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volzzilla

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Everything posted by volzzilla

  1. while dont have them both side by side, whatever looks pretty identical to me. anyway... how does this render in gimp work exactly? what i do currently is open whatever up in paint.net, use magic wand to remove the BG, then if need be remove individual pixels. then take it over to PS and index, where sometimes need to mess with pixels again.
  2. hope you just meant cancelling a release now and not overall as i liked your original hulk and i look forward to an update
  3. you seem pretty good regarding creating transparencies. wondering if how you do it is alot easier than how i do it? sometimes i literally have to go in on both the png and the pcx file (i like to also give people that version) pixel by pixel to remove the BG. can be time consuming and wondering if you figured an easier way? edit: i just noticed you had a couple i did i was saving for a portrait pack. your nick fury looks pretty much exactly like mine.
  4. do you know all what he did. i'm kind of holding out to where the missing get hit animations get addressed before DLing a new copy considering i edited the large port, small port, hyperport, a couple command strings, and win quotes on my personal version. btw, in my feedback above, i left out how seen some air walking and weird P2 get hit physics from the mighty swing. anyone know how to contact him?
  5. video i made to try and show off all the moves... while not perfect, i like him alot - gorgeous sprites - very cool how so much from mvc3 in him including the awesome sound - a few get hit animations missing - a number of alignment issues - not great clsn boxes - why does his taunt hurt you? - sound on jump needs timing adjustment - f,d,df+P special should animate quicker - so should the taunt - the hyper where you shoot all the arrows directly upward almost useless and would like its command layout swapped with the diagonally firing one (did that on my copy) - need to remove the enter win quotes lines from win quotes (or customize them like i did) - not a fan of some of the fx - would like the combination hitting hyper changed from a counter to straight up attack (personal preference) btw, for any of you unsure about the button layout due to you are used to 6 buttons, give it a shot. i'm usually the same way, but i really got used to playing that style. if this tells you anything, for the most part, i'm not a very good player except with a few characters. i'm pretty solid with him had 2 epic fights i won against deadpool by infinite and the thing by warner (his AI, not IMT AI. warner AI much stronger)
  6. lord m: thanx for the news :) are there any images/videos of those WIPs? what else he have in mind? the guys great with sprites so i'm an instant fan.
  7. wow. kudos to phantom blood. how the hell did you find that?
  8. the bg with the car all came in one big sprite provided by tank402. still hoping someone could tell me how to add coding for left/right adjusting perspective to the HUD i added in the middle of the stage.
  9. not that any of you had been missing me or whatever, but apologies for being missing around here. had alot going on in general to where kind of limited my mugen community presence to MMV only. anyway, here's my feedback (much already mentioned, but for sake of completism, will post it all) from MMV... -why does his tie appear and disappear at times? -different sprite style on his head from body or is something else causing the difference i see? -shading and detailing inconsistencies when doing any standing punch -no air or crouching attacks -well, 1 air attack, but that seems to be more suited to be an air special to stomp down on whoever -no hypers -both projectiles have different spriting style -add more cool down to both projectiles to where can't infinite them -why is a jump connected to MK? -standing HP, LK, and HK all seem better suited to be specials than basic attacks -standing HP has a weird bug where if repeatedly attack with it, you'll go into a state where no longer animates and P2 is put in a corresponding state where they'll continually take damage -can infinite all punches in a corner -whats that weird thing that appears when try to super jump? -the air recovery sprite looks too flat footed in the air giving him an awkward look -no forward dash -head in weird position in some gethits -goes into template stick figure sprites for get thrown animation -goes into template stick figure sprites for getting electrified animation -goes into template stick figure sprites for getting frozen animation -most sounds are more monkey based and dont seem to fit good luck to dj hannibalroyce on updating.
  10. we comic mugen focused people are a different breed. the bulk of our stages we prefer to be comic related (i do have a few others but by far its a smaller percentage). and most of them are low res. now if there were other pros to having 1.1 other than the changing stage thing, then maybe i'd think about it.
  11. i'm not feeding into any hate. i'm merely replying to a topic :) however, there won't be any forgiving, i can tell you that :P and i like what you did. maybe he never did whatever to you specifically, but you are vocalizing for a ton of people that wish they could have made a bash stage just like that due to his antagonizing, douche like behavior.
  12. then i'll stick with 1.0. heck, the bulk of my stages are lo res ones.
  13. so really the only reason to get this over 1.0 is if you want those zooming stages to work correctly?
  14. while i'm thankful jhonny decided to share this (with hopeful improvements) this shouldnt be classified as a 'mugenmultiverse' release (referring to post above) jhonny happened to make a release topic there. that the main connection to the website. cravd is a team member there (look for his red hulk later in the yr), the work here with jhonny was more on his own. i had no idea that much work even done. cravd just sprites what he wants, where he wants, with who he wants. i agree the sprites for grodd could use a little more detail, but in general, he a really good (and fast) sprite artist. though i'm pretty sure in the case of grodd, jhonny did much of the initial sprite work and cravd then joined him to help.
  15. it not about not knowing how to talk to people. its about the guy being a total dick. i dont give a shit if he can give feedback or not. it possible to give feedback without making an effort to antagonize and be a dick to people. he went out of his way to antagonize (on purpose) demonkai on imt. and that far from the first time (only the most recent) he acted like that. the guy is a total douche bag and deserves all this talk, the stage mocking him, and anything else bad about him due to the fact he literally treats people bad on purpose for one reason and one reason only. he thinks it gives himself credibility and he enjoys it. lots of people can give good feedback without acting like that. here some feedback for the stage. write in bold lettering in the background saying, "darkflare is a douche bag" or "fuck you darkflare" or something of that magnitude. rename it in the same degree too.
  16. updated again to not have random animation appear on the shrink hyper
  17. its because darkflare is the typical internet bully. he'd never go after anyone fairly established. he'll go after anyone else for the mere sake of that how he gets his jollies off.
  18. not yet, but he's working on it. the HD sprites were too good not to share immediately
  19. updated a couple days ago. includes: - fix of an ultron hyper bug - new walk back and forward - HD sprites for changing to giant man size
  20. i was wondering, "is that werewood" when saw the avatar and the term wood in the name. welcome back
  21. pretty sure me and you far from the only people that douche bag f'd with. to be honest, i might not have read whatever had he not tried some bullshit with me on youtube recently. i'm guessing you mean my avatar due to no image in the sig. calvin from 'calvin and hobbes.' only the greatest newspaper comic of all time. about a kid that had a vivid imagination and got in a ton of trouble. he imagined his stuffed tiger as real and had conversations with him. much of the comic related to societal issues as a 1st grader would see them. my brief summary probably didnt do justice. wiki or google calvin and hobbes and you'll find all the info and images you could ever need. here a hyperlink to a site that shows old strips (the creator quit long ago) in kind of a tv re-run sort of way but for comic strips. Calvin and Hobbes
  22. referred here after the link from the varnage topic. best topic i've read in awhile. plz sticky it ;) regarding the gill comment, gill's cool now. i've thought that way since sometime in 2011. dorkflare was probably jealous of all the attention gill got in his hating days and thought, "i want attention just like that" due to probably constantly ignored in every day life. i dont know why, but i recall he dont like being called flow chart. gill mentioned it one time and he went ballistic
  23. correct or not, if its ok for a guy to give feedback of, "this is shit", then it should be ok for someone to call him on saying that ain't helpful (which it isn't)
  24. did he get a warning for replying to, "this character is shit" (obvious paraphrase) when the truth is that the guy is being hateful. since when is, "this is shit" helpful to anyone?
  25. two adfly there by mistake. he did a copy link thing and didnt notice. and unfortunately the free forum software we use auto adds adfly to certain file sharing links
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