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Everything posted by Okami
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Testing Kanon (Alpha) on my SP with ports =3 Going to make the fonts soon.. grr
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Jump Attacks are done, I will upload a vid based on my SP (text needs to be new though =o=") of Kanon and his ports for the HD version as an alpha for now, and will finish him and release SP after(probably).
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Well, I think one thing that might be helped is that its hard to combo from light to medium to heavy properly since the light attack has only two hits and their isn't enough time to transfer to medium. He does have nice air combos and supers, but I think he's missing specials (rather than supers) to make it more funner (just a suggestion =3)
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Well it is apparently not that size really, though I think the reason why is because the filtering isn't that great for big images =.=", I'll try lol. The lifebars, I'll ticker with them, to make it behind them. Hmm Probably I will make the logo bigger, but if its stretched, it loses tons of quality D= Thanks for feedback though ^^
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Screenshots: For Clearer View =D I should add more things.. but don't know what.. lol
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Here is the updated version, though I think windows live movie player is being a bitch on uploading video quality -_-"
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Lol I know, but only people who used HD knows that it would lag if it uses too much animation in stage also, so this screenpack is really only good if your pc can handle HD in the first place (very well =P). I'm adding tons of animations atm, making them look better, (still going to fix that stupid white box problem). I fixed up the options menu already, and... I made the video the same but had a border to make it look better =). I'll upload a video soon.
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Ya, I'm pretty much taking my time, I'm planning to actually revamped the menu by adding WAY more animations, and obviously another font, the placement has already been fixed already, just need to convert the other font. In the actual game there is no VS Screen, I like the idea of a loading screen and it will probably cause more headache for people to make 5-6 ports for one screenpack, though its probably good if you feel like it. But for loading screen I'm planing to add a "loading" bar animation with some butterflies and other stuff. I also need to rework the lighting (obviously) to make it more better. This is just the rough draft, the good copy is going to be way better lol =3
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Ya, I know, the options is going to be fixed, =o, eh I will try to find a way, utilizing a smaller text may work without messing with localdef. Don't worry about the alignment for the options, I know that needs to be fixed, when I open up my PSD file for the menu and edit it to fix the options menu. About Stalemate, I may change that to something else, if I can find a good win text. About the cell.size, I probably have to fix that and make it smaller and somehow play around with coordinates to still match the select cursors/ports properly without ruining anything else T.T
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Just a little something I started yesterday, Something to go along with Kanon, consider it a gift if I think lol. Enjoy. The text will probably be replaced (menu/others). The options menu box will be made smaller (probably) (Though I think it needs some fixing). More (Like more animations will be added). -> Butterflies/Lighting and maybe others (loading animation too). Templates for ports will be included also in this SP. And sorry about the video, Windows Media Player seems to convert videos weirdly. Would like possible tips and ideas to make it better (though menu will be added more and its custom and I think I like the looks of it for now.)
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Ya.. but Tene's is better than mines by a long shot, since he did have better experience making MBAA chars =3. Though, I recognized my mistake and actually taking my time working on my other characters. Eh, I think I should make characters I like since P-Ciel kind of made me lost my motivation when I play her in game D=
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He said on third round I think it has boss mode on that round. His AI has definitely improved too. Or it seems its a palette remap to make him boss mode, o-o.
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http://www.mugenchina.org/dzbbs/viewthread.php?tid=31926&extra=page%3D1%26amp%3Bfilter%3Dtype%26amp%3Btypeid%3D14 Boomer has updated his character Battler, his problems with the helpers are fixed and so with his others. Some lag issues are fixed by the lag will happen mostly or only at sim (if you play that mode). I did talked to him a bit to help him solve some problems, but its all good as he did it all himself ^^.
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More Progress on Kanon. Implemented 6 Normals, and I fixed the n.5C already. So if it looks awkward on video, I already fixed it later on. Planning to do his 6C and 2A/2B/2C also. His Slash FX will be implemented also, just have to reorganize that messy sprite sheet for the effects, but it will work, slowly. Enjoy and I might release an Alpha for all users after I finished all his normals and prob some specials/supers. Probably.
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Nice stage, with a car setting.. in the hood o-o. Realistically speaking, the fighters look too small on top of that car =P? But works well on a setting that is occupied by giants with technology like ours XD
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Things you want to see in Smash bros 4 if it gets made
Okami replied to aperson98's topic in [ RANDOM CHATTER ]
Its still an anime character, once it reached the anime stage of their series. You can't count it alone as a "video-game" character, but can be mainly named as a VG character. There is already enough mindless fan bashing from the series already with sonic (fans) vs mario (fans) vs Link (fans) and on and on. Seriously, the game can be good or bad depending on who they going to add. The more the merrier, so why not? Though I think its better to add classic than more fucking pokemon, I swear the pokemon in SSBB is really useless, imo. Something that is more Like Ike/Link/Mario/Luigi is good. Oh btw that screenshot will look ugly if you use the wrong 3d models, you can make a good models for these characters, but I think mainstream characters will ruin the game (from anime). Maybe just add retro ones that we never seen before or something nintendo exclusive. -
Well, it seems I like both, but I'm more fond with the latest MBAACC menu. They both look good, just having more choices is better, thats all ^^. Oh ya.. if you need any help or want to skype me, add SXVector. GL friend.
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Well, you could add an alternative sff/def file for the other menu, just in case. Or you can keep it for yourself =)
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Looking awesome as always 7th/basterman, take your time on this one, no need to rush. I'm busy taking my time making a character too ^^
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NoZ's WarZONe Screenpack Artwork Contest Entries
Okami replied to TotalDramaXtremist's topic in [ ART GALLERY ]
Doesn't matter, if you like her then go ahead. If she's useless, who cares? Its an anime, and Naruto is supposed to be the strongest, yet the most fucking annoying person ever. Plus Ino was shadowed for the mainstream characters, that is why she is "useless" as you say. If they gave her a better storyline in the anime or manga, then you guys will definitely think differently for her. -
Things you want to see in Smash bros 4 if it gets made
Okami replied to aperson98's topic in [ RANDOM CHATTER ]
Pokemon is an ANIME, most of it were from AN ANIME, so wth are you guys smoking? Heck, the MARIO series did also have an ANIME. So, I don't know what are you guys smoking -_- lol. -
Thanks for the palette ^^, I wouldn't mind more palettes for Kanon =P
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*Sry for this post, but I will post a picture of Kanon here and you can save it and make custom palettes for him in FF3. Just open this sprite in the palette window and start paletting ~ Don't save this image ^ It gives wrong palette layout lol. DL This Instead: http://www.mediafire.com/imageview.php?quickkey=e6dxgktq6k4brrg
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More progress done, not much but its sufficient =) Oh, btw, I need alpha/beta testers. Maximum of probably 2-4 people. So if you're interested and want to test for me, please post and I'll add you on the list and I will edit my first post for the testers that is signed up already.
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I still have soccer len and a lot of shit from muvluv... lol