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ezequiel-TM

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  1. Upvote
    ezequiel-TM got a reaction from DRag_N_DRop in Is it possible to create an infinite stage?   
    As the title says, Is it possible to create an infinite stage? With infinite I mean that it does not have "walls" on the sides
  2. Upvote
    ezequiel-TM reacted to Xiristatos in Is it possible to create an infinite stage?   
    Good Question. Now that you mention it, I do sense a significant lack of infinite stages, and I don't think it's blatantly impossible since MUGEN creators always have this penchant for overdoing themselves... In any way I am confident to say that such a thing is likely possible, because one stage creator by the name of MabsKMK has one stage where I have the feeling that this thing may have been achieved.
     
    It's his Dark Forest stage, in the "2014" section of his stages in his website. Indeed it feels like the stage is never ending because no matter how long I walked to the side to try it out, it never stopped and never touched a wall... so I guess that does give me reason to say that yes, making an infinite stage might just be possible...
     
    But I'm still keeping an open eye because this is basically the ONLY stage that I was able to walk endlessly on... which is strangely suspicious. I mean like I said, there are a buttload of stages to download, and for there to be only ONE potentially infinite one I found is pretty strange...
  3. Upvote
    ezequiel-TM reacted to PlasmoidThunder in Sm4sh Lifebars   
    What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only?




    Yes. Sorry about that :P
    If it's any consolation, there's a 640x480 version too!

    ...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har).
     
    GET SMASHING!
     
    For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars:
    It's not a 1:1 conversion, but the overall design is still there.
  4. Upvote
    ezequiel-TM reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Touhou: Incident Zero - idea engineering thread
    So after working on THRP for a while, I decided now was a good opportunity to expand my horizons with gameplay and create a spinoff/reboot. Some mechanics are borrowed, but others are drastically different;
     
    Story
    Incidents are nothing new in Gensokyo; in fact, one might even say that the occurrence of incidents are Gensokyo's way of life. Incidents generally follow a simple formula: youkai cause an incident while humans attempt to resolve them. In this way, the conflict between humans and youkai, with the spellcard rules governing the ensuing battles, ensure the youkai's continued existence and the balance of Gensokyo. Although rare, it is possible for an incident to threaten the entire existence of Gensokyo; in these cases, it is not unheard of for even the most youkai-like youkai to become involved in resolving these situations.
     
    Lately, however, residents of Gensokyo have begun to act strangely; youkai who are normally docile suddenly becoming aggressive, and fairies exhibiting power beyond their natural limits. At first this seemed to be a repeat of the Miracle Mallet and Four Seasons incidents, but soon, new aggressive youkai never before seen in Gensokyo began to appear. After such youkai were exterminated, all that was left were mysterious black fragments; those who have found them describe experiencing certain changes to themselves, exhibiting powers that they normally wouldn't be capable of, with different fragments bestowing different abilities. To the humans whose jobs was to exterminate youkai, these newfound powers had their advantages. But these same fragments had the power to alter their surroundings, even bringing people and youkai claiming to be from Gensokyo who had never been seen before, telling stories of incidents that had never happened. If these fragments have the ability to change Gensokyo's history, and even its inhabitants, could these fragments be part of something even bigger, an incident to cause even an even bigger incident? For the shrine maiden, Reimu Hakurei, perhaps gathering these fragments together would provide an answer to this "Incident Zero".
     
    Controls
    X, Y, and Z for attacks.
     
    A is now used for player-specific actions, and will differ by player. For instance, Marisa will use this to execute her EX Specials, while Sanae will this to control her wind gusts.
     
    B is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details.
     
    Combos and Chaining
    All characters follow a simple cancelling method for attacks:
    Normals -> Command Normals -> Specials -> Spellcards/Last Words
     
    Damage Proration
    All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have a 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%.
     
    Spellcards and Last Words
    Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power).
     
    Last Words are higher level Spellcards; each character, with the exception of Marisa, has exactly one Last Word. The conditions for using a Last Word is directly tied to which alignment the player chooses. Type-C characters do not have access to Last Words. It should be noted that Shinki has an additional requirement of unlocking all six seals on her inscribed pentagram before her Last Word can be used.
     
    All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions.
     
    Spirit Meter & Bombs
    Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which alignment the player chooses at the beginning of the round.
     
    Alignment System
    Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to utilize different alignments: Type-A, Type-B, or Type-C. Similar to grooves in other fighting games, each alignment bestows upon the character certain perks and changes to their gameplay, with each alignment consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Type-A or Type-B.
     
    Type-A is a primarily offense-oriented alignment. Spirit meter will only increase as the player deals damage to an opponent. A bomb will cost 100% of the Spirit Meter and can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit, grants the user with startup invincibility, and gives the user 1000 Power and 25% Spirit Meter on hit. Bombs can only be used when the player is in a grounded idle state, and cannot be cancelled. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, the player's Power bar will begin to gradually decrease; during this time, all of the player's Spellcards will cost 250 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word A once they have reached 100% Spirit Meter, which ends Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per match.
     
    Type-B is a primarily defense-oriented alignment. Type-B characters fill their spirit meter as they take damage, and using a bomb costs 25% of the Spirit Meter. The player can execute a charged attack with , which has lengthy startup depending on how long is held for, and becomes unblockable at full charge; during this time, the player will have one hit of Armor. Bombs can be used during blockstun by inputting , which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defense, which will negate all damage and gain a small bit of Life back, as well as adding a greater amount of spirit than simply blocking. Type-B characters can activate their Last Word B once they have reached at least 50% Spirit Meter and 1000 Power, and will consume all available Spirit Meter on use, with the additional Spirit consumed either increasing the Last Word's damage or duration, depending on the Last Word. Shinki is the only except to this rule, as her Last Word requires 100% Spirit Meter when in Type-B.
     
    Type-C is a primarily speed-oriented alignment. Type-C characters gain Spirit Meter by performing offensive actions, such as hitting an opponent, and can use Bombs at the cost of 33% of the Spirit Meter. Bombs can be used during any action by pressing , which will cancel the character's current action, including Spellcards. Bombs can also be utilized to perform a Graze Dash with ; a Graze Dash differs from a regular dash in that it both causes the user to home in on the opponent, as well as granting them projectile invincibility. A Graze Dash can be cancelled into any attack just like a normal dash. Additionally, any action may be cancelled into a Graze Dash at the cost 66% Spirit Meter. Skillful use of Type-C bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Type-C characters do not gain access to any of their Last Words; instead, they have access to Speed Focus, activated at 2000 Power with , which will allow them to Jump Cancel some of their attacks, while ignoring juggle flag limitations.
     
    Roster
    Incident Zero's roster comes in at 21 characters, with 12 characters returning from Gensokyo Reloaded along with 9 new characters. The confirmed roster is as follows (names in italic denote new characters);
     
    Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid
    Shinki Mystic Square Hong Meiling
    Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku
    Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri
    Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero  
     
  5. Upvote
    ezequiel-TM reacted to The 14th Doctor in Sonic The fighters - Sonic W.I.P   
    A W.I.P for a version of Sonic that is meant to play just like he did in Sonic the fighters. Made by Me (The 14th Doctor) & Tiniest Turtles
     
    Of course It's just a Work In Progress and is in no means finished, it will get updated from time to time
     
    A huge playlist of the beginning to now for sonic on YouTube is Right Here
     
    If you want Sonic then go right here
     
    Here is an example on what he looks like:

     
     
  6. Upvote
    ezequiel-TM reacted to Darkflare in Worst Mugen Character(s)   
    My point is that you really shouldn't consider AI to determine whether a character is good or bad. I've seen characters with "Good AI" only have it because they're exploiting the character's broken traits. Their AI would be easy if the character were made properly. At the same time, I've had fun with characters that lack AI but were made properly.
  7. Upvote
    ezequiel-TM got a reaction from gui0007 in KOF'99 - Coliseum (Vega stage)   
    KOF'99 - Coliseum (Vega stage)
    I do not know why I did not publish this before I completely forgot!
     
    Where did you get this?
    This scenario comes from The King of Fighter 99, A pirate game for sega genesis, I was able to create this scenario thanks to the emulator Gens, Also the stage has the original music.
     
    Description
    Symmetrical and static, Background a blue stone structure, With great luck and imagination could be the Italian Coliseum. And a simple brown-colored floor
     
    Trivia
    The stage uses stolen graphics from Street Fighter alpha (Birdie Stage) The floor is recycled from Game King of fighter 98 (Sega Genesis) Some tiles look badly placed  
    screenshots



     
    Donwload
     

    http://gamebanana.com/maps/193445
     
    Next time I publish more of these stages. I might publish it all at once
  8. Upvote
    ezequiel-TM reacted to RicePigeon in Worst Mugen Character(s)   
    To avoid this turning into another bash thread, it would help if everyone listed reasons why they felt their choices are the "worst", even if the reasons seem obvious.
  9. Upvote
    ezequiel-TM reacted to PlasmoidThunder in 忍忍 (Renren) Touhou Portraits   
    Call it futureproofing :P
  10. Upvote
    ezequiel-TM got a reaction from SSBKing65✯ in KOF'99 - church (Treey Stage)   
    KOF'99 - church (Treey Stage)
    I originally intended to create a collection, but I do not have enough stages to do that (or so I think)
     
    Where did you get this?
    This scenario comes from The King of Fighter 99, A pirate game for sega genesis, I was able to create this scenario thanks to the emulator Gens,
     
    description
    A symmetric stage, Possibly a closed room, Full of gold details, Some windows on top, And a blue carpet with the phrase "KOF'99"
     
    Because a pirate game and not a famous one?
    Many people came before me, And they have a lot of talent, and already they created several times famous stages. I did not see anyone who posted a stage of a pirate game.
    I'm not very talented, and this stage seemed easy to recreate, In addition, to be the first (or so I think)
    I am quite happy with the results, Although it may be possible to improve.
    KOF 98 vs KOF 99 was one of the first games to play is a real sega genesis, And I have good memories of him, so I make it compact so people can enjoy it
     
    Trivia
    This scenario is recycled from the game King of Fighter 98 With minor changes (Created by the same company)
    In both cases this scenario was stolen, comes from Fatal Fury (stage from W.Krauser) 
    The song has a strange resemblance to terra theme - Final Fantasy.
     
    screenshot



     
    download
    http://gamebanana.com/maps/193224
     

  11. Upvote
    ezequiel-TM reacted to Kazagami in Touhou Project   
    Nah, its there
    ===DL:D4ゆっくり's=== ver.0.02β('13/12/19)
  12. Upvote
    ezequiel-TM got a reaction from gap in KOF'99 - church (Treey Stage)   
    KOF'99 - church (Treey Stage)
    I originally intended to create a collection, but I do not have enough stages to do that (or so I think)
     
    Where did you get this?
    This scenario comes from The King of Fighter 99, A pirate game for sega genesis, I was able to create this scenario thanks to the emulator Gens,
     
    description
    A symmetric stage, Possibly a closed room, Full of gold details, Some windows on top, And a blue carpet with the phrase "KOF'99"
     
    Because a pirate game and not a famous one?
    Many people came before me, And they have a lot of talent, and already they created several times famous stages. I did not see anyone who posted a stage of a pirate game.
    I'm not very talented, and this stage seemed easy to recreate, In addition, to be the first (or so I think)
    I am quite happy with the results, Although it may be possible to improve.
    KOF 98 vs KOF 99 was one of the first games to play is a real sega genesis, And I have good memories of him, so I make it compact so people can enjoy it
     
    Trivia
    This scenario is recycled from the game King of Fighter 98 With minor changes (Created by the same company)
    In both cases this scenario was stolen, comes from Fatal Fury (stage from W.Krauser) 
    The song has a strange resemblance to terra theme - Final Fantasy.
     
    screenshot



     
    download
    http://gamebanana.com/maps/193224
     

  13. Upvote
    ezequiel-TM reacted to gui0007 in Sagume Kishin by Minoo [1/9/2017]   
    Minoo did it again! :)
  14. Upvote
    ezequiel-TM reacted to RoySquadRocks in Sagume Kishin by Minoo [1/9/2017]   
    The first LoLK character has joined the battle! Nice!
  15. Upvote
    ezequiel-TM got a reaction from gui0007 in KOF'99 - church (Treey Stage)   
    KOF'99 - church (Treey Stage)
    I originally intended to create a collection, but I do not have enough stages to do that (or so I think)
     
    Where did you get this?
    This scenario comes from The King of Fighter 99, A pirate game for sega genesis, I was able to create this scenario thanks to the emulator Gens,
     
    description
    A symmetric stage, Possibly a closed room, Full of gold details, Some windows on top, And a blue carpet with the phrase "KOF'99"
     
    Because a pirate game and not a famous one?
    Many people came before me, And they have a lot of talent, and already they created several times famous stages. I did not see anyone who posted a stage of a pirate game.
    I'm not very talented, and this stage seemed easy to recreate, In addition, to be the first (or so I think)
    I am quite happy with the results, Although it may be possible to improve.
    KOF 98 vs KOF 99 was one of the first games to play is a real sega genesis, And I have good memories of him, so I make it compact so people can enjoy it
     
    Trivia
    This scenario is recycled from the game King of Fighter 98 With minor changes (Created by the same company)
    In both cases this scenario was stolen, comes from Fatal Fury (stage from W.Krauser) 
    The song has a strange resemblance to terra theme - Final Fantasy.
     
    screenshot



     
    download
    http://gamebanana.com/maps/193224
     

  16. Upvote
    ezequiel-TM reacted to SSBKing65✯ in Welcome to MFFA! Introduce yourself here!   
    Welcome to MFFA Ezequiel-TM.
  17. Upvote
    ezequiel-TM reacted to TopKirby8305 in Welcome to MFFA! Introduce yourself here!   
    Welcome to the MFFA Forums!  Enjoy your time here!  :)
  18. Upvote
    ezequiel-TM reacted to PlasmoidThunder in Welcome to MFFA! Introduce yourself here!   
    Linking to GameBanana for download purposes shouldn't be a problem as it doesn't put visitors at any kind of risk, nor does it impose any kind of download restrictions.
    As for where to post your stage releases, the [ CHARACTERS & STAGES ] board is what you're looking for.
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