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Okami

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  1. Upvote
    Okami got a reaction from NeoGeoKitsune in [1.1] Cyberia 8 SP [1280x720]   
    Back to Mugen: But a SP in its making.
     

     

     

     

     

     
    Been in a hiatus for quite a while. Decided to make something and I guess a Screenpack is a good start no? Characters.. well that will take its time when I find the right character to make =)
     
    While... I'm working on this for sure and I think I need somewhat the versus screen to be animated (going to take time doing this) and the lifebar animations. However, the options page shouldn't be that hard to work on anyways!
    Good luck to me and hopefully you'll see more progress later! I will post templates for portraits later!
  2. Upvote
    Okami got a reaction from Remzy in [1.1] Cyberia 8 SP [1280x720]   
    Back to Mugen: But a SP in its making.
     

     

     

     

     

     
    Been in a hiatus for quite a while. Decided to make something and I guess a Screenpack is a good start no? Characters.. well that will take its time when I find the right character to make =)
     
    While... I'm working on this for sure and I think I need somewhat the versus screen to be animated (going to take time doing this) and the lifebar animations. However, the options page shouldn't be that hard to work on anyways!
    Good luck to me and hopefully you'll see more progress later! I will post templates for portraits later!
  3. Upvote
    Okami got a reaction from Himeko_Tatsumi in Saber - Melty Blood Arrange (Nitro Royale Originally)   
    Here is an edit I made of Saber from J_Saber(forgot who's the author). It is melty blood arranged but not fully functional as melty blood. It's similar. I made her more comboable and configured her combo properties. Her jungle is now infinite and hits otg (no infinites since there is recovery time for them). 
     
    Here's a screenie and video:
     
      http://www.youtube.com/watch?v=IS1sjg9P8nE   http://www.mediafire.com/download/kmqlf5ka2fc7j8e/J_saber.rar
  4. Upvote
    Okami got a reaction from DartzPie in Skullgirls SP 1.1 Mugen   
    Yeah.. since I got hold of the HUD stuff and sounds from Skullgirls, guess I'll make a sp about it hmm? No mock up yet, but a declaration of the project.
     
    Here are some sprites I already ripped:
     
          Etc... welp wait for progress ^^ - I still want to make Valentine =l
  5. Upvote
    Okami got a reaction from NeoGeoKitsune in 8 Bit Wonderland (1.1 Stage)   
    Mmm, long time no see. Been busy with life and work, and since I don't have much time for mugen, I decided to leave my supposedly stage entry to be available for download. I think I added enough animations with deltas, and I learned many new things from this. Enjoy if you like 8 bit stuff. 
     
    http://www.youtube.com/watch?v=1FQhKioXqbk
     
    Link:
    http://www.mediafire.com/?106k89yxyiib7z7
  6. Upvote
    Okami got a reaction from Gamer251 in 8 Bit Wonderland (1.1 Stage)   
    Mmm, long time no see. Been busy with life and work, and since I don't have much time for mugen, I decided to leave my supposedly stage entry to be available for download. I think I added enough animations with deltas, and I learned many new things from this. Enjoy if you like 8 bit stuff. 
     
    http://www.youtube.com/watch?v=1FQhKioXqbk
     
    Link:
    http://www.mediafire.com/?106k89yxyiib7z7
  7. Upvote
    Okami got a reaction from 中野 三玖 ( 𝓣𝓱𝓲𝓻𝓭) in How to convert stages from Normal Resolution to HD Resolution   
    Apparently, I'll give a tutorial to people who wants to convert to HD but don't want to because of said hassles that it comes to play in HD.
     
    First, there are two choices of HD, 850x480(true hd but not really the kind of res you probably want), and 1280x720p, the res that supposedly is HD.
     
    So, how do you convert stages from single res to hd res? It depends on the stage itself. Make sure the stage's length can support the HD res (some are only made for 640x480 (bg sprites being about this size for normal res stages).
     
    First: Playing with bounds
     
     
    [Camera] startx = 0 starty = 0 boundleft = -32 <- Normally it is higher, but make it smaller since when you convert the stage you might notice empty spaces, so do it properly by configuring values boundright = 32 boundhigh = -45 boundlow = -10 tensionhigh =240 tensionlow= 60 tension = 100 overdrawhigh = 0 overdrawlow = 0 startzoom = 1,1 zoomout = .7 zoomin = 1   You only really need to worry about bounds at this point, later you'll get used to other modifications for stages if you need to.   [PlayerInfo] p1startx = -200 <- Starting positions must be changed to 200 from 70(For normal res) Do it for p1 and p2 p1starty = 0  p1facing = 1 p2startx = 200 p2starty = 0 p2facing = -1 p3startx = -180 p3starty = 0 p3facing = 1 p4startx = 180 p4starty = 0 p4facing = -1 leftbound  = -1000 rightbound =  1000   [stageInfo]  - Most important - Most stages can use localcoord = 850,480 perfectly fine to make it well on HD. Some stages are already HD so need to edit the def file if it is already made for HD zoffset = 444.0  <- It used to be 222, double the value of the offset when you use localcoord = 850,480 or play HD res autoturn = 1 resetBG = 0 localcoord = 850, 480    Take out Hires = 1 always when converting HD stages.   IMPORTANT TO 1.1 USERS (If you are one) Note to any 1.1 users, converting stages also use this method but if you're converting any 1.0 stage to 1.1, change the deltas of the stage by a half if a stage is using a delta that is higher than 1   An example stage def converted properly:   [info] name = "Apple Place" displayname = "Apple Place" versiondate =  mugenversion = 1.1 author = "PandoraSM"   [Camera] startx = 0 starty = 0 boundleft = -32 boundright = 32 boundhigh = -45 boundlow = -10 tensionhigh =240 tensionlow= 60 tension = 100 overdrawhigh = 0 overdrawlow = 0 startzoom = 1,1 zoomout = .7 zoomin = 1   [PlayerInfo] p1startx = -200 p1starty = 0  p1facing = 1 p2startx = 200 p2starty = 0 p2facing = -1 p3startx = -180 p3starty = 0 p3facing = 1 p4startx = 180 p4starty = 0 p4facing = -1 leftbound  = -1000 rightbound =  1000   [bound] screenleft = 30 screenright = 30   [stageInfo] zoffset = 444.0 autoturn = 1 resetBG = 0 localcoord = 850, 480   [scaling] topz     = 0 botz     = 50 topscale = 1 botscale = 1.2   [shadow] color = 0,0,0 yscale = .2   [Music] bgmusic = sound/Apple Place.mp3 bgvolume = 255   [bGdef] spr = stages/Apple Place.sff debugbg = 0   [bG Sky] type = normal spriteno =11,0 start =0, -235 trans = none mask  = 2 Velocity = -1, 0 delta = 1,1 tile = 1,0   [bG BackGround] type   = normal spriteno = 10, 0 start = 0,-235 delta = 1,1 mask  = 1   [bG Sakura] type = anim actionno = 1 start = 0,-50 delta = 1,1 mask = 1 layerno = 1   [begin Action 1] 6,0, 0,0, 3,, A 6,1, 0,0, 3,, A 6,2, 0,0, 3,, A 6,3, 0,0, 3,, A 6,4, 0,0, 3,, A 6,5, 0,0, 3,, A 6,6, 0,0, 3,, A 6,7, 0,0, 3,, A 6,8, 0,0, 3,, A 6,9, 0,0, 3,, A 6,10, 0,0, 3,, A 6,11, 0,0, 3,, A 6,12, 0,0, 3,, A 6,13, 0,0, 3,, A 6,14, 0,0, 3,, A 6,15, 0,0, 3,, A 6,16, 0,0, 3,, A 6,17, 0,0, 3,, A 6,18, 0,0, 3,, A 6,19, 0,0, 3,, A   SPECIAL NOTES: Some stages may require other localcoords to look better: An example could be localcoord = 960,720   Answers to questions will be saved under here:
  8. Upvote
    Okami got a reaction from ShiroTori in Ruby Heart MvC by Mouser re-released 6/25/13   
    Language and Culture barriers. Don't be so ignorant. People like you make creators quit and they never come back. Stop this attitude. Besides, on topic, the ruby heart is pretty good, though he did quite well on trying to prevent infinites.
  9. Upvote
    Okami got a reaction from Werewood in Chie Satonaka and Mitsuru Kirijo [P4A 1.0] - SXVector   
    Hello guys? Guess I've been going to fulfill such requests for the P4A characters that are not converted yet.. for the public! This time, I'll start off with Chie(Yes everyone wants her I don't know why) and Mitsuru (That sexy ass suit she has =D). So, to start off, I have already added palettes(ingame, 16 each for persona and character). However, I want more pals! Which I provide these sprites for you guys to make pals for it!
     
        Alternative with PCX/PNG format: http://www.mediafire.com/download/y2kuqtva1a7kbas/MitsuruandChiePalSprite.rar
     
    Video: (To start off)
     
    http-~~-//www.youtube.com/watch?v=qsBGQPiNmOw
  10. Upvote
    Okami got a reaction from DartzPie in Erikca Furudo by Baggy (6/16/2013)   
    Welp, I made an edit to prevent those errors. HE should of added air.cornerpush and made them bigger too. Also edited his hit stuns and added a dash cancel because she has none... which also involves making the c normals not making them fall. I did them to all or most of her normals, I don't know if specials also have the infinite case.   http://www.mediafire.com/?8nx8cf5ixu1obc6   It's a good character, he just doesn't prioritize in fixing infinites or tried fixing them..   @Laharl - He would fuck up because he couldn't fix some infinites? He doesn't get feedback much from people. What you expect? Instead, be happy that he made Erika and I edited to be better.
  11. Upvote
    Okami got a reaction from Zenesis in Signature Share   
    Sorry for bump! Just another would be worm design.   Without Text:       Though maybe I should remove the text.
  12. Upvote
    Okami got a reaction from Bjay in Erikca Furudo by Baggy (6/16/2013)   
    Welp, I made an edit to prevent those errors. HE should of added air.cornerpush and made them bigger too. Also edited his hit stuns and added a dash cancel because she has none... which also involves making the c normals not making them fall. I did them to all or most of her normals, I don't know if specials also have the infinite case.   http://www.mediafire.com/?8nx8cf5ixu1obc6   It's a good character, he just doesn't prioritize in fixing infinites or tried fixing them..   @Laharl - He would fuck up because he couldn't fix some infinites? He doesn't get feedback much from people. What you expect? Instead, be happy that he made Erika and I edited to be better.
  13. Upvote
    Okami got a reaction from Werewood in Persona 4 Arena Outdoor TV (1.1 Stage)   
    A Custom P4A Stage that I made. 1.1 only.
     
    Video:
    http-~~-//www.youtube.com/watch?v=3BBseSEsz34
     
    DL Link:
    http://www.mediafire.com/download/0qiaw2znlijh047/Persona4OutdoorTV.rar
     
    Image:
       
  14. Upvote
    Okami got a reaction from Shinzaki in Claudette 1.0 100%   
    http-~~-//www.youtube.com/watch?v=H1nCPfFXlkM
     
    Youtube video for those who are interested in how the supers look like.
  15. Upvote
    Okami got a reaction from Kazagami in Claudette 1.0 100%   
    Claudette 1.0 - Alpha/Beta State   All normals/game mechanics/required stuff done.   What's need to be done. Specials/Supers   DL Link:     http-~~-//www.youtube.com/watch?v=tw3aloui-2k&feature=youtube_gdata
  16. Upvote
    Okami got a reaction from thekillnator in Claudette 1.0 100%   
    Supers finished and everything finished for Claudette, enjoy.
     
    http://www.mediafire.com/?x6ofg96bm7oi7ku
  17. Upvote
    Okami got a reaction from thekillnator in Claudette 1.0 100%   
    Claudette 1.0 - Alpha/Beta State   All normals/game mechanics/required stuff done.   What's need to be done. Specials/Supers   DL Link:     http-~~-//www.youtube.com/watch?v=tw3aloui-2k&feature=youtube_gdata
  18. Upvote
    Okami got a reaction from NeoGeoKitsune in Claudette 1.0 100%   
    Claudette 1.0 - Alpha/Beta State   All normals/game mechanics/required stuff done.   What's need to be done. Specials/Supers   DL Link:     http-~~-//www.youtube.com/watch?v=tw3aloui-2k&feature=youtube_gdata
  19. Upvote
    Okami got a reaction from NeoGeoKitsune in [1.1] P4A SP (Technically Unfinished)   
    DL Link :https://mega.co.nz/#!ncFEFK5B!PVC5FU2NY1s8uGr4a3XamV41rgZ3jr0TO5ogZjMfq-0
       
    SS:
     

      Unfinished due to the portrait problem. It's technically finished if you use characters that are under localcoord 426.66,320.25 or that localcoord. Anything higher then the template needs modifying.. but it won't work well since the picture is too large for higher localcoords to handle. If someone can find a fix for that problem with this SP I will be greatly appreciated.
  20. Upvote
    Okami got a reaction from Ex✭Cᴀʜᴍ in Signature Share   
    Sorry for double post, but here's your sig toaster!
     
  21. Upvote
    Okami got a reaction from NeoGeoKitsune in Signature Share   
    Neo's done, others will follow suit.   And Kai's      
  22. Upvote
    Okami got a reaction from Vality in Signature Share   
    Sorry for double post, but here's Zuko's tag:
     
      @Ryoucchi:   Here you go http://www.zerochan.net/804657
  23. Upvote
    Okami got a reaction from Kazagami in Signature Share   
    @Ryouchhi Futo Sig1   Or more darker:         ermm.. if you can get me a good render or pic @Zuko
  24. Upvote
    Okami got a reaction from Ryuugu in [1.1] P4A SP (Technically Unfinished)   
    DL Link :https://mega.co.nz/#!ncFEFK5B!PVC5FU2NY1s8uGr4a3XamV41rgZ3jr0TO5ogZjMfq-0
       
    SS:
     

      Unfinished due to the portrait problem. It's technically finished if you use characters that are under localcoord 426.66,320.25 or that localcoord. Anything higher then the template needs modifying.. but it won't work well since the picture is too large for higher localcoords to handle. If someone can find a fix for that problem with this SP I will be greatly appreciated.
  25. Upvote
    Okami got a reaction from Werewood in Wonderful World Rip (Menu Items, Character Sprites, SND Files)   
    Forgot there was a 2k2nd Spriter Ripper, so I had to rip them sprites from Wonderful World. I was planning to make a WW character, Kiki/Charte comes to mind but I'm still wondering if I should.
     
    Well here are some screenies:
     
    The big renders are in this pack(just in case it's hard for you guys to find renders for them)
     
     
        DL Link:     http://www.mediafire.com/?lb164y49n0g5d1y     There are some character sprites you can request if there isn't available yet(Just uploaded ones that I found interesting).  
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