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Posts
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Everything posted by Neo_Fire_Sonic
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jesus... 8 meaning theres 8 new slots for 8 other reveals.
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i hope he gets no nerfs so he can actually beat super op smash hitbox bowser now... i wonder who those next 8 are going to be......
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[Orochi Edit] Abandon Day Emperor
Neo_Fire_Sonic replied to ShiniGami NoMeresu's topic in [ EDITS ROOM ]
uh neither i just wonder why can't someone make a normal one. the way people make "orochis" is they take the fun out of mugen -
but goenitz is already evil
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so who used their admin powers today to move dem posts?
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dunnnnnnnnnn da da tap tap tap duh dah DUH!! i wanna be, da very best, like no one ever was DUH DUH DUH DUH! to catch them is my real test, to train them is my cause DUH DUH DUH!!!!! I will travel across the land DUH DUH DUH Searching far and wide DUH DUH DUH DUH! Each pokemon to understand, the powah dats in side pokeeeeehmahnnn gotta catch em-- ok im bored now bye
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Ikemen TE/ Mugen Online TE DOWNLOAD!
Neo_Fire_Sonic replied to TheFclass97's topic in [ EDITS & ADD-ONS ]
most likely i won't be able to play this since too fucking huge but i say geese since geese is unstoppable also you cannot escape long death oh yeh and i'll stain my handz with ur butt!!! TWA TWA TWA TWA TWA TWA reppuken! -
[Orochi Edit] Abandon Day Emperor
Neo_Fire_Sonic replied to ShiniGami NoMeresu's topic in [ EDITS ROOM ]
press ESC now nothing happens. also why so many orochi edits... just make a normal version...or a CvS2 version. -
"non-fighting-game in MUGEN" vs "fighting-game in MUGEN"
Neo_Fire_Sonic replied to Werewood's topic in [ MUGEN LOUNGE ]
now where do joke characters fit in all of this? -
this song makes me want to break everything in my house, beat up a random person i find on the street
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[Full Game] Sonic Speed Fighters 2
Neo_Fire_Sonic replied to Neo_Fire_Sonic's topic in [ FULL GAMES ]
want to try the demo version of Sonic Speed Fighters 2? head here http://sagexpo.org/games/sonic-speed-fighters-2/ sagexpo is no more... but I still exist.... heres what was at sagexpo for sonic speed fighters 2. - for this file, please put in the "stages" folder. http://www.mediafire.com/download/3s9724vq6o9dyak/Missing+stage+file.zip http://www.mediafire.com/download/sq15bg564vdv84z/Ssf2+Demo+Version2.zip http://www.mediafire.com/download/ol9zo2v8pding1i/ssf2demomovelists.zip -
i would suggest, opening the picture, then apply the correct palette your looking for to the image, then save that image as the 9000,0 one
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"but i dind finsh"
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man these memes are hilarious..
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Pre-1.0. compatible mode
Neo_Fire_Sonic replied to LightFlare_Da_Realest's question in [ MUGEN CODING HELP ]
shouldn't that mean its loading as if it were a winmugen stage? -
title says all. yeh mugen 1.2 sounds like a myth now don't open this
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you know i just hope we get another newcomer soon i want to see new smasherz
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the name of the music in this mugen video?
Neo_Fire_Sonic replied to Neo_Fire_Sonic's question in [ CONTENT REQUESTS ]
thaaaaaaannnnkkkkkkkkk youuuuuu soooo muuuuch -
any ideas.......?
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you need a special link to get there now, you can't go there directly from the image, and i don't know how the crappy site works that literally freezes my browser
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who the hell is this?
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well, heres what i want the characters to do, both players are on the opposite side, then they simply go through each other and end up on their correct sides and when i try this, i can't get the 2 to be on the opposite sides heres the special intro statedef for one of them, [statedef 199] type = S ctrl = 0 anim = 199 velset = 0,0,0 [state 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 1 movecamera = 0,0 ;ignorehitpause = ;persistent = [state 0, PosSet] type = PosSet trigger1 = time = 0 x = 70 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 =time = 60 x = -19.95 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 = time = 67 x = 0 y = 0 ;ignorehitpause = ;persistent = [state 1000] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 0 [state 183, 2] type = Assertspecial trigger1 = time = [0,300] Flag = intro and here's the other character's [statedef 194] type = S ctrl = 0 anim = 194 velset = 0,0,0 [state 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 1 movecamera = 0,0 ;ignorehitpause = ;persistent = [state 0, PosSet] type = PosSet trigger1 = time = 0 x = -70 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 =time = 60 x = 19.95 y = 0 ;ignorehitpause = ;persistent = [state 0, VelSet] type = VelSet trigger1 = time = 67 x = 0 y = 0 ;ignorehitpause = ;persistent = [state 1000] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 0 [state 183, 2] type = Assertspecial trigger1 = time = [0,300] Flag = intro
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change topic how about dat fried chicken yo man google is racist.
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what the hell is a moderator
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ass winter becuz winter sux