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Everything posted by IkuTronHD
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Other update... Español English:
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Other update... Español English:
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Small update... Español English:
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Good here my new version of Tenshi, Iku will be improved later. Español: English: Link: https://sites.google.com/view/ikutronhds-site/home
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Here you will share your portrails in this Screen Pack. The only rule I'm going to put is that the image is indexed. Here is the template: Password: Portrails:
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Thank you
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New Stage: Night Whereabouts!!!!! Well here he launched the project Preview: Download link:
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Regeneration with life problem. Use this code:Regeneration of life that spends power. I have a problem with this code and it is that they do not go with some characters does not subtract power or life and I do not know why. And the other characters I have in Winmugen and in Mugen 1.0 some if they go but not all. At the moment this chars give me error.:
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Regeneration of life that spends power.
IkuTronHD replied to IkuTronHD's topic in [ TUTORIAL LIBRARY ]
I have a problem with this code and it is that they do not go with some characters does not subtract power or life and I do not know why. And the other characters I have in Winmugen and in Mugen 1.0 some if they go but not all. -
Regeneration of life that spends power. First we will create three animations the first one when starting to load that if it carries the boxes of collisions: The second must be a loop without using the Start loop in this frame: And the last animation is when the life load ends: You add this code in the cns of char: ;-------------------------------Life up (start) ;KOF Memorial Lifedd edit by IkuTronHD [Statedef 920] type = S movetype = I physics = S anim = 910 velset = 0 ctrl = 0 [State 301, snd] type = PlaySnd trigger1 = AnimElem = 1 value = f100,101 channel = 11 [State 730, 1] type = ChangeState trigger1 = AnimTime = 0 value = 921 ;-------------------------------Life up ; Life up [Statedef 921] type = S movetype = I physics = S anim = 911 [State 705, 2] type = Explod triggerall = numexplod(921)= 0 trigger1 = time = 0 anim = f130 ID = 921 sprpriority = 3 postype = p1 pos = 0,0 bindtime = -1 removetime = -1 removeongethit = 1 [State 1900,5] type = PalFX trigger1=!(GameTime % 3) time=1 time = 1 add = 0,100,0 [State 735, 1] type = ChangeState trigger1 = command != "holdc" ;<==You can change it for the command that you want trigger3 = command != "holdz" ;<==You can change it for the command that you want value = 922 [State 921, Recuperar] type = LifeAdd trigger1 = time >= 5 value = 1 [State 921, PowerDrain] type = Poweradd trigger1 = time >= 5 value = -15 [State 735, 2] type = ChangeState trigger1 = Life >= LifeMax trigger2 = Power = 0 value = 323 [State 735, 3] type = ChangeState trigger1 = AnimTime = 0 value = 921 ;-------------------------------Life up (end) [Statedef 922] type = S movetype = I physics = S anim = 912 [State 1100, 1] type = RemoveExplod trigger1 = AnimElem = 1 ID = 921 [State 740, 1] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;-------------------------------Life up (maxed out) [Statedef 323] type = S movetype = I physics = S anim = 912 [State 301, snd] type = PlaySnd trigger1 = AnimElem = 1 value = f101,0 [State 1100, 1] type = RemoveExplod trigger1 = AnimElem = 1 ID = 921 [State 313, Explod] type = Explod trigger1 = time = 0 anim = f140 pos = 0,0 postype = p1 facing = 1 vfacing = 1 bindtime = 1 removetime = -2 scale = 1,1 sprpriority = 7 [State 1000, EnvShake] type = EnvShake trigger1 = AnimElem = 1 time = 15 freq = 90 ampl = -5 phase = 90 [State 1100, 1] type = RemoveExplod trigger1 = AnimElem = 1 ID = 920 [State 741, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 And add the next code in state -2: [State -2, StopSnd] type = StopSnd trigger1 = stateno != 910 && stateno != 911 channel = 10 [State -2, StopSnd] type = StopSnd trigger1 = stateno != 920 && stateno != 921 channel = 11 And add the next code in state -1: ;Life charge [State -1] type = ChangeState value = 990 triggerall = statetype = S triggerall = Life < LifeMax triggerall = Power > 15 triggerall = ctrl = 1 trigger1 = command = "holdc" ;<==You can change it for the command that you want trigger1 = command = "holdz" ;<==You can change it for the command that you want PD:You notice that the load animations and sounds are inside these files: FightFX.sff, FightFX.air.Commond.snd. These files are in the data folder.
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Hata no Kokoro:
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Hata no Kokoro
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There is an error in the character you can not select Last Word in turn mode.
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In DisplayName changes the name of "Futo" by "Mononobe no Futo"
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Hyper Portrails in here: You could improve the second Last Word and add the Diag-up status as the original. Exemple: Last Word Futo:
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New Portrails by Me:
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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)
IkuTronHD replied to RicePigeon's topic in [ RELEASES ]
When are you going to lower the difficulty in Eirin? -
Change Big Portrails: When is the next update coming?