Jump to content

HEXSam4

Member
  • Posts

    8
  • Joined

  • Last visited

Everything posted by HEXSam4

  1. I didn't expect them to answer me hehe, but yes, regarding 1.0 rest assured that I will make a version, but I am taking my time since 1.0 has always given me compatibility problems in my projects, even so if there will be a lifebar for 1.0, I only ask for patience. Thanks for asking. Greetings!
  2. ¡¡DOWNLOAD NOW!! 1.1 [360x240]: https://mega.nz/file/WuxwTLoC#f5xQ6xnVOoOcmAWgAHCwebtvx5i-NBwjRb26CQd3nEs 1.1 [640x480]: https://mega.nz/file/vqg11BxQ#XZUPhfQyxy6xOknBwQ4igjUOV0nkqHSMNvB-aUlrDWU IKEMEN GO [320x240]: https://mega.nz/file/LvRG0SAL#7FWGEVJ6tUVvYJPy4U8YoMx9tdI0BRk2u6zN8uaarGQ IKEMEN PLUS ULTRA: https://mega.nz/file/Gn5hibiI#rqnsbKiJxf0N35Q99t2XzNUIglpMlpx3eLnIKGFpcMs STAGE: https://mega.nz/file/62xmCSpB#qPBwPIG9NZLzsRnWwSmUG3AyhRZmXOCm7rjnLEOiu80 *STAGE VARIANT! : https://mega.nz/file/T6ohELgI#vjB-sCnJfQ3xky9yQg33eEww05Sqmtbe-NURv9Y8C2k *1.0 [640x480]: https://mega.nz/file/CjZDDYwY#J_VRXAb1AamsOI3uq4xZeWOQznPuM4J3hP-RlwEQc4I **IKEMEN GO [320x480]v2: https://mega.nz/file/SqwUBRoD#oXWmlFSM1aLpsV-D_yft-CZR13Whf3syuBOE6q27-lg ---------------------------------------------------------------------------------------------------------------------------- ** What's new? Now every time a combo greater than three is made, there will be names that vary with respect to each combo (YES, GREAT, GOOD, etc.) There is also when the character made a "PERFECT" or is in "DANGER". -------------------------------------------------------------------------------------------------------------------------- *NEW SHOWCASE: ------------------------------------------------------------------------------------------------ Hey everyone, I've been working on this for days, this project got postponed like five months ago, and it wasn't weeks ago that I started finishing it. Now you can try this mod for your MUGEN project. The bar is almost similar to the one in the second season episode "The Words". Just add things like a Supers counter, portraits for characters 1, 2, and teammates. For IKEMEN version includes score counter and CPU level. Here are some screenshots: there is a "special" version for IKEMEN Plus Ultra, a modified version of IKEMEN created by CD2. The only thing different from the other versions of the health bar is that here it looks more panoramic and with more colors, but it is still the same. Here are some images: I have also created another version of the scenario from that same episode, taking an SFA scenario created by the user Vegaz. Credits to him. To do all of this, I had to watch clips from that part of the chapter and use all the tools at my disposal to edit shots from the chapter and feed them to MUGEN. The truth was a fun and frustrating task at the same time, since the trial and error was much more poignant than ever. But I really hope the effort is worth it. And I also hope you enjoy this project. HOW TO ADD THE LIFEBAR: The procedure is the same as always, go to the SYSTEM.DEF that your screenpack is using, and change the FIGHT part to the following: EXAMPLE: "fight = data/GBLB320/fight.def" The name of the route changes depending on the version you are going to use. HOW TO ADD THE CUSTOM PORTRAIT Open your version of Fighter Factory [I use FF3] add a new sprite at group 9000 and index 16 As seen in the images. If you're having trouble doing this, keep trying, sometimes the subtle bugs are the easiest to fix. TEMPLATE: Download it in "Save image as..." or similar Well, that would be all, I just have to say that everyone have a great day. Greetings!
  3. Hi, I've finally finished with Giorno from Jojo's, but in his MvC version created by Kenshiro99. This time I did a resprite to all his animations and changed some others, with color separation and so on. And with a patch that changes the character's voice to the recordings of his seiyuu in the recent port of the PS3 game, Jojo's All Star Battle R. I included 9 palettes made by me, 6 are shown in the screenshots, and 3 are not used unless you modify the DEF file yourself. The same applies to Gold Experience Requiem. The gameplay is similar to the versions created by K99, but with the necessary fixes. Among those, a change that I made and that I will put below. I have noticed that one of his Hyper Attack, in which he makes a force field to counterattack the opponent, did not have a limit of uses, basically Giorno could execute this Hyper even if the power bar was empty. At the time no one made a patch to fix this so I did it myself. Now this Hyper has to be filled up to level 3 to execute, since now it has a pretty insane damage but fair to tell the truth, knowing the power of this character with his Stand in requiem mode. BEFORE: AFTER: The character works in both MUGEN 1.0 and 1.1 as well as IKEMEN. Enjoy! Download: https://mega.nz/file/XrQGDYwQ#pT-uP7sBDvtRJASC9Ly73_tHApC4c5gxkgCnd2GEEnc
  4. I made this, please check the video for download my edit :3
  5. Although there is already an excellent version in HD, I wanted to make mine as close to the original game as possible in standard 4:3 resolution. Version 3(the most recent): https://mega.nz/file/SuB3QLCY#Zq2zrvlK8r0tgv26lY5v8F2q2yhUz3lhYcDoNVo7VeI Version 2: https://mega.nz/file/3uh0WLDD#dc4ucIor5A22F376EyvVnEVZR1ecgAdyhw_tsl7DOck Version 1: https://mega.nz/file/3i5AkSZb#Ono4viSp1O7n8jKak-4usMt8WDDQwS4oJ8sxO7JMXyU More details in the description of this Video: What are the changes: -SIngle Mode -Simul Mode -Turns Mode Unlike the video, the life and power bars had shading added below them, to resemble the game it is based on. What you see in that video is almost the same, but it's from the first version I shared almost a month ago. Its differences to the new version are mere graphic adjustments for greater enjoyment. It should be noted that if you put a character without the sprite 9000,3; it will look like this: So you need to assign from Fighter Factory for it to work, there will only be the DEF file of the character you want to edit. But first open your Fighter Factory and then click on Project and then Open: then browse to the path where your character's DEF file is located and double click on it to open it. Then click on the Sprites icon, and click where it marks a sheet of paper with PCX written on it: Once you have done this, find where you have saved the image of the face of the character you want to edit; for best results convert or save your image in BMP format and in a resolution of 38x38 pixels. Then double-click to open it: Immediately you will see this window where you will enter the following values: In Group will put 9000 In Index will set 3 --In the case of the color palette-- In Group it will be set to 1 and in Index also** **(That already has to see what color i save your image with the color palette that I assign to that image; i.e. if my image has the color palette 4 of the character, in Index of the section Palette will put 4) I hope I have been clear in this part. It should be noted that the colors work differently in Mugen 1.1, since in 1.1 only one color is assigned to the icon or face of the character, in the lifebars. Once finished click OK, and done. Now to save just click on the floppy disk icon: and this will be the result: if you have any questions feel free to answer me here or in the video I shared, that would be all for the moment, have a nice weekend.
  6. Old Version Post: NEW VERSION!!; https://mega.nz/file/Sz4URZKD#7rLXNNbU5RxWzV9X5sSRxr-jWSKfNILzcLix1UH-6kg Yes, it took almost two months to release another version, now with 9 additional characters, adding a total of 24, where what matters is that the gameplay is as similar to MvC! I modified the screen menu, some fonts on the screen of the characters, and of course, the characters themselves, a total of 24 playable characters, with exact gameplay or not so much to MvC, with the Tag system granted by the type patch R of UnoTag Team Patch (hence the name of the game) a total of 38 stages, some modified by me, and some I had to remove for performance reasons, since what I want is for this game to be able to be executed by any PC. maybe something that I did not mention in detail was the controls, because it is clear that it is like MvC with slight modifications depending on the character, so I pass you a representative image Anyway, here's a video to give you an idea... (sorry for the bad quality and bad english of the video) I hope this update exceeds your expectations, I wish you a Happy Valentine's Day!
  7. Excuse me, I'm having problems with Dick Buckus' Captain America edited by Lilmac, what happens is that when patching it with unotag, this happens: everything normal, until I change partner: yeah, the shield sticks to his partner, and it stays that way even when he dies. if someone finds a way that the shield is hidden every time Captain America leaves the level, and that his companion does not have his shield stuck on his head or feet, I would thank you a lot!
  8. Hello, this is a small project that I did as a hobby for the holidays, so I leave you a link with the first version of my mugen build called type-R Mix, https://mega.nz/file/nngADbpb#PfCWsh6B4WABbZwfQrANI80nkNkKApUuXOlh-gI5RCg because the screenpack that I took from the template is called MUGEN Mix created by MJoVaN [credits in the compressed file], combined with the Uno Tag Team program patch type! Yes, the characters found in this version are patched with said program, so it can be played MvC style, but unlike other characters that have the R patch by default, I removed the UNO Mode, to make the fights balanced of strength and energy. In addition, the arcade mode is configured with the characters, from the weakest AI to the strongest AI, 16 fighters divided into 8 stages. And the last characters, seriously it will take you time to defeat them, unless that is not a problem for you. Absolutely all the characters have a gameplay seen or similar to MvC, and those that will be added will have it too! I am not a programmer, rather I am a creator of sprites more than anything, but I recognize the hard work that the users in the community did, and I just wanted to share my mugen project that I have been working on these months, ALL THE CHARACTERS, SCENARIOS OR MUSIC BELONGS TO THEIR RESPECTIVE AUTHORS! ALL THE MATERIAL THAT I USE AND THAT IS NOT OF MY AUTHORSHIP, IS MORE THAN ANYTHING, FOR PRACTICAL PURPOSES. SUPPORT THE ORIGINAL AUTHORS! I hope you like my little "full game", if you can call it that, so see you until then, have a nice day!
×
×
  • Create New...