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Himeko_Tatsumi

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  1. Upvote
    Himeko_Tatsumi reacted to Seravy in Infinite Loli Factory - Seravy's WIP topic (newest:Nagato RC, Vanilla RC2)   
    http://seravy.x10.mx/Wordpress/
    http://seravy.x10.mx/Mugen/RC/
     
    Sailor Saturn was completely redone, because new sprites were available for her. It's pretty much a new character, although she kept a few abilities from the old one.
    Sailor Moon received a new super move, Moon Healing Escalation, and many new animations have been added.
    Vanilla H received a lot of updates, and there are more mode options for her : Solo, Normal, Boss and Final Boss, so everyone should be able to select whichever fits their expectations the best. I'm surprised how many problems had to be fixed, fortunately, most of these were not particularly significant. The improvements to the AI are considerable, too.
     
    As there are more significant changes than the usual startup time and frame advantage adjustments and bug fixes the other RCs had, I thought it might be a good idea to announce it and wait for more feedback. I'm planning to keep these characters in the RC status a bit longer than usual.
     
    There are two open polls on my site, one for Moon and one for Saturn.
     
    One more thing to mention, Aura received a new debug feature : She can display frame advantage and similar data like Stupa's Training, and in addition, she can also display the startup time of attacks, which Training didn't display! Combined with her already existing ability to force characters into specific states to execute attacks or display and alter their variables, she is a valuable tool for testing now. Additionally, debug mode is now enabled by default on her alternative .DEF file to further save time when debugging your characters.
  2. Upvote
    Himeko_Tatsumi reacted to The Unexpected Visitor in Another Art Topic :D (Sanae's Donation Box)   
    Faf #yagamiyuuislove

  3. Upvote
    Himeko_Tatsumi reacted to Magical Klara in Konata Izumi (Lucky Fighter II)   
    I'm sorry for the delay.  There were flaws in some of her palettes, and I had to fix them first.
     
    http://sdrv.ms/KGf6aw
     
    Anyway, Konata is a shotoclone, but I added some supers that were not from the game and changed some of her existing moves to make her gameplay more interesting.  Selecting palette 6 or 12 ('z' or 'start+z') will enable "dark mode" where her moveset will be similar to Evil Ryu's.  (No Shungokusatsu, though.)
     
     Here is a demo of Kona-chan in action.  I've made some minor changes to her visuals since I uploaded this, but it should give you a good idea of what her gameplay is like.
    http://www.dailymotion.com/video/x17re1b_mugen-konata-izumi-character-demonstration_videogames
     
    Anyway, I hope you enjoy.  Take care, everyone.

     







  4. Upvote
    Himeko_Tatsumi reacted to Xasor in Monkey D. Luffy non chibi one piece mugen   
    MONKEY D LUFFY 1.0 BY XASOR   VIDEO PREVIEW 2/16/14   http://www.youtube.com/watch?v=NIncWVvj7dw   http://www.youtube.com/watch?v=nOK5WCSguEQ   http://www.youtube.com/watch?v=q138axYKEXY   http://www.youtube.com/watch?v=HmJkBml3vNw   http://www.youtube.com/watch?v=ZZJaz4vPts8   NORMAL/HAKI MODE                       *EXTRA BUTTONS*   Z STAND OR FWD /BACK , Z - kENBOSHOUKO HAKI DASH HOLD-C       - MEAT RECOVERY FWD-Z        - THROW(HAMMER)                           *HYPER*   D,F,x+y = GRIZZLY MAGNUM - DMG 250,125 D,B,x+y = KINGS HAKI - DMG 0 DMG ENEMY LOSES 1500 PWR   D,F,a+b = ARMAMENT GATLING GUN - DMG 350,175 D,B,a+b = ELEPHANT GATLING GUN - DMG 450,100   NOTES   1. Doesn't need movecontact to make combos 2. Can cancel to hypers from crouch/stand attacks but it needs movecontact 3.I'm still planning out the combos cause I want him to be more free and agile than Akainu and Whitebeard 4. I'm sticking to the four button style,I'll post the full move list soon
  5. Upvote
    Himeko_Tatsumi reacted to Ryon in POKEMON MUGEN EDITION! Beta 2   
    [Preview]

     
    [Download]
    http://www.mediafire.com/download/1subgwn2ow2iqsr/Pokemon%20Mugen%20Edition%20Beta%202.zip
     
    [Comment]
    Legend - To fix / Error + Fixed / Adjusted Ryon's Characters   + Ethan Applied to all characters for player 2.   + Added Win quotes to all pokemon.   + Added affinity types and damage modifiers - Blastoise   + Decreased ATB on 3 attacks.   + Fixed Debug flood during Hydro Pump   - Needs some startup time on Hydro Pump. It's too immediate right now.   + I've given Bubblebeam and Hydropump logic that ensures it does accurate damage for each.   + Bubblebeam appears shorter, but don't change it. It's doing 65 damage now.   + 65 particles are now spawed, as opposed to the 13 that were before. Each does 1 damage, because 65*1=65. - Sandslash   + Fixed Infinite Priority on FurySwipes, And Increased ATB.   + Fixed "Getting Stuck" issue with Dig, when player is attacked during Dig (start).   + Adjusted ATB on Dig, and move activates at 50% guage ATB fill. - Electrode   + Adjusted ATB on Rollout and Charge Beam   + Rollout Squashes enemies now. - Beedrill   + Fixed Debug Flooding. - Rhyhorn   -  Megahorn needs a bit of tweaking. - Clefable   - Needs higher ATB on all moves. He can spam them right now. Alexei's Characters   + Added Win Quotes to all pokemon.   + Removed damage dampanening.   + Added affinity types and damage modifiers   + Added difficult scaling to the AI.   + AI has a threshold to wait through before being able to attack. - Quilava   + Made all of his blue CLSN larger   + Increased the ATB on all moves.   + Flamethrower has a 10% chance to cause "Burn."   + Gave Flame Wheel a 10% chance to cause "Burn."   + Flamethrower now does accurate damage of exactly 95 if all particles hit. 1 damage per particle. - Skarmory   + Air Cutter set ATB at 200 from 100.   + Fly dives when the ATB bar is 75% recovered. Skarmory then has to wait to recovery fully instead of being able to attack right away.   + No longer "rotated" when hit back after Fly has been used at least once before.   + Reset rotation when landing from Fly. Before, this would cause him to reuse his previous angle right after doing fly and then having AngleDraw on him without an value defined. - Scyther   + Agility can't dodge attacks anymore.   + Increased the ATB on all of his moves. - Mewtwo   + Made up 4 win quotes, sounding like Mewtwo from the movie.   + Changed Psychic's hitbox to be above the ground.   + Psychic can no longer hit enemies in the second state of Fly (while they're in the air.)   + Psystrike can no longer hit enemies in the air. The spheres cannot follow them to the air and also die out when Mewtwo returns to standing. - Pikachu   + Fixed random misalignment that happened on some stages with Thunder and Thunderbolt. - Venusaur   + Razor Leaf can be interrupted properly now. The leaves die if Venusaur is not in state 520. - Hitmontop   + Fixed a bug where Endeavor would push Mewtwo back during Psycho Cut.
  6. Upvote
    Himeko_Tatsumi reacted to Xasor in Fleet Admiral Akainu Sakazuki 1.0 non chibi one piece mugen   
    The Ai is still incomplete but I'm busy at my university so I should release this today tell me if there are bugs or anything just tell me   I'm also having trouble with mediafire it won't let me upload the file so for now I only uploaded it on my sendspace account   http://www.youtube.com/watch?v=I14RbFfmK9I   link   http://xasormugen.blogspot.com   AKAINU SAKAZUKI 1.0 BY XASOR                          *STAND*   X,Y - LIGHT PUNCH, STRONG PUNCH X,X - LIGHT PUNCH, GROUND SLAM Y,Y - STRONG PUNCH, DAI FUNKA X,X,Y - LIGHT PUNCH,GROUND SLAM, MEIGO X,Y,Y - LIGHT PUNCH, STRONG PUNCH, DAI FUNKA   HOLD-Y,RELEASE - DAI FUNKA (GUARD BREAKER)   A,B - LIGHT PUNCH, KNOCKDOWN PUNCH A,A - LIGHT PUNCH, SHOULDER BLOCK A,A,B - LIGHT PUNCH, SHOULDER BLOCK, KNOCKDOWN PUNCH                          *CROUCH*   X,Y - LIGHT PUNCH, UPPERCUT LAUNCHER A,B - LIGHT PUNCH, LAVA SWEEP X,Y,IF HIT Y - LIGHT PUNCH, UPPERCUT LAUNCHER,DAI FUNKA LAUNCHER                             *AIR*   X - LIGHT PUNCH Y - STRONG PUNCH X,X,Y - LIGHT PUNCH, MEDIUM PUNCH, STRONG PUNCH                       *EXTRA BUTTONS*   Z STAND/AIR  - MAGMA ROCKETS(PROJECTILE) D,F,Z        - LAVA FIST HOLD-C       - LOGIA RECOVER FWD-Z        - THROW(MEIGO)   FWD while guarding - PARRY                             *HYPER*   D,F,x+y = INUGAMI GUREN - DMG 250,125 D,B,x+y = DAI FUNKA COMBO - DMG 250,125   D,F,a+b = MAGMA ROCKET BARRAGE - DMG 350,175 D,B,a+b = RYUSEI KAZAN/METEOR VOLCANO - DMG 450,100   PALLETES   X - RED Y - BLUE Z - GOLD   A - GREEN B - VIOLET C - LIGHT BLUE   SUPER ARMOUR(BUSOSHAKOU NO HAKI)     NOTES   1.DOESN'T NEED MOVECONTACT TO MAKE COMBOS 2.CAN CANCEL TO HYPERS FROM CROUCH/STAND ATTACKS BUT IT NEEDS MOVECONTACT 3.ENJOY THE CHARACTER   PS.   This is the first version and I have been busy at my university thats why I didn't   release it at christmas or new years eve. I only checked the character a few times so   if there are things you don't like or there are bugs etc. just pm me and it will be fixed   on the 1.5 version
  7. Upvote
    Himeko_Tatsumi reacted to The Unexpected Visitor in Another Art Topic :D (Sanae's Donation Box)   
    Why Yagami Yuu more Yagami Yuu.
  8. Upvote
    Himeko_Tatsumi reacted to Kazagami in GFX For Share   
    Big version of Remzy's sig just to show off some details that reduced by the 200px height limitation :P
     

     
    And feel free to use the render.
     
     



  9. Upvote
    Himeko_Tatsumi reacted to Kazagami in Ryou's Random Drawing   
    I made another ero-drawing. If you against ero-drawing then don't open the spoiler.
     



     
    Sorry for the bluriness though, i hope Santa give me a scanner tomorrow.
  10. Upvote
    Himeko_Tatsumi reacted to Kazagami in Ryou's Random Drawing   
    Stealing Sword-chan's Spotlight
  11. Upvote
    Himeko_Tatsumi reacted to DuckAzz in Liu kang by chuchoryu,Edited by Duck@ss   
    what's done? -Improved blood effects -Fixed some bugs with moves -improved standard MK1 fighting system but without fatalities     Download: http://www.geocities.ws/duckss/
  12. Upvote
    Himeko_Tatsumi reacted to sтαя∂υsт cяυsα∂εя in Rikimaru released by Roks (02/01/2014)   
    http://mugenguild.com/forum/topics/rikimaru-tenchu-156297.0.html

    http://www.sendspace.com/file/0mq3oy
  13. Upvote
    Himeko_Tatsumi reacted to Kazagami in GFX For Share   
    For Daniel (Yagami Yuu)
     
    Big version
     

     
    For the forum

     
    Forum Version of Sword's

     
     
    Revision for Gopal's
     

  14. Upvote
    Himeko_Tatsumi reacted to Kazagami in Ootani Reimu [Beta] by Etoile released 1/1/2014   
    http://www.nicovideo.jp/watch/sm22581513
    https://skydrive.live.com/?cid=5582F9C0D65C6118&sc=documents
  15. Upvote
    Himeko_Tatsumi reacted to Kazagami in Aner Rolange (Alt) by A-KUE released (1/1/2014)   
    Her true outfit, now this is perfect.
     
    http://akue24.web.fc2.com/00/akue/00.html
  16. Upvote
    Himeko_Tatsumi reacted to Kazagami in [Shinryaku! Ika Musume] Mini Ika Musume   
    http://www.mediafire.com/?ugcnrd44urc1lrn
     

    Mini version of Ika Musume, thanks Phantom for fixing some problem with her .cmd file.
  17. Upvote
    Himeko_Tatsumi reacted to Kazagami in [Toaru Majutsu no Index/Kagaku no Railgun] Chibi Kuroko   
    http://www.mediafire.com/?qc5sgm4cnzv150g
     

    By Wolf. Toaster found this in some Japanese blogs. Another Toaru character. Maybe, you'd like this one more than Baggy's version?
  18. Upvote
    Himeko_Tatsumi reacted to Kazagami in [Bokusatsu Tenshi Dokuro-chan] Zakuro Mitsukai   
    Preview

     
    Download
    https://skydrive.live.com/?cid=AD11122B7CE8DD6E&id=AD11122B7CE8DD6E!104
     
    Comment
    She's killing you with a damn towel. Made by Ichijo.
  19. Upvote
    Himeko_Tatsumi reacted to Kazagami in [Haiyore! Nyaruko-san] Nyaruko-san   
    Preview

     
    Download
    http://www.mediafire.com/download/hwjhxgiib8d4crk/nrk.rar
     
     
    Comment
    - Made by Meijyoshigatai Seisakushamitainamono (wow that's a hell of author name)
    - Yogoroneko's Konata spriteswap
    - Nothing else
  20. Upvote
    Himeko_Tatsumi reacted to Kazagami in GFX For Share   
    Here's your waifu sig, Gopal.
     

  21. Upvote
    Himeko_Tatsumi reacted to The Unexpected Visitor in Another Art Topic :D (Sanae's Donation Box)   
    I certainly nailed the style. Expect portrait works soon.
  22. Upvote
    Himeko_Tatsumi reacted to The Unexpected Visitor in Another Art Topic :D (Sanae's Donation Box)   
    And promise is done!
  23. Upvote
    Himeko_Tatsumi reacted to Nny in Battle Royale Alpha | A Stick Figure Fighting Game   
    So, I'm trying to make a game. A stick figure game.
    I've been working on this game for a few months now, it is still in its alpha state.
    All characters (except Kung Fu Stick) were created by me so far. All stages were hand drawn by myself using Sai and Gimp.
    I'm not some sort of expert in coding AT ALL, and I don't really know much about making good chars. But I just work with what I know so far, I'll gradually get better over time and so will this game.
    BUT ANYWAY, ONTO INFORMATION AND STUFF BUT FIRST HERE'S THE LATEST TRAILER.
    (thank you <3)

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                 
    You can view all the stages in the game so far here! http://imgur.com/a/iusNd
    There's currently 5 characters in the game so far
    Psycho | Salem | Kung Fu Stick | Psycho XVI | Dark Bert
    The only finished character is literally Psycho, he was also the first character I've ever made for Mugen.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     
    http://www.mediafire.com/download/ljyx4i1dyiult5l/Battle%20Royale%20Alpha%202.0.zip
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    So uh, you can play what I've done so far, I need help with more characters and coding things and all that jazz. If you'd like to help you can message me on here or skype!
    Skype: hemodaprince
  24. Upvote
    Himeko_Tatsumi reacted to Werewood in Custom OMK Beatrice updated 2014-05-08   
    Custom OMK Beatrice
    Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home

    MUGEN Characters 2000 Series: Custom OMK Beatrice (edited from Boomer's Battler) by Borewood
    Custom OMK Beatrice is from Ougon Musou Kyoku (PC)
     

    The Blue Truth vs The Red Truth in MUGEN!
     
     
    update_notes_2014-05-08:
    - fixed the control issue after a downed getting-up (advised by Bjay)
    - added the "shattered glass" effect for Meta declaration and objection

    - added the compatibility with my Custom OMK Virgilia
    - fixed some minor things.........
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-05-08.zip
     
     
    update_notes_2014-02-06:
    - added a no-A.I. patch
      * please use Custom_OMK_Beatrice/Custom_OMK_Beatrice_no-AI.def in your mugen/data/select.def
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!524#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update Custom_OMK_Beatrice_2014-02-06.zip
    OR
    - you may download the update patch Custom_OMK_Beatrice_update_patch_2014-02-06.zip
     
    update_notes_2013-11-22:
    - fixed a stupid HUD bug
     
     
    update_notes_2013-11-17:
    - fixed the Twin Battle Towers' "bullets" Helper to try to avoid the MUGEN HitOverride bug (i.e. by SF3 Ryu parry by GM)
    - fixed the butterflies appearance for the Hit_liedown (5110): player changes to get-up state (5120) when ready
    - made the Attack Touch come in faster to ensure a hit
    - removed the shadow of the Red Truth red aura Helper
    - re-adjusted the distance between Beatrice and P2 during the "Beatrice's Definition of a Closed Room" super move, when Beatrice is in different positions
    - fixed the DivineKFM being thrown bug (advised by Bjay)
    - disabled fall recover when P2 is hit by Attack Touch
    - added Attack Touch to A.I under a certain condition
    - made the win pose "it's perfecto" appear more when Beatrice's life >= 200/1000
    - made the win pose "stomp on your head" appear less when Beatrice's life < 200/1000
    - changed the A.I. Twin Battle Towers summoning Triggers in hope of stopping her from keeping to summon....sometimes (advised by Bjay)
    - fixed the dizzy (self custom or P2's custom) state palette issue (advised by Bjay)
     
    * Please go to my SkyDrive for the update download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!105#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!406
    - you may download the whole new update
    OR
    - you may download the update patch
     
    Video Preview: 
    if you don't have nicovideo account:  http://en.niconico.sarashi.com/?sm21987299
    if you have nicovideo account: http://www.nicovideo.jp/watch/sm21987299
    or
    download Custom_OMK_Beatrice_2013-10-06.mp4 from my SkyDrive:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E%21110
     
     
    Download:  https://skydrive.live.com/?cid=7DB65F02B0BBD12E
    * Custom MUGEN Characters 2000 Series
     
    Beatoriche wants to thank you for your interest in her, by performing a Miku Miku Dance for your viewing pleasure:

    * MMD Beatoriche YT video credit:  MahosMMDaccount
     
    MUGEN log:
     
    I am trying to mugenize a custom OMK Beatrice recently.

    Plan A:  add Beatrice to Boomer's Lucifer and make them Touch-able like in the source game
    After working on Plan A for a while.............found it was just too hard to an un-skillful me!
    So.......then switch to Plan B.

    Plan B:  edit Boomer's Battler to make a stand-alone Beatrice.

    If you are not familiar with OMK Beatrice, then please read the enclosed Ougon Musou Kyoku-Beatrice - Mizuumi Wiki.mht

    Not using Boomer's default button layout any more.

    Now using this button layout:
    x: Weak attack
    y: Medium attack
    z: Strong attack
    a: Touch
    b: Appeal
    c: Meta shortcut

    throw:  close to P2, y+z
    SP supers:  special commands and x+y
    Meta:  x+y+z

    What I have edited (up to 2013-10-06):
    - fixed the corner close Strong attack air juggle infinite
    - made the Attack Touch partner (herself) come out faster
    - now it takes even more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed some more portion of "Boomer's OMK characters only" compatibility
    - made the Meta Super (Summon Twin Battle Towers) firing faster
    - tweaked the updated A.I.
    - fixed some minor things.........

    What I have edited (up to 2013-10-03):
    - Boomer uses the P1 SP bar for the original Touch bar, now I switched it back to match that of the source game
    - I have gotten YU-TOHARU's permission to use his OMK MUGEN Touch bar and partner SP bar, yet, fully making use of these only makes MUGEN1.0 slow down further, especially during the firing of the Meta Super (Summon Twin Battle Towers), so, I gave up about that and added a mini version of the Touch bar and partner SP bar
      * please see the included Custom_OMK_Beatrice_WIP_MUGEN_min_Touch_bar.png for a preview
    - added the "what-the-heck" Halloween mocking sound whenever P1 (except Beatrice) gets thrown by Beatrice
    - reduced the transparency of the Meta Super (Summon Twin Battle Towers)
    - reduced the volume of the firing of the Meta Super (Summon Twin Battle Towers)
    - fixed the PalFX that worked for all Beatrice's golden butterfly transformation before having used the FF3 MUGEN1.0 SFF palette group 1,2 for the alternative Touch partner color
    - fixed the Normal Touch display text
    - now it takes more hits to make Beatrice enter her dizzy state (advised by Bjay)
    - removed transparency for the Seven Sisters/Stakes of Purgatory (advised by SXVector)
    - added some more A.I. (now she is a bit more challenging than the previous update)
    - fixed some minor things.........

    What I have updated (up to 2013-09-28):
    - completed and cleaned the SND file
    - completed and cleaned the SFF file
    - opened a MFFA MUGEN WIP topic and posted WIP videos  (advised by Ryon)
    - fixed the forward running steps sound (advised by Staubhold)
    - removed the SP Supers shortcut button (advised by Bjay)
    - being confused by Boomer's Challenge MUGEN code, then knew it is safe to remove (advised by SXVector)
    - The Meta Super (Summon Twin Battle Towers) slow down by too many Helpers improved by cutting numbers of Helpers from 36 to 2 (advised by SXVector)
    - used Fighter Factory 3 MUGEN1.0 SFF with palette group 1 and index 2 for the alternate Touch player (same 2nd Beatrice player) (advised by SXVector)
    - used Toshio Tenma's beta OMK Beatrice for a reference (advised by Toshio Tenma)

    What I have edited (up to 2013-09-22):
    - added Beatrice sprites and her VFX (I think only a minor portion are missing..........)
    - added some of Beatrice sounds (still working on the Custom_OMK_Beatrice.snd at the moment...)
    - coded all Beatrice normals, specials, supers, metas, in my usual half-assing way :p
    - removed a small portion of "Boomer's OMK characters only" compatibility
    - tried to complete Boomer's OMK Touch system, by Touching Beatrice herself, in MUGEN (again in my usual half-assing way :p)
      1. Normal Touch: when idle, command = "c"
      2. Attack Touch: when hitting P2, command = "c"
      3. Guard Touch:   when guarding, command = "c"
      4. Damage Touch: when getting hit, command = "c"
      5. Assault Touch:  when rushing to P2 and hit P2, command = "c"
      **** these Touches are glitchy and wonky ****

    To-do list:
      1. bug fix/tweak when people report to me........
     
    Credit:

    Circuitous - OMK (Ougon Musou Kyoku) sprites and sounds
    Boomer - the awesome OMK (Ougon Musou Kyoku) system for MUGEN
    Ryon - MUGEN tester/advisor
    Staubhold - MUGEN tester/advisor
    Bjay - MUGEN tester/advisor
    SXVector - MUGEN tester/advisor
    Toshio Tenma - MUGEN tester/advisor
    YU-TOHARU - permission granted to use his OMK MUGEN Touch bar and partner SP bar

    Thank you very much for your interest and time and considerable help!  2013-10-06 Borewood
  25. Upvote
    Himeko_Tatsumi reacted to DuckAzz in you shouldn't miss this   
    good news guys,I updated my website with my new creations and so on...   fullgame: 1.Bootleg wars is updated to version 4.0!   pictures:   so I have edited my current AI on my characters. added 3 new characters: -morege -daphne -and terry and also I have fixed some moves on all characters!   Characters: I have updated Rjoe by b-kun,Oakfm,bootleg(koryu akuma),super error ken and ghost of dan,   stages: updated binear system stage added kof'97 bootleg stage and magic jevelry stage   picture:   Work in process stuff: updated: Hokuto,chun li and sakura.   GO FOR IT MAN! http://www.geocities.ws/duckss/   note: if you see mine old styled website,please refresh it to get a stuff...
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