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mulambo

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Posts posted by mulambo

  1. On 8/14/2018 at 7:57 PM, Demitri said:

    gotcha. you seem like you've done enough i guess self reflection/analysis to know what kind of person you are, thats cool.

     

    i think "art" can be anything you make creatively.  ?

     

    poor Elena

     Oh well, I have nothing against Elena, she's a good char, not a bad one. But there's actually no moral inquisition in my drawings, I just let the mind decide "on the spot" which char to draw, so inspiration just told me " hey draw elena! " and I delivered.

  2. 2 hours ago, Oliver As Latias said:

    I was about to say "is this going to be another shitty kfm edit" but when I watched the video, it was completely different.

    A really nice touch about getting stomped from a giant. (why do i have a sudden feeling it reminds me of the macro fetishes)

    macro fetishes? oh well, lol, probably it's because he's a giant and only the feet are visible, so it looks like foot fetish.. unvoluntarily, of course.

    anyway the char needs a big fix, I'd like to make it more like the giant from Soul Calibur 3 (the bonus game/missions one)

  3.  

    Kung Fu Man becomes a giant and he's ready to stomp on everyone!   ?
    Well, probably not an original concept (I guess somebody else has thought or done this before), but it was fun to make it in some hours.
    It's still a beta and it needs to be fixed (I'd like to make him not vulnerable to target state... )

    This character is an edit of the classic KFM: 5 times bigger, 5 times stronger, 5 times slower, 5 times ... dumber.

    DEMO VIDEO:https://youtu.be/HgXWSSLChvM

    Check it out (GAMES section) :  http://emanuelepepi.altervista.org

  4. thanks! :)

    well, yeah the blur is overdone somewhere I didn't want to go further with details, I just follow my inspiration, I'm not that kind of "artist" that works on the same artwork for weeks or months. I try to stay away from OCD, lol. But I do admire those who put their best in their details. It's just not my style, though, so I can't really envy them, we're just using a different approach (and I can't force myself to do the same thing they do).

    well, I can't count precisely the time spent on making "art". I'd say "since I was born", but I didn't even know what "art" was when I first used a colored pencil (and probably I still don't know what "art" means now, lol).

     

    anyway, new artwork....

     

    Mai VS Elena
    maielena_low.jpg
    AP: https://www.artpal.com/emanuelepepi?i=25149-57
    DA: https://www.deviantart.com/misterpain/art/Mai-VS-Elena-758935000
    BLOG: http://emanuelepepi.blogspot.com/2018/08/mai-vs-elena.html

  5. Gouki VS Ryo (SF/KOF Fan-art)
    goukiryo_low.jpg
    blogger (stages of development) http://emanuelepepi.blogspot.com/2018/08/gouki-vs-ryo.html
    artpal (print) https://www.artpal.com/emanuelepepi?i=25149-56
    on my site http://emanuelepepi.altervista.org


  6. Sagat VS Choi (KOF/SF Fanart)
    sagatchoi_low.jpg
    DA: https://www.deviantart.com/misterpain/art/Sagat-VS-Choi-756634305
    AP: https://www.artpal.com/emanuelepepi?i=25149-54
    BLOG(WIP): http://emanuelepepi.blogspot.com/2018/07/sagat-vs-choi.html
    SITE: http://emanuelepepi.altervista.org/

  7. new track : PURITANIA (Dimmu Borgir cover)
    https://www.youtube.com/watch?v=HdSFpl9Ey-8
    this track is on the MUSIC section of my website : http://emanuelepepi.altervista.org


    (sorry for not being able to make links in post, seems like there's a problem with the post/comment widget on my browser)

  8. new track released: JIN KAZAMA'S THEME
    PREVIEW: https://youtu.be/4DgGF5NoOQU
    DOWNLOAD: http://emanuelepepia.altervista.org/ >>>> MUSIC SECTION
    (sorry for not being able to make links in post, seems like there's a problem with the post/comment widget on my browser)

  9. I make music for fun, sometimes they're original productions, sometimes they're covers or re-intepretations. I host my tracks for free, until I find some company willing to hire me (but that's a bit of a dream because... I'm not still on the pro-level of some real pro's in the videogame music industry so... let's do it for free).

    I love metal, grungy, orchestra, electronic stuff. So my "style" is a sort of mix of it all, depending on the style of the song I want to make or coverize, I like to experiment so my tracks are kind of original.

    I use LMMS (Linux Multimedia Studio, sort of freeware Fruity Loops) to compose all my tracks and I record/edit them with Cool Edit Pro 2.

    All my music can be found at

    http://emanuelepepi.altervista.org >>> MUSIC SECTION



    Each track is free and it can be edited according to the use as intros/endings/bgm, but it can't be hosted or edited without permission. Please be respectful, k ? :P

    Some recent tracks:

    https://youtu.be/UP6GzbI5adA


    Less recent tracks:

    https://www.youtube.com/watch?v=qUlIBkmzhJQ

    https://www.youtube.com/watch?v=Ot1BIZ_aPwo

    https://www.youtube.com/watch?v=9f5MQZk2LWU

    https://www.youtube.com/watch?v=1B0SGF5F8RA

    Again, any track can be downloaded for free from:
    http://emanuelepepi.altervista.org >>> MUSIC SECTION

  10. TUTORIAL: How to turn your MUGEN into a total mess, lol

    Just put this controller under  [State -2] (or under Statedef 0 of your common1.cns, for the most brave), and see what happens (warning: check max number of helpers in mugen.cfg, this little code cause overflooding so I'm not responsible for anything, use at your own risk):

     

    [State 666, Helper]
    type = Helper
    trigger1 = time >= 0 ;modify this if your MUGEN lags
    trigger1 = statetype = S
    trigger1 = pos y = 0
    name ="lol" ;oh, well..
    ID =1 ;modify this if you already used this number
    stateno = 0 ;don't modify this
    pos = -50+random%50,0
    postype = p1    ;p2,front,back,left,right
    facing = 1 ;don't modify this
    keyctrl = 1 ;don't modify this
    ownpal = 0
    supermovetime = 0
    pausemovetime = 0

     

     

    This has been checked on 2 of my chars and it works just fine (but it can still be improved, especially with AI).

     

    try it yourself :  go to http://emanuelepepi.altervista.org, check "Street WTFighter" in "Games" section, download the game and the "CHAOS MODE", extract the main game, extract the CHAOS MODE... have fun! :V

     

  11. probably a dumb answer but... isn't the match "over" when the winner is officially declared?

    seems a bit useless too, I mean, isn't the winpose enough? probably it gets overridden right because it's matchover (so p2life = 0 is the only necessary trigger). but again, that would mean endless taunting so you need a variable that checks the player has already done the taunt and check that var as trigger. Also that random and AIlevel triggers may be blocking it too, try doing it without those triggers to see if it works.

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