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Okami

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Everything posted by Okami

  1. Thanks, in general most of these character stories are fucked up =P The real good people here are the Ushiromiyas except for Kyrie's family and Kyrie and Kinzo. Eva Beatrice is a good character to play with, but her story is messed up >_>, just like Maria/Rosa. Well anyways, I might want to make Jessica after since I really like her gameplay but finding accurate data for her is going to be annoying o-o
  2. Seriously, I don't really have an overrated list, unless you talk about the mainstrea mainstream ones like Ichigo/Luffy/Naruto/Sasuke then sure I don't like them at all just because they're not developed enough to my liking. Ichigo being overly dumb, Luffy being overly too positive on situations, Naruto being retarded most of the time and Sasuke being the emo that he is >_> And...the underrated characters? Crash Bandicoot - He's cool as fuck and you know it, spin like crazy to kill shit XD I don't remember that much on how many underrated characters is there since most of them got fair attention =x
  3. Working fast, yes, but taking my quality time to make sure they operate properly. Kanon took a month to make with a lot of offday rofl, this one will be pretty fast since i got the hang of making an OMK character already, just going to take my time on her attacks though =P
  4. Started working on another OMK character, Eva Beatrice. Here is the latest video, enjoy =) Reason why I make her? I liked to have more OMK characters in mugen for my own preferences most of the time, that is why I started making them. I also love their gameplay a lot =x, so enjoy =) Kanon is almost finished, he is basically out of his beta stage, more like 85%ish percent finished if I need to add those mechanics and explods and such. But he's getting there =)
  5. Use a higher localcoord, double the localcoord if shes giant, she will work fine. Scratch that, she isn't that good to play as in the first place.
  6. Okami

    Kanon ~

    "Done all his supers, added some FX on him, going to add more fx on his slashes after. Tweaked some of his hittimes, and here's a showcase of some combos. An update on Kanon ~ Enjoy ~
  7. I see...will fix that and I don't know why it is occuring, probably a problem with change states. Hmm... I guess I didn't set the limitations, will do. FIXED - I actually fixed that error and now limited 236AB to an OTG. Redownload for update ^^
  8. [Preview] http-~~-//www.youtube.com/watch?v=QAFe23Ajl94 [Download] http://mugencoder.co...acters.php?id=7 [Comment] WIP ~ Progress - 55% What he can do. All his normals (close/far range). -> c (special) Down C (special) F,D,F (a,b,c) special x - Meta Activation (no meta super as of yet only activation). All HIS Specials in the video 1 - D,B, (a,b,c) 2 - D,F, (a,b,c) 3 - F,D,F, (a,b,c) 3 OF HIS Supers - D,F, a+b (In Air) D,F,D,F,a+b (In Ground) D,B,a+b(In Ground) As promised, I would release a beta when I finish at least 3 of his supers (normal). Whats left? 1 meta super 1 normal super Guard Killing anims Some other recoveries/parry (still finding out which) Etc I will work on him as much as possible later on, to make him better, and provide feedback if you can =P Probably finish his meta/normal supers first, then add the other necessities.
  9. Okami

    Kanon ~

    Well he's from OMK, the game is where I got the sprites from, I done most of the coding for him and made sure he operates well. I'm going to tweak his sounds (standing and crouching poses) with proper sounds and finish adding his fx for those later on also. I have lot of things to do, and I should start on super sometime soon as I'm busy doing something else atm, but I thank you guys for giving positive feedback ^^
  10. Okami

    Kanon ~

    *Update* Finished all his specials. PLANNING to finish at least 1-3 supers today for Kanon. And also adding a surprise after, O_O Will release his Beta when all his normal supers are done.
  11. Fixing it atm, the icon used the wrong path, reuploading as we speak.
  12. Thanks PB, just wondering if you had problem with ports, I updated the SP. *AN update*, just in case anything had issues with making ports for the SP, I had edited it for characters 320x240 res and 640x480 res and included the templates for them. Meaning the characters with 640x480 needs a port 2 bigger than its size, which I have included. So in theory, the normal ports that I included before should now be used for 320x240 res (normal) and the new ones are for characters with 640x480 res. For any char with 1280,720 res, or custom, you have to figure it out yourself. Though 1280,720 ports are just 4x larger than 320x240 but needs some adjusting on offsets. I already included the coordinates in the text file for 320x240/640x480 chars and some port packs done. Mostly MBAA (Well all and one that is Oyashirorika made by Baggy). Enjoy and have a nice day ^^ Updated: http://mugencoder.com/addons.php?id=7
  13. I already fixed the font, and already released Yuyu XD. I added a circle animation around it to make it better, I should update the screenpack if anyone has problems doing ports for the SP.
  14. This by far is better than any other arcana heart characters that I have tried.. thx for the news ^^
  15. Suicide!! XD Back to topic, improved menu and font made by me.
  16. Thanks, I will make this later... after probably I did more progress on Kanon, though I did got a lot of ideas for this new one. I just need to use particle effects for the particle FX with fire to make it look more better. I already have downloaded the SFIV font and used it for the fonts in menu, prob going to do that too for the whole SP, just making that SFIV font XD. About the lifebars, I might make them, but I think the other guy already made them, but never released it. Guess I'll make another one if I have to, whenever that is lol. For win screen, felt this one was far better than the actual win screen in game. ._."
  17. Nice, I see you are using my Kanon =o, I added 3 new things to him already, going to do his other specials/supers soon. And thanks for the stage, its good ^^
  18. Bored. Decided to make this o-O Soon to be menu =o="
  19. Welp, I have done the finishing touches for the screenpack. First [Preview] Previous youtube vid: Already changed some things, like in the screenshots =3 [Download] http://mugencoder.com/addons.php?id=7 [Comment] I might include an intro, but it will probably take too much space and lags you up =3=", unless you guys want it I can add as separate downloads and you can just put it in your mugen to be updated. Though, I didn't feel like that an intro is needed, though. The video is there, should be a good way to show itself as an intro xD. Why I make this screenpack? It was originally a project that I had started long before. Though, due to some communication problems with my other partner, I started to make my own, slowly. So.. I decided to make one and I liked the style of the game itself. So.. I made it HD, since it probably looks nicer this way. We are going to make a 640x480 one, but it will probably look different, though that can be discussed later. I did the fonts for the menu, since I knew the other font wouldn't work well (obviously). I added a circle animation to make it like a proper selector =3. Would I make another screenpack? Certainly, probably a 640x480 one, or another HD. But as of now, I'm still focusing on Kanon. He is in this screenpack, with his latest update I just made on him, and some fixes. Now enjoy and post suggestions of possible screenpacks that you may want or need, though not MB since 7th is making it. I probably will make my CF3 screenpack since I have the rips for it o-o, but I'm probably going to try something else and focus on Kanon ._."
  20. Funny char, wonder why his head falls off rofl.
  21. Posting again, added 3 new things to Kanon, here's a new video too of his new stuff including Meta Activation. He has counter(when he gets hit and you lose 2 powerbars when activated). Same for assault rush. Also I added his grab and when he misses his grab as BC whiff. Enjoy, and I'm going to add his other 2 specials, probably and maybe his supers. I also have to add that weird extra jump he has, I don't know how to re-activate that when in the actual game ._." O wells, here is the video and go to my first link to get the updated version.
  22. Thanks, will look into it. Probably a stupid velset problem when you press up and the other direction a bit too much... Thanks, I made sure the moves in the cmd correspond well with the combos he has in game. Though I have to fix that velset problem -_-" *EDIT* - That should fix the jumping problem, I forgot to add a few variables in -_-" Redownload from the top link and it should fix that error. Thanks ~
  23. Preview: DL Link: http://mugencoder.co...acters.php?id=7 Comment: WIP ~ Progress - 15% Alpha Release. Done All His Normals, but need to add FX (Slash FX when I reorganize the fx sheet). Though I did add one FX for his special. What he can do. All his normals (close/far range). -> c (special) Down C (special) F,D,F (a,b,c) special x - Meta Activation (no meta super as of yet only activation). He has two new things added after this video as I stated. The F,D,F (a,b,c) special and x (Meta Activation). He is using standard ports but I also added his HD ports for my sp as 9000(3/4/5) for now. Enjoy
  24. I see.... I'll have to re-edit that also to make it not jog, thanks Phantom Blood.
  25. Well.. I'm not making anything cloney... Lol. I always try to make characters that are not already made. =3, though I might release an Alpha sometime too for Kanon. MAYBE.. I'll ask my beta testers that question first.
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