Jump to content

Okami

Creator
  • Posts

    1,050
  • Joined

  • Last visited

Everything posted by Okami

  1. Update - Can dl the latest version of Eva Beatrice ^ Video shown. - Will continue working on her later, but busy playing around with my tablet lol. http://mugencoder.com/characters.php?id=7
  2. Relevant Update: 2 Specials (3 of each in levels). And TohnoShiki, there's already a finished version in the SFxT SP already released in the news section by PB. o-o
  3. Its for testing, you don't have to try it, and trust me right now its only her supers and specials that needs to be done. The others are rather just game mechanics. The percentage thing, you don't have to take it seriously lol.
  4. Link: http://mugencoder.co...acters.php?id=7 [Preview] http-~~-//www.youtube.com/watch?v=2ubbi0hjS3k [Comment] Whats done so far: All normals (AIR/STANDING/CROUCH) Special normals F,b <- stand F,c <- stand D,c <- air Grab ->, b+c <-, b+c Ports 9000 are not done yet, since its prealpha but I'll do them in the alpha/beta releases and so on. Enjoy! Suggestions and Feedback are welcomed.
  5. Relevant Update : 95% http://mugencoder.com/author.php?id=7 Whats fixed? Proper veloffs to prevent spamming of combos and hits. No ctrlsets for jump attacks to prevent errors and spam. Fixed DP inputs a bit better (or better at least). Enjoy.
  6. I know, out of the blue too o-o. And he only did 1 POST O_O
  7. Relevant Update: Finished all her standing normals.
  8. Well, it is a theme, I'm pretty sure someone would try to make it like the original, but the problem is you can't make the select cursor move like the original game, well, it was a nice try and I kind of liked the idea of this screenpack, just needs way more polishing =P
  9. Kind of curious, did you rip this yourself or got it as an image? It seems like its not animated either ._. Try not to use cybaster tool just for creating a single image stage, just as a base, and this would help you be better in stage making without having to just make stages with one image o-o
  10. Ya, I'm going to make some improvements after, this is just one day of work, about that, Im planning to add a layer on top of the portrait to make it bordered, don't worry. Blue Blaz, lol just a decoration thing, but if you try to flip it, it looks weird, so I did the japanese way xD. Orb is not centered atm, I think its the coordinates, but I'll fix it (to due time). The middle frame is for visual purposes, I liked having it there but I guess I should take that out? For the stages, I'm planning to resize the fonts smaller (and recutting them). Meh, I wanted to add more slots, I guess I can just take the sides off to make it look nice, which is an easy fix OR not add characters at all on those edges o-O. Anyways, I'm planning to revamp, since its technically not finished atm, but its good for now =3 EDIT: Fixed the borders for Big ports, and I aligned the circle properly o-o" planning to leave the select "ports" like that for now, unless there is another good idea that is. Going to erase bgm select and blue blaz later on and add something else o-o, and I will try to make the font smaller, if I don't feel lazy to cut again D= Don't know about the diamonds, but is it a major issue? o-o REVAMPED PIC: Is it a bit better? I'm fixing the fonts atm =o
  11. Thanks, been working on this for a day or so, and its good progress, but I need to make the window for simul, but I never play simul so.. lol.
  12. Everybody is going to small portraits now =P, I THINK WE SHOULD MAKE a portrait thread for defaults and possibly for other screenpacks. I might start making ports for my SP and possibly other SPS if people request them o-O
  13. Same roster with some new additions, I have more characters, if only i don't feel lazy making ports for all of them atm -_- Still need to make ports for my Big Bang Beat characters, and some others.
  14. Well, they all should be backwards compatible thats the thing, I don't know why stages lag for you since they run smoothly for me, but I guess it has to do with the comp after all. My characters are using 640x480 resolution only, so its default. For going to 1.0, and adding winmugen chars should work, just some little code fixes there and there if there is a bit of a problem with the character because it might still have "winmugen" coding.
  15. Eh, depends, but I'm 1.0 Exclusive. Is there a reason why you don't use 1.0? Give me some good reasons to make a WinMugen patch for Eva and I might consider it o-o
  16. ALL Ougon Musou Kyoku Cross chars ALL Wonderful World Characters More BBB characters, with BBBR gameplay if possible. And.. Skullgirl characters if sprites ever comes out =x
  17. Redownload him for a little update, I now added his wolf jump ability, also I have implemented the dizzy system that are now compatible with Boomer's characters and Kanon himself =P Though you prob have to add the variables to Boomer's characters if you want it to be compatible with Kanon but Kanon is fine with them =o. Enjoy.
  18. Lol, ok command fixed.
  19. Thanks, but I'm making sure that these characters should work as properly as possible, so they may take some time being done, in accurate sense that is.
  20. Ya, I kinda figured that out myself and edited the commands, and I put in the right triggers too. Ok FIXED, redownload him now =) BTW - I'm planning to implement the dizzy system since its a major part of the game for comboing. How much hits or actions does it have to make them Dizzy? I played the game but I didn't know what mechanics causes it o-o
  21. You should be able to, unless I didn't state the proper triggers right? For now its z, but I'm going to reassign it after since he's not really done yet. The command would be 632124AB or something like that after. I'll edit the trigggers soon then so wait =3
  22. Yes, since his AI consists the use of 1.0, not for winmugen sorry. =P And Ryoucchi, thanks for that, I totally forgot >_<"
  23. Relevant Update: http-~~-//www.youtube.com/watch?v=_WRbaVEn_5Y&feature=g-upl He's practically done, just some little things need to be added but most of his movesets are there. 85% done to say at least, but at least its some progress. Whats added? 1 Meta Super 1 Level 2 Super His ability silent attack and edited it a bit to be more of an ability Some time fixes on his attacks Fixed ports. Enjoy and I'll do his full release sometime next week, when I get to handle all his sword fx =x lol. Link http://mugencoder.com/author.php?id=7 EDIT - Is there anyway to edit the TOPIC TITLE? O_O
  24. Awesome, more WW chars <3, going to keep this for sure.
  25. Lol, I plan to, don't know when, but I will have to when I get to find enough good data about her, guess I'll try to hack the game for some info... lol
×
×
  • Create New...