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TurboBorot12

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  1. Upvote
    TurboBorot12 got a reaction from 8-BitBird in Mugen Fighters Guild Archive Request   
    Read this for context first:
     
    Request: A complete backup of the Mugen Fighters Guild - the forums, their hosted sites, the files - everything. If you can manage to get a backup of the site's database and the PHP web app files then you or someone else can easily rehost the site somewhere else; it shouldn't be that expensive.
     
    HTTrack Website Copier should do the trick: https://www.httrack.com/
     
    Notes:
      - The Mugen Fighters Guild Forum was built on EosAlphaBBS:
    Credits
    EosAlpha BBS is a software product based on the popular and successful Simple Machines Forum, also known as simply SMF.
    It started around mid-2011 as a fork of the then current code base of SMF 2.0 which had been released under a OSF compliant BSD-style license in June 2011. The goal is to create a new forum software with a fresh, modern and social touch.
      Developers Alex "Silvercircle" Vie, Annika "Velvet" Ostrovsky  
    The developer(s) of EosAlpha BBS acknowledge the hard work that went into the development of its ancestor (Simple Machines Forum) and want to thank everyone who was or still is involved in the project.
    Without SMF, this project would most certainly not exist.
     
    The original SMF development team
    Project Support Michael "Oldiesmann" Eshom, Amacythe, Jeremy "SleePy" Darwood and Justin "metallica48423" O'Leary Developers Norv, Aaron van Geffen, Antechinus, Bjoern "Bloc" Kristiansen, Hendrik Jan "Compuart" Visser, Juan "JayBachatero" Hernandez, Karl "RegularExpression" Benson, Grudge, Michael "Thantos" Miller, Selman "[SiNaN]" Eser, Theodore "Orstio" Hildebrandt, Thorsten "TE" Eurich and winrules Support Specialists JimM, Adish "(F.L.A.M.E.R)" Patel, Aleksi "Lex" Kilpinen, Ben Scott, Bigguy, CapadY, Chas Large, Duncan85, Eliana Tamerin, Fiery, gbsothere, Harro, Huw, Jan-Olof "Owdy" Eriksson, Jeremy "jerm" Strike, Jessica "Miss All Sunday" Gonzales, K@, Kevin "greyknight17" Hou, KGIII, Kill Em All, Mattitude, Mashby, Mick G., Michele "Illori" Davis, MrPhil, Nick "Fizzy" Dyer, Nick "Ha²", Paul_Pauline, Piro "Sarge" Dhima, Rumbaar, Pitti, RedOne, S-Ace, Wade "sησω" Poulsen and xenovanis Customizers Brad "IchBin™" Grow, ディン1031, Brannon "B" Hall, Bryan "Runic" Deakin, Bulakbol, Colin "Shadow82x" Blaber, Daniel15, Eren Yasarkurt, Gary M. Gadsdon, Jason "JBlaze" Clemons, Jerry, Jonathan "vbgamer45" Valentin, Kays, Killer Possum, Kirby, Matt "SlammedDime" Zuba, Matthew "Labradoodle-360" Kerle, Nibogo, Niko, Peter "Arantor" Spicer, snork13, Spuds, Steven "Fustrate" Hoffman and Joey "Tyrsson" Smith Documentation Writers Joshua "groundup" Dickerson, AngellinaBelle, Daniel Diehl, Dannii Willis, emanuele, Graeme Spence, Jack "akabugeyes" Thorsen, Jade Elizabeth Trainor and Peter Duggan Marketing Kindred, Marcus "cσσкιє мσηѕтєя" Forsberg, Ralph "[n3rve]" Otowo, rickC and Tony Reid Localizers Relyana and Akyhne Servers Administrators Derek Schwab and Liroy "CoreISP" van Hoewijk  
    Special Thanks
    Consulting Developers Brett Flannigan and Mark Rose Beta Testers The invaluable few who tirelessly find bugs, provide feedback, and drive the developers crazier. Language Translators Thank you for your efforts which make it possible for people all around the world to use SMF. Founding Father of SMF Unknown W. "[Unknown]" Brackets Original Project Managers Jeff Lewis and Joseph Fung And for anyone we may have missed, thank you!
  2. Thank You
    TurboBorot12 got a reaction from 8-BitBird in What happened to the Mugen Guild Forum?   
    This is why I set up a request for someone to archive the contents of the site:
     
  3. Upvote
    TurboBorot12 reacted to Arxos in SpriteClub Newsletter #3 - The day of upgradening   
    It's the big day!
     
    Originally I said I wanted to talk tagging next, but I really need to talk about the roster first. We'll do tagging next, for sure.
    Anyway, there's a few major things changing for the roster. The biggest one is the thing everyone knows, which is the addition of 0th Division. But a lot of details about that have been a mystery up until now. Today that will all change, and many more things.
     
    Division ranges
    So first off, lets establish the new rating ranges:
    Division Minimum rating Maximum rating 6th N/A 1149 5th 1150 1399 4th 1400 1549 3rd 1550 1699 2nd 1700 1799 1st 1800 1949 0th 1950 N/A  
    For the most part, nothing changed except the two new ones being tagged on, but one meaningful change here is that this means a character can now go straight from New (or rather, Placement, New is now the holding area) to 6th Division.
     
    Promotions & demotions
    This may change at a later date, but for the time being we'll be using the following rules:
    Promoting into 1st-5th requires a winstreak of 5 and winning a boss fight Demoting into 1st-5th requires a winstreak of -5 and losing a boss fight Promoting into 0th requires a winstreak of 10 Demoting into 6th requires a winstreak of -10 Also, on a fun note, I put a lot of effort into making sure the new site has a backlog of all promotions/demotions that have happened. It's not 100% accurate, but it should be damn close.
     
    Reshuffling
    With this rather unique event in SpriteClub history, some extra changes become appealing.
    You see, for the longest time, 3rd Division has had a bit of a bias in terms of appearance rates. Upon doing some data analysis, it became clear that 3rd Division has been shrinking as a result, since the system essentially means that a "favoured" Division will bleed itself dry as characters move out of it but aren't able to get back in due to not receiving enough matches.
    There's a limit to this of course, but going purely by the numbers, it seemed unhealthy.
    So I decided to take this opportunity to just fix that, along with balancing out the appearance rate biases. What this means is that every character will be re-assigned to their respective division according to their rating, along with a reset of their winstreak if they were moved. This results in a total of around 5542 characters being moved. The result of this is the following shift:
    Division New size Change from v1 6th 787 +574 5th 4894 -929 4th 4626 -611 3rd 4126 +1414 2nd 2030 -422 1st 1540 -763 0th 737 +737  
    For specifics, please check the log on the site itself.
     
    Character maintenance
    So this is a big topic that probably few saw coming. What I'm talking about when I mean character maintenance is handling character updates, as well as ensuring a characters files is in the proper state when added the roster.
    In the past, this was a very dislocated venture. There were a bunch of disjoint applications that did some stuff like ensuring the display name was right, but things weren't always reliable since a lot of it relied on me running the application responsible.
     
    This is an issue I've really been wanting to address for v2, and it's one of the reasons why debuts will take a bit longer to add. I need finalize a system for ensuring that both new and updated characters automatically get the proper treatment. This set of modifications currently includes:
    Configuring the displayname of the character. Configuring the keymap of the character -- Needed for selecting the correct palette in turns. Fixing the .air bleed bug -- This is a crash unique to 1.0+ caused by defining a Clsn1/2 and Clsn1/2Default on the same frame. I previously mass fixed this on the roster, but due to aforementioned issues, the fix would sometimes be lost or not applied. Adding AI activation -- This is a new one that I only added recently, but this part of the tool has managed to identify about 8000 characters to add instant AI activation to. Some of these will be false positives (meaning, cases where the tool couldn't identify the AI was already always activating), but that's still a lot! Fun fact, there were also about 125 characters with faulty AI activation triggers that would cause their AI to activate slower than intended.  
    I expect more fixes to be added to this list in due time, but it is important to note that any fixes are required to be universally applicable and extremely unlikely to cause problems, so the requirements are pretty high.
    Also, if you're particularly interested in the characters affected by the AI activation stuff, this isn't listed on the site as it's just considered "standard" for every character now, but regardless, you can have your fun checking it out here: https://docs.google.com/spreadsheets/d/1gLPGyUN3CJXGtFNEtkT9vytI2_UZ5MTzGhunweGhAKE/edit?usp=sharing.
     
    Mugen fixes
    So finally there's another fix that warrants mentioning. Courtesy of Warunoyari, SC v2 will be using a modified exe that should fix the infamous "target bug", which can result in crashes when certain characters hit multiple enemy characters at once. Because of the number of characters that do weird stuff with the engine's memory, there's a pretty strict requirement on not modifying the executable in a way that could cause problems for such characters, which this particular modification should not do.
    Along with the more consistent application of the .air bleed fix, it should hopefully result in notably fewer crashes in SpriteClub v2.
     
    Final words before launch
    I'm excited for these coming weeks/months. I've put a lot of effort into making something new and awesome, and I hope you all will enjoy it. I've got more planned as well, but first will be a bout of fixing bugs and addressing other issues that as a one-man developer I just didn't have the insight to think of. I'm confident that with the new system any problems can be addressed in due time and that I'll have time for new stuff before long.
     
    At least initially, I'll try to keep note of known issues in a different thread, so please keep an eye out on the known issues thread.
     
  4. Upvote
    TurboBorot12 reacted to Meldo in 2ch / Futaba Channel / Emoticons   
    (Original collection by Ryoucchi and JaaShooUhh)
    Click on a creation's image to download.
                                                                                      
     
    Currently Missing:
    Suicide Char's Revenge Squad by OWATANKS
    Vipper by Sakura
     
    See Also:
    Nijikaku/虹裏格闘ゲーム
    AA Out Break
    The Battle Cats
  5. Upvote
    TurboBorot12 got a reaction from PuppyAngel127 in What ROA Workshop Characters Would YOU Like to See in M.U.G.E.N.?   
    After seeing @HelloMyNameIsAAA's ports of Gamblecore Guy, Barack Obama, and Sakamoto-san in action, what personal ROA Workshop favorites would you like to see ported to M.U.G.E.N./IKEMEN next (with permission from the original modders, of course)?
     
    My personal picks are Walter White, Midori Nagumo, Buddy The Elf, Yuuko Aioi, and Osaka.
  6. Upvote
    TurboBorot12 got a reaction from CoolAnimeHustler in OTOKO Stage by Kasai   
    Thanks!
  7. Upvote
    TurboBorot12 got a reaction from CoolAnimeHustler in OTOKO Stage by Kasai   
    Does anyone have this stage by kasai?
     
     

  8. Like
    TurboBorot12 reacted to The Magic Toaster in AI Patch For All dcat's TMNT Characters By tyanko Released 10/6/2024   
    [Preview]
     
    [Download]
    Download: https://onedrive.live.com/?id=209935C605E77ACE!235&resid=209935C605E77ACE!235&cid=209935c605e77ace&ithint=folder&redeem=aHR0cHM6Ly8xZHJ2Lm1zL2YvYy8yMDk5MzVjNjA1ZTc3YWNlL0VzNTY1d1hHTlprZ2dDRHJBQUFBQUFBQjBYU3lJSm5qY0xCMFdiaTVsekNnemc_ZT1ncUdsVWM&migratedtospo=true
  9. Like
    TurboBorot12 reacted to WF4123 in Jet Set Radio - Shibuya-cho   
    Shibuya-cho Stage for I.K.E.M.E.N.
    Game assets by Smilebit, and Stage by WF4123
     
    Nightly build of I.K.E.M.E.N. Go required
     
    I also made skysphere and custom sky texture into this stage to feel like actual JSR game
     
    Screenshot
     

     
    Changelog
     
    04/22/2026:
        -Initial Release
     
    Download here.
  10. Like
    TurboBorot12 reacted to snowy997 in YouTube Poop   
    YTP Buttercup by GB Shades:
    https://sites.google.com/view/gbshadesmugen/characters?authuser=0
  11. Like
    TurboBorot12 reacted to Shinykitty10 in What ROA Workshop Characters Would YOU Like to See in M.U.G.E.N.?   
    Most of the Rivals workshop characters I'm personally interested in are originals (which it feels a bit wrong to suggest), but I do really like Doc Robot, Kumaki, Jovial Merryment, and Static Miku. I know a few people that would also really want to see Lea, as well.
  12. Like
    TurboBorot12 reacted to Basara-kun in HoboCop v1.0 has been released!!   
    My debt is finally done, after continuing what Interplay never did first with an AF beta and later with a newer release, now I can finally say that HoboCop has been finished, just as I did with the incomplete High Five. Now the fat hobo that became a clay vigilante trying to stop Kiln to get him to the justice has a version that makes him justice (never better said) to MUGEN.
     
    Differences with the Beta version:
    New moves: 2 throws, a new special (Ho Whip) and 3 supers The whole combo system is here now: since Linkers and Finishers to Insane Combos 3 new Claytalities, getting now 5 of them Reworked HoboCop (aka LA Homer Simpson) voice to sound more 90s, as well new lines and some "moans" XD Compatibility with MUGEN 1.0+, including data and winquotes And of course, bugs fixed from the past version (thx Kanfong for the reports)  
    And since it's a new completed version, it deserves new screenshots, so here you got:
     
    I hope you like this new and finished version, I know you're waiting this for so long and so do I. Also, in my site updated the WIP section by adding 63 1/3 chars I promised to do: Ickybod Clay, Bonker and Blob. Probably Lady Liberty would be the next to be made for my CF chars, but also I'll be updating T-Hoppy and Sumo Santa with the stuff they left to do, as well some new stuff for old chars, stay tuned 😄
     
    Come quietly or there will be trouble
    Chars -> ClayFighter
     
     
  13. Like
    TurboBorot12 reacted to snowy997 in Nijikaku/虹裏格闘ゲーム: Characters Collection   
    I got a cool idea. A Nijikaku+, removing the NSFW content, adding in AI patches and other upgrades to the roster, add the newer characters (and maybe Tesse-tan since she was made with Nijikaku in mind)
  14. Like
  15. Upvote
    TurboBorot12 reacted to Supercar11 in What ROA Workshop Characters Would YOU Like to See in M.U.G.E.N.?   
    Here's some of my picks:

    Prop Hunt: https://steamcommunity.com/sharedfiles/filedetails/?id=2005764457&searchtext=prop+hunt
    Unregistered HyperCam 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2606997278
    The Chosen One: https://steamcommunity.com/sharedfiles/filedetails/?id=3415083175&searchtext=
    Helldiver: https://steamcommunity.com/sharedfiles/filedetails/?id=3447191800&searchtext=
    Morshu: https://steamcommunity.com/sharedfiles/filedetails/?id=2325366840&searchtext=morshu
    Robloxian: https://steamcommunity.com/sharedfiles/filedetails/?id=1916050290&searchtext=
    A Wii with a Gun: https://steamcommunity.com/sharedfiles/filedetails/?id=2607332790&searchtext=
    Wall-E: https://steamcommunity.com/sharedfiles/filedetails/?id=2198210310&searchtext=


    Bonus
    Stages i would love to see ported to mugen:
    TR_KARMA: https://steamcommunity.com/sharedfiles/filedetails/?id=3293345258
    Extraction Point: https://steamcommunity.com/sharedfiles/filedetails/?id=3447217154&searchtext=
    Mind in the Program: https://steamcommunity.com/sharedfiles/filedetails/?id=2677297617&searchtext=
    Starry Hilltop: https://steamcommunity.com/sharedfiles/filedetails/?id=2262089820&searchtext=
  16. Upvote
    TurboBorot12 reacted to snowy997 in What ROA Workshop Characters Would YOU Like to See in M.U.G.E.N.?   
    Starfy, Ross Geller from Friends (mod is a bit busted but it would be fun to see), Lay's, i saw them in some videos, kinda lazy to bring the link though 😛
     
    The Door from Minecraft too
     
    Donald Trump (he would be just a echo fighter of Obama, though)
     
    Better versions of Anne Boonchuy and Luz Noceda, Baldi, Smol Nozomi, Monika and Unregistered Hypercam 2.
  17. Upvote
    TurboBorot12 reacted to snowy997 in Snowy's Possible WIPS   
    Decided to share somethings that i will tackle on (after learning to code when i finish high school and the like)
     
    Possible WIP: Krauser (NES)

  18. Hmm
    TurboBorot12 reacted to snowy997 in YouTube Poop   
    Speaking of SF USA soundpacks. I remember Meldo made one for Ken, but it was only on his old site and he took the link down (probably out of shame)
  19. Upvote
    TurboBorot12 got a reaction from KorosKoros in If you use MEGA.NZ for your mugen works, STOP NOW. SOMEONE IS FILING A DMCA ON AUTHORS WHO USE IT.   
    You have a point, but that doesn't mean that we should just give up fighting for our consumer rights.
  20. Upvote
    TurboBorot12 got a reaction from Need4Power in If you use MEGA.NZ for your mugen works, STOP NOW. SOMEONE IS FILING A DMCA ON AUTHORS WHO USE IT.   
    You have a point, but that doesn't mean that we should just give up fighting for our consumer rights.
  21. Upvote
  22. Upvote
    TurboBorot12 reacted to KF2416 in If you use MEGA.NZ for your mugen works, STOP NOW. SOMEONE IS FILING A DMCA ON AUTHORS WHO USE IT.   
    "You either die a good public sharing site, or you live long enough to see yourself become MEGA.NZ."
  23. Upvote
    TurboBorot12 reacted to Laharl in Dragon Quest Series   
    oh he has a new one nice thanks.
  24. Upvote
    TurboBorot12 reacted to PlasmoidThunder in What happened to the Mugen Guild Forum?   
    This is a temporary measure to see if it eases the timeout errors, it's not permanent. The site has been dealing with some 10000+ guests/bots accessing the site simultaneously.
  25. Thank You
    TurboBorot12 got a reaction from Emaserranista in What happened to the Mugen Guild Forum?   
    This is why I set up a request for someone to archive the contents of the site:
     
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