billion megabytes? Want something, retro? Well I got the perfect thing for you: Doorhenge's SF2 lifebars for your 1.1. Mugen. I made the lifebars fit the 1280 length and made the fonts and whatnot bigger. I also changed the lifebar for simul because having the two lifebars on top of one another was taking up too much space.

     

    http://www.mediafire.com/download/ti0v2brny4t5ywc/sf21280.rar

     

    Single:

    ARf7Tm4.png

     

    Simul:

    V7v1mu3.png

     

    Turns:

    HtwCBHp.png

  3. So yeah, this is the Def Jam: Fight for NY screenpack. This will also be my first screenpack. It's for 1280x720 Mugen and it's 1.1 only. I can honestly say that I don't plan on converting it to 1.0 Mugen.

     

    It holds 120 characters and uses custom ports. I included templates in the folder, as well as some ports already done. It also comes with two variations of team lifebars. One has p3 and p4 towards the top like a traditional fighting game, while one has them on the bottom to make them for accurate to Def Jam.

     

    Top:

    1gDL6wa.png

     

    Bottom:

    TUfCHQx.png

     

    Hopefully y'all will enjoy it, and let me know if I messed up somewhere or if something could be improved.

     

     

    Download:

    http://www.mediafire.com/download/tsb6xgjau58aj3x/Dej+Jam+FFNY+SP.rar

     

    And just so you know, the big file size is all mainly due to the ports.

     

    EDIT: I messed up a bit. In the system.def file, a missed a slash under font 4 and the title.bgm. Rather than redownload the pack, just edit the line in the system.def to the following.
     
    font4 = data/Dej Jam FFNY SP/fonts/defmainmenu.def (This line will be located under the system fonts section.)
     
    title.bgm = data/Dej Jam FFNY SP/menu see.mp3 (This line will be located under the music section.)
  4. Does the Lifebars in simul mode look like this?

     

    No, the P3 and P4 lifebars are closer to the P1 and P2 lifebars. I initially had them like they are in the game, but they looked a bit weird to me in a 2D game to be honest. Although, I guess I could make an optional one like that.

  5. Def Jam? I remember that game... I thought it was real MK-ish. Anyway, the bars themselves look like something out of GTA. Nice job on this one. Any chance on a 1.0 version?

    Uhh, well I didn't plan on it. I know that 1.0 can't do transparency, and a lot of the stuff is transparent. I mean I'll still at least give it a shot.

  6. Hey, so I started making a life bar based off of Def Jam Fight for New York. I noticed that as the characters take damage, the bar goes from left to right for P1 and right to left for P2. In Def Jam, the bars goes right to left for P1 and left to right for P2. I was wondering if there was a way to change the direction the life bars go.

     

    This is how they look in Mugen.

     

    NvS9TmI.png

     

    And this is a pic from Def Jam as reference.

     

    ZFmm35O.jpg

  7. Z2ybhpQ.png

     

    I really like this screenpack, it looks pretty cool. At first I thought I was gonna have to edit all my stages and characters again because of the whole localcord thing, but thankfully I found a way around that. I got all the small ports done so the selection screen looks fine, now I just gotta do the big and win ones. I also like how it loads a lot faster now that I have less characters. There were a lot of characters I never used or fought against in the screenpack I used before. Still, it feels weird having so few characters.

  8. Best: Having people from different games, shows and stuff all fight each other. I think it's cool to have a game where Scorpion can team up with Kirby to fight Ronald McDonald and Cirno. MUGEN also introduced me to a lot of fighting games and shows. If a saw a character and thought it was cool, I'd look it up and see where they came from. That's how I got into Melty Blood, Samurai Shodown, Street Fighter (yes, I didn't know what it was before I downloaded a Ryu...), Bleach, and some other stuff.

     

    Worst: I've seen some people treat any sort of criticism of their work as a personal attack against them. I could understand being upset if the person was being a condescending fuck boy while describing their stuff, but if they're being sincere, then they shouldn't get upset by someone trying to help them out.

     

    I also hate it when I see a really cool looking screenpack or character, only to see that the filesize is too damn big and won't probably load. There was a certain character I really wanted, but it had a 100+ MB size, while still compressed. It's not really that big of an issue, but it still annoys me.

     

    There's also a disturbing, yet unsurprising amount of hentai related stuff.

  9. Okay, from all my stages, I have them zoomed out to .8 so the characters don't look too tall. However, with some stages the overlay on stages doesn't extend to the full stage, and stays in the center. Like this, which is more noticeable on Trouble Man.

     

    X2UviR8.png

     

    I would like to know if there is a way to make the overlay extend to the rest of the stage.

  10. Sup. This is something that I originally did for a friend of mine. It's a voice over for Ronald McDonald that features everyone's favorite old ass nigga, Col. Stickmeaner from the Boondocks. The two obviously sound alike, so I figured that I'd change up the voices since it fits so well. So here you go y'all.

     

    https://www.youtube.com/watch?v=aPnNDvSLpV4&feature=youtu.be

     

    Download Link:

    http://www.mediafire.com/download/5bcacnou3jwn6yg/ronald+mcdonald+stickmeaner+voice+stuff.zip

  11. So yeah, more voice edits. I don't know how to make sprites or code moves and stuff, but hey, I can change the sounds! For Pikachu (by xed), I replaced his voice with the Pikachu used in Egoraptor's PokeAwesome video. For Raphael (by R@CE 45), is replaced his voice with the Raphael from the Nigga Turtles Spoof by itsReal85. I also added winquotes for both of them. If I messed up somewhere, or could improve upon something, y'all let me know okay?

     

    And here is a video. I had to do multiple takes because Raphael would always lose both rounds, and I just needed them both to win at least one.

     

     

     

    Raphael:

    http://www.mediafire.com/download/f8ksauow0ox3zqd/NiggaTurtlesRaphaelEdit.zip

     

    Pikachu:

    http://www.mediafire.com/download/z34swyk0tv63627/PokeAwesome+Pikachu+Edit.zip

  12. Oh cool, someone else that likes trap music! Well, I like those songs. I never heard of Lil' Reese, but I know I've seen Lil' Durk's name somewhere before. I personally don't have a problem with rock and metal though, just messing with stuff after I found out how easy it was to change the music.

     

    @Staubhold

    I thought about using a Doom portrait, but I use custom sized portraits for the screenpack I use, I would need to find a pic big enough and easy for me to cut out, and my cutting skills aren't exactly the best... Also I must of missed that video, that was funny.

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