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TripleBlackSabbath

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  1. Upvote
    TripleBlackSabbath reacted to TheDarkValentine in MugenDOS Screenpack [1280x720]   
    Well guys finally this project is finished lol  and well i guess i have some "bad" news in a sense is that i kept the Main Menu the same and i did not change how the sprites look so yea thats pretty much the down side of it  but other than that its pretty much the same and how you guys saw i finished the other color theme ones too so you have the opinion to pick the Red ,Blue or Green one ;D anyways enough of talk i guess if any question you guys can just post something hehe   Green Version Screenshot:

    Blue Version Screenshot:

    Red Version Screenshot:

  2. Upvote
    TripleBlackSabbath reacted to soulfire in TIfa Lockhart - Final Fantasy VII   
    Hello guys
     
    Today I'm sharing with yours a character that i like a lot
    Tifa Lockhart from final fantasy 7
     
    Gameplay Demonstration
     
    Download Link:
    https://diogomenegao.wixsite.com/nvstheworld/chars
     
    Thanks for attention :D
     
    Hug!
  3. Upvote
    TripleBlackSabbath reacted to All Things Gaming 404 in GBC Shrek   
    Well... It's been forever since I really did anything MUGEN related. So I made a new character!
     
    Here's Game Boy Color Shrek! Based off Shrek - Fairy Tale Freakdown, the first Shrek videogame, and weirdly enough, it's a 2D fighter on the Game Boy Color.
    Made using the game's sprites (with some frankensprites thrown in for good measure) and custom alternate palettes, it's in a beta state (about 85% complete), but I'd need help programming the rest.
     
    https://www.dropbox.com/sh/unk82cuetzq0ve6/AABaC53Gp7_i3UE7DRp3iErOa?dl=0
     

    "The result of two month's work."
     
    He's technically a six-button character, but doesn't have unique attacks assigned to each button. He has one grounded punch and kick, one grounded punch, and an aerial attack.
    Remember the game this character comes from was on Game Boy Color, which had a grand total of two non-Start buttons with A and B.
    I still need to add two special moves from the original game, and maybe some more custom palettes.
    Try him out and see what you think! This is my best creation yet, but that's not saying much...
    [DISCLAIMER: This character uses sprite rotation, and as such, will only properly work on M.U.G.E.N 1.1. However, the character stills works with 1.0. It's just that for a few frames for some"get hit" animations, the "get thrown" animation, and the startup frames of the aerial attack, the CLSN2 boxes won't line up with the character sprite.]
  4. Upvote
    TripleBlackSabbath reacted to gui0007 in Vanilla Ice by Warusaki3; Edit by asdfghjklzxcvbnm, Naza15 & Me   
    PREVIEW

    DOWNLOAD
    http://www.mediafire.com/file/sx3rd28laicrj75/vanillaice.rar
     
    INFO
    Here's the most recent and updated version of Vanilla Ice, previously made by Warusaki3, them edited by asdfghjklzxcvbnm (yep, this is his actual nickname :P) and re-edited and with aesthetic fixes by my fella Naza15.
    Now i did some important fixes in the sprites that are misaligned and now the palettes/colors are all working without any issue.
  5. Upvote
    TripleBlackSabbath reacted to Artoria Alter in Pepsiman by Suteneko updated 11/26/16   
    Pepsiman as he is in the commercials. A clumsy oaf. Moveset is pretty much a bunch of obstacles and traps that hurt him along with the opponent. Is generally strained by the fact that his entire offense is mapped to one button. He does have a parry and heal button though
     
    Update: He now has normal attacks on x, and a super on z.

    Now has an alternate version(pepsimanb) with a more "normal" attack scheme on a and b, traps are set as a grid which you select using x and y, and use with z.
     
    Update as of 26th: the former pepsimanb moveset is the main moveset now, grid slightly edited to be less confusing (but still not that intuitive)
     
     
    http://ux.getuploader.com/suteneko/
    Pass:105
  6. Upvote
    TripleBlackSabbath reacted to ryuhoshi in Gold Rush Team Fortress 2 Stage   
    Gold Rush Team Fortress 2 Stage

    Mugen 1.1 - resolution 1280 * 720

    with scout taunts: Runners Rhythm and Pyro taunt : Sitting Pyro

    with zoom and superjump. Updated the bomb energy so that it looks like in the jpg not like in the video
     
     

     
    https://www.mediafire.com/file/8qgk9o2aq55fkgv/TF2GoldRush.rar/file
  7. Like
    TripleBlackSabbath reacted to borderoflife in Rocky Balboa edit by borderoflife update   
    Authors: Original char by xdxdav & edit by borderoflife(me)
    -Fixed AI
    --Actually uses all special moves & new movements.
    --Is really agressive but vulnerable to low attacks & projectiles.
    -Tweaked some sounds.
    -Fixed air file problems.
    --Fixed the repeated clns2 & clns2 default thingy that crashes mugen.
    --Tweaked some moves clsn
    -Redrawn a couple of frames
    --I'm not a pixel artist so rocky still looks a little silly.
    -New Special/Normal Moves:
    --Booby Trap(Counter Taunt):F,B,start
    --Guard:a,b,c (like a mortal kombat character & recover power)
    -New Super Moves:
    --NNN(Punch in the nut) LVL 1:D,D,D,x
    --Free Nose Operation LVL 1:D,D,D,y
    --Super Uppercut LVL 1:D,D,D,z
    --Super Dash Attack:D,B,D,B,x=(lvl 1),y=(lvl 2) & z=(lvl 3)
    --Gamma Crush(Hulk Mode Only,palno=3) LVL 1:D,D,UP
    ---Jumps and Crush The oponent with a Meteor.
    --Hercules Stomp(Statue & SDMode,palno=[4,6]) LVL 1:D,D,UP
    ---Jumps and slams the floor with a devastating strength
    Preview:
     
    Download
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