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Neo_Fire_Sonic

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Everything posted by Neo_Fire_Sonic

  1. this song makes me want to break everything in my house, beat up a random person i find on the street
  2. want to try the demo version of Sonic Speed Fighters 2? head here http://sagexpo.org/games/sonic-speed-fighters-2/ sagexpo is no more... but I still exist.... heres what was at sagexpo for sonic speed fighters 2. - for this file, please put in the "stages" folder. http://www.mediafire.com/download/3s9724vq6o9dyak/Missing+stage+file.zip http://www.mediafire.com/download/sq15bg564vdv84z/Ssf2+Demo+Version2.zip http://www.mediafire.com/download/ol9zo2v8pding1i/ssf2demomovelists.zip
  3. i would suggest, opening the picture, then apply the correct palette your looking for to the image, then save that image as the 9000,0 one
  4. "but i dind finsh"
  5. man these memes are hilarious..
  6. shouldn't that mean its loading as if it were a winmugen stage?
  7. title says all. yeh mugen 1.2 sounds like a myth now don't open this
  8. you know i just hope we get another newcomer soon i want to see new smasherz
  9. thaaaaaaannnnkkkkkkkkk youuuuuu soooo muuuuch
  10. you need a special link to get there now, you can't go there directly from the image, and i don't know how the crappy site works that literally freezes my browser
  11. well, heres what i want the characters to do, both players are on the opposite side, then they simply go through each other and end up on their correct sides and when i try this, i can't get the 2 to be on the opposite sides heres the special intro statedef for one of them, [statedef 199] type = S ctrl = 0 anim = 199 velset = 0,0,0 [state 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 1 movecamera = 0,0 ;ignorehitpause = ;persistent = [state 0, PosSet] type = PosSet trigger1 = time = 0 x = 70 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 =time = 60 x = -19.95 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 = time = 67 x = 0 y = 0 ;ignorehitpause = ;persistent = [state 1000] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 0 [state 183, 2] type = Assertspecial trigger1 = time = [0,300] Flag = intro and here's the other character's [statedef 194] type = S ctrl = 0 anim = 194 velset = 0,0,0 [state 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 1 movecamera = 0,0 ;ignorehitpause = ;persistent = [state 0, PosSet] type = PosSet trigger1 = time = 0 x = -70 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 =time = 60 x = 19.95 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 = time = 67 x = 0 y = 0 ;ignorehitpause = ;persistent = [state 1000] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 0 [state 183, 2] type = Assertspecial trigger1 = time = [0,300] Flag = intro
  12. Neo_Fire_Sonic

    j

    change topic how about dat fried chicken yo man google is racist.
  13. what the hell is a moderator
  14. ass winter becuz winter sux
  15. as butt buddy. My ass
  16. Slenderwoman exists now even though
  17. i got a greninja with toxic spikes is that bad
  18. i'm guessing the next part the boss was kirby...?
  19. Neo_Fire_Sonic

    j

    i really want that kart now...........
  20. this is more relevant than that
  21. what does shun goku satsu look like with the lights on
  22. you know how when they show their angel forms it looks like actual anime and not cartoon right? what if they made the entire P & S series like that.....
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