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WF4123 got a reaction from SpookyKujo in Mario Kart: Double Dash!! - Nintendo GameCube
Nintendo GameCube 3D Stage for I.K.E.M.E.N.
Game assets by Nintendo EAD, and Stage by WF4123
Nightly build of I.K.E.M.E.N. Go required
Screenshots
Changelog
12/10/2024:
-Initial Release
Download here.
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WF4123 got a reaction from LOL_CXP in Mario Kart: Double Dash!! - Nintendo GameCube
Nintendo GameCube 3D Stage for I.K.E.M.E.N.
Game assets by Nintendo EAD, and Stage by WF4123
Nightly build of I.K.E.M.E.N. Go required
Screenshots
Changelog
12/10/2024:
-Initial Release
Download here.
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WF4123 got a reaction from CoolAnimeHustler in Mario Kart: Double Dash!! - Nintendo GameCube
Nintendo GameCube 3D Stage for I.K.E.M.E.N.
Game assets by Nintendo EAD, and Stage by WF4123
Nightly build of I.K.E.M.E.N. Go required
Screenshots
Changelog
12/10/2024:
-Initial Release
Download here.
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WF4123 got a reaction from Gaulbetti in Mario Kart: Double Dash!! - Nintendo GameCube
Nintendo GameCube 3D Stage for I.K.E.M.E.N.
Game assets by Nintendo EAD, and Stage by WF4123
Nightly build of I.K.E.M.E.N. Go required
Screenshots
Changelog
12/10/2024:
-Initial Release
Download here.
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WF4123 got a reaction from CoolAnimeHustler in Def Jam: Fight for NY - Foundation (Nightly only)
Foundation 3D Stage for I.K.E.M.E.N.
Game assets by EA, and Stage by WF4123
Nightly build of I.K.E.M.E.N. Go required
Note
For better looking, I've added vertex colors from this stage, since importing the model on Blender
took it, and looks bad in general.
Screenshots
Changelog
08/18/2024:
-Initial Release
08/19/2024:
-Implemented Front object drawing (from Scene 1)
-Increased boundary limit 700 to 900
Download here.
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WF4123 got a reaction from YochiIsC00lest333 in Need for Speed Most Wanted - PlatformCrib (Menu Frontend) (Nightly only)
PlatformCrib (Menu Frontend) 3D Stage for I.K.E.M.E.N.
Game assets by EA, Stage by WF4123 and Extracted using AssetDumper by heyitsleo
3D FORK REQUIRED
If it's down, get the Nightly build of I.K.E.M.E.N. Go
Description
This is my first time making 3D stage for I.K.E.M.E.N. with a fork, I think I tried to figured it out how I did on Blender.
Due to lacking details, there is no post-processing effect and fog effect in this stage, because it's probably impossible to do, just like in actual game (NFSMW).
Screenshots
Changelog
01/26/2024:
-Initial Release
Download here.
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WF4123 reacted to Sergio P in 4Kids voice patch for Meta Knight
I'm back yet again just to release a thingy I made back in december
for the following character:
Meta Knight by OHMSBY
Imagine If Eric Stuart (English voice actor of Meta Knight for Kirby Right Back at Ya) voiced Meta Knight in the Smash Bros games, how would it feel like? Like this, close enough I guess.
You saw the title of this thread and you're probably noticed immediately, it's Meta Knight with his 4Kids voice.
Although some people hate 4Kids because of their idiotic censorships, dubbed animes (One Piece for example), and some other things like 4Kids going bankrupt and had to change their names...
...but who the hell hates the dubbed version of Hoshi no Kirby? I mean, Dedede & Escargoon, and Meta Knight (along with a few others, like Kawasaki, I guess) are the only ones that carried the entire show but I'd say it's really fun to watch it even in 2023.
Now, why did I made family friendly Meta Knight into reality in MUGEN?
Isn't it obvious? Nobody made this so I had to step in, and also because I love his spanish accent voice.
You may notice something in the above screenshot? Is it Kirby himself? Wrong!
I made an alternative palette that references his appearence from the anime and that's pretty much it!
Download him:
https://www.mediafire.com/file/jcasfq04m3rnp8d/4Kids_Meta_Knight_voice_patch.rar/file
I really hope you enjoy it!
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WF4123 reacted to Dissidia in Trasparency color showing in game
If you still have the sprites unindexed, index them as 255 colors. Open the color palette table and the first box should be blank. Add a 0 color on that (255,0,255) whichever preferred and you should be good to go.