-
Posts
3,397 -
Joined
-
Last visited
Reputation Activity
-
gui0007 reacted to Vorse_Raidier in Elemental Lopunny
https://streamable.com/445uw
https://www.dropbox.com/s/rktxfjry1vpswwe/PC Elemental Lopunny.zip?dl=0
I would like to thank Wicloud for fixing the palettes and Endercreeper for the base character.
This project took about 9 months to develop, adding in several new moves and mechanics while overhauling others.
Elemental Lopunny summons the elements of fire, frost or lighting to claim dominance on the battlefield. Use heavy punch and heavy kick to enter elemental shift then forward for fire, backward for ice and down for lightning. The current element is display in the upper corner of the screen as Mystic, Valor and Instinct respectively.
When in ice form, Lopunny will prefer to stay at range, relaying on summoning (up to three) snowflakes with quarter circle backward, medium punch to empower icy burst which summons an additional flake for every flake summoned by ice flake and air ice flake. These flakes gain farther utility via light kick or medium kick to send them hurling into her opponent. These moves require setup time and should her enemy be reluctant to wait, Lopunny has a number of deterrence measures from meeting them head with whirlpool to greeting them with a counter Icy hammer. You know, I’m NOT going to tell you how to play, have fun and enjoy.
Other Limits:
I try to keep this short, this character has been built for 1.1 although 1.0 can be used to a lesser A.I. (has something to do with ailevel not wanting to play nice with 1.0). There are plenty of combos that become harder to complete as the combo becomes longer, but be sure to save a hyper at the end for maximum damage output. There are a few things to keep in mind when comboing to avoid frustration.
You cannot use rest while in fire more
Fireball becomes combustion after setting your opponent on fire for instant damage at the removal of burn for that combo.
Snowflake summon is limited to 3 flakes not including the flakes from Icy wind or Ice pins.
Snowflakes summon can be launched using light or medium kick and will be lost if left idle or if Lopunny takes damage while in idle state
Thunder requires a set thunderune to use or a charge gain randomly while comboing your opponent.
Shockwave (lighting dash), ice flip kick, fire kick, and fire spin are limited to a combine total to 3 uses per combo.
Barriers such as Ice wall, reflect and the more offensive fire mine are all on the same cooldown and cannot be used while another is active.
Burning hi jump kick and anti-air punch are limited to 2 per combo.
Strong jumping hard punch has a bounce so long as the juggle combo is below 10 hits and not already used
launching kick loses effectiveness after a juggle combo above 5 hits
Heave Ho! Only works once per combo
Brutal swing losses combo bounce after a juggle combo of 10 hits or higher or already used
dynamic punch has hyper armor but the link into burning finger does not
submerge is hitable by any low attack
fire spin and whirlpool are immune to projectiles
burning targets (caused by fire special move the require charge or power) can be detonated via fireball key (conflagration)
;Elemental Mega punch can be used as a guard counter (requires 1000 power)
-
-
gui0007 got a reaction from Kazagami in Ertot(BBTAG) by ria-coarst updated 1/5/2020
Ertot has been updated today.
-
gui0007 reacted to DXfactory in [River City Girls in MvC2 Style] Kunio Released! (01/04/2020)
Ah, the lovely gui0007 graces us with another edit. ❤️
-
gui0007 got a reaction from CoolAnimeHustler in [River City Girls in MvC2 Style] Kunio Released! (01/04/2020)
Riki Released!
Also Kyoko and Misako are updated. Download + Info in the first post.
-
gui0007 reacted to O Ilusionista in Spec Ops Mexican Typhoon updated
Yeah, a blast from the past!
Due to time issues, we will not release the RMM update this year. So, so that the commemoration of my 20th anniversary of Mugen wasn't going blank, I decided to release update of some characters that were part of an old project: Street Fighter Spec Ops
=============[HISTORY]===============
The character this time is Mexican Typhoon.
He has some new special moves, new hyper moves and some other stuff.
=============[IMAGES]===============
=============[VIDEO]===============
=============[DOWNLOAD]===============
http://www.brazilmugenteam.com
-
gui0007 got a reaction from DXfactory in [River City Girls in MvC2 Style] Kunio Released! (01/04/2020)
Riki Released!
Also Kyoko and Misako are updated. Download + Info in the first post.
-
gui0007 got a reaction from Kazagami in [River City Girls in MvC2 Style] Kunio Released! (01/04/2020)
Riki Released!
Also Kyoko and Misako are updated. Download + Info in the first post.
-
gui0007 got a reaction from Riku Minato in [River City Girls in MvC2 Style] Kunio Released! (01/04/2020)
Thanks for the kind words bro. 🙂
I'm playing River City Girls so i why not make a proper MvC2 version of them.
-
gui0007 reacted to Nep Heart in Nep MUGEN Releases: Taiga Released
No problem, guys, glad that you're all having fun with this one.
Also, because it's only come to my attention that there is a minor flaw in the math of my cornerpush system, so, I need to make a quick update for everyone to address this even if it doesn't occur often in gamaeplay.
- Corrected minor flaw in cornerpush calculations that sometimes would cause it to not work properly on the left corner of the screen.
-
gui0007 reacted to Nep Heart in Nep MUGEN Releases: Taiga Released
The unexpected legend of Kyoto runs away from home and into MUGEN! It has been two long months since working on Akari, but exploring completely new territory in coding characters that I've never done before was actually a lot of fun. As the last character of the year and nearly a year since the release of my first SNK character, this is my Christmas present for fans and players of MUGEN. Happy holidays, everyone!
Get the little magical brat here: https://1drv.ms/u/s!AvDqTmHZ37DikjO3COn3A4hrSmRF?e=JX6NTy
As always, everyone else has been updated:
- All characters:
- Gethit voices are standardized to function in most custom gethit states now.
- Replaced the majority of velsets with posadds in normals for older characters in order to allow them to retain momentum from a dash like newer characters do.
- Revised hitdefattr detection system, allowing for increased consistency in detecting throws and hyper based attacks, helpers and sctrl-based projectiles.
- Tweak custom command buffer to reset when used to cancel into specials/hypers, reducing misinput.
- Tweak commands for universal guard cancel mechanics to be more simplified.
- Corrected Spell Bonus error when helpers collide with other helpers.
- Fixed bug that causes MUGEN to crash when forcing two targets into custom hitfall at once.
- Read Me files are updated to denote the generation style of each character at the top.
SNK characters:
- Implemented win screen.
Homura Akemi:
- Slightly increased delay between each use of Spatial Movement to reduce accidental inputs.
Hotaru Futaba:
- All versions of Hakki-Shou have their projectile limit removed.
- Reversed command for Shajou-Tai to reduce misinputs while attempting other specials and added new variations of the move.
- Increased damage for Yulhana-Tensho.
- Added Gold Mode.
Doppel Nanase:
- Maiden Capture version z has increased damage.
- Two new variations of Maiden Meteor added.
Nayuki Minase:
- Reduced frame advantage for many moves.
Reisen Udongein Inaba:
- Mind Explosion x and y versions have increased hit gravity, fall recovery occurs sooner and standing variants have increased recoil on hit.
Youmu Konpaku:
- Fixed wallbounce hit bug.
- Adjusted velocity of j.2Z
- Fixed bug in which Medium's Bind would sometimes fail to penetrate projectiles.
- Fixed bug in which Netherworld Reflection Slash's powergain and damage would stack onto itself rapidly.
-
gui0007 reacted to RoySquadRocks in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
LOVE IT!
-
gui0007 got a reaction from RoySquadRocks in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
Funny, great gameplay. As usual from your stuff bro.
-
gui0007 reacted to RoySquadRocks in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
Vectorman, PAC-MAN, and Shovel Knight have been re-updated for with a few fixes from recent feedback. Go ahead and re-download them.
[Readme: Combo Extenders] Fixed typo from c+z to b+c [Readme: Bomb] Updated readme where opponent's life must be 250 or lower [Missile] Fixed infinite [Readme: Super PAC-MAN] Fixed typo from D, DF, F, D, DF, F, x+y+z/c to D, DB, B, D, DB, B, x+y+z/c [Standing Light Normals] Fixed infinite from holding F and pressing x/a [All Normals] Increased recovery time by 8% to prevent infinite -
gui0007 reacted to Strong FS - MUGEN Studio in Gasai Yuno KOFM Released by Strong FS & BlackJudai - Merry Christmas 2019!
GASAI YUNO KOF MUGEN CHARACTER RELEASE BY STRONG FS & BLACKJUDAI
Hello to the entire MUGEN community!
Merry Christmas to all! Here I bring you a gift from me and Mr. BlackJudai.
Gasai Yuno is ready to kick butts in The King of Fighters Memorial ^^
Many have already asked me this character and here I bring them with much affection as a Christmas gift, I hope you like it a lot and have a nice holiday.
Well, now we are going to the interesting thing:
- MUGEN Version = 1.0+
- Not works only in KOFM, It also works in other games
- She only have one palette, To avoid some Index problems
- KOFM SparkFX System implemented
- She has EXs Attacks
- Rage System (Defense is increased when she takes damage)
- 2 Hypers Lvl 3
Download:
MEGA:
https://mega.nz/#!dR1GUSyD!kh3AwFP5bLwxWvGTnvSJYmprfYkxnpe4llM4i_uaP8U
Mediafire:
http://www.mediafire.com/file/dvabisqc29zpo27/Yuno-KOFM.rar/file
Please, we are about to reach 1,000 subscribers, I would like to receive a little support from you who is reading this :') Thanks you
-
gui0007 reacted to RoySquadRocks in Vectorman, PAC-MAN, and Shovel Knight re-updated (02/20/2020)
VECTORMAN CLEANS UP THE BATTLEFIELD!
Introducing...
Vectorman
From the Vectorman Series!
Vectorman is a green robot made out of spheres that were bound by some undetectable vitality field. He was left responsible for a sludge barge that conveys radioactive sludge to the sun, when humankind left Earth, wanting to return after robots (or in this case, Orbots) tidied up all the contamination they abandoned.
Being the main orbot in space when an atomic warhead was connected to the orbot leader, Vectorman, who was unaffected by WarHead's mind-control came back to locate a universe of orbots serving their new abhorrent ace, WarHead, who intended to fate humankind upon their arrival.
Vectorman didn't rest until he had crushed all the wickedness orbots delivered by WarHead, and at last, WarHead himself. Vectorman's subsequent extraordinary endeavor was liberating earth of an underhanded race of insectoid animals that had attacked during another canal boat conveyance trip.
PAC-MAN and Shovel Knight have been updated!
PAC-MAN:
Shovel Knight:
Download this special holiday gift now!
https://sites.google.com/site/roysquadrocks/
-
gui0007 got a reaction from CoolAnimeHustler in My Christmas Gift - MUGEN Match 2.1 (Version 7)
SECOND SHOWCASE
-
gui0007 got a reaction from Riku Minato in My Christmas Gift - MUGEN Match 2.1 (Version 7)
PREVIEW
DOWNLOAD
http://www.mediafire.com/folder/xwl9qmm9zpbuz/Mugen Match 2.1 (Version 7)
INFO
Here's my Xmas gift for you, the 7th update of my POTS Style edited game. New features, some bugs fixed (there are few more that i need to take a look) and now over 200 stages available. All the credits and thanks for the amazing creators and editors of the stuff, specially Shiyo Kakuge, creator of the screenpack and the add004 Tag System. I'll post more showcases presenting all the new stuff of the game today and tomorrow.
Enjoy and Merry Xmas!! 🙂
-
gui0007 reacted to Kazagami in MVC2 Riki (RCG) by Jamesx15 released 12/24/2019
https://mega.nz/#!10pnAIjT!CV74aUdqy4u_JY8rIT7KIqCFNINkEVIYiENQ0OXsqN0
-
gui0007 reacted to Kazagami in CVS2 Kaede released, CVS2 Demitri & CVS2 Robert updated by DGO 12/22/2019
http://mugenguild.com/forum/topics/cvs2-kaede-released-cvs2-demitri-and-cvs2-robert-updated--188449.0.html
-
gui0007 reacted to The Auditor in Blazblue Cross Tag Battle
Consider these Giang Download links added
-
gui0007 reacted to The Auditor in Blazblue Cross Tag Battle
Blazblue:
- Ragna the Bloodedge (by OHMSBY || by Mr. Giang) (AI Patch by Holn)
- Iron Tager (by OHMSBY)
- Azrael (by OHMSBY)
- Es (by OHMSBY)
- Mai Natsume (by OHMSBY)
- Susano'o (by OHMSBY)
- Jin Kisaragi (by OHMSBY)
- Hakumen (by Ichida)
- Hazama (by Ichida)
- Noel Vermillion (by ILoveMyself || by k6666orochi (Unfinished) || by TornilloOxidado )
- Naoto Kurogane (by Ichida)
- Makoto Nanaya (by TornilloOxidado)
Persona 4 Arena:
- Yu Narukami (by OHMSBY)
- Tohru Adachi (by OHMSBY)
- Yukiko Amagi (by OHMSBY)
- Mitsuru Kirijo (by OHMSBY)
- Chie Satonaka (by Ichida)
- Naoto Shirogane (by Ichida)
- Kanji Tatsumi (by Ichida)
- Yosuke Hanamura (by Ichida)
- Elizabeth (by Ichida)
Under Night In-Birth:
- Waldstein (by OHMSBY)
- Gordeau (by OHMSBY || by Mr. Giang)
- Mika Returna (by OHMSBY) (AI Patch by Holn)
- Hyde Kido (by OHMSBY)
- Seth (by Ichida)
- Orie Ballardiae (by Ichida)
- Carmine (by OHMSBY)
- Hilda (by OHMSBY)
- Linne (by Ichida)
- Merkava (by OHMSBY)
RWBY:
- Ruby Rose (by OHMSBY || by Mr. Giang) (AI Patch by Holn)
- Weiss Schnee (by k6666orochi || by Ichida || by Mr. Giang || by N.W)
- Blake Belladonna (by k6666orochi || by Mr. Giang || by Ichida)
- Yang Xiao Long (by OHMSBY || by Mr. Giang || by Wildshark (Mortal Kombat styled) ) (AI Patch by Holn)
- Neo Politan (by k6666orochi || by Ichida)
Arcana Heart:
- Heart Aino (by OHMSBY)
Senran Kagura:
- Yumi (by OHMSBY)
Akatsuki Blitzkampf/Akatsuki En-Eins:
- Akatsuki (by OHMSBY)
- Blitztank (by OHMSBY)
See Also:
Blazblue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Akatsuki Blitzkampf / En-Eins Perfektewelt
Note: My second collection, sorry about the sprites being big I don't think there's a way to make 'em smaller but ya know, and to make things clear this is for characters that appeared in BBTag (So no Erika Wagner or Kokonoe...maybe in the future I might make a collection of those who haven't appeared in BBTag yet...who knows?), criticism is welcomed as always.
-
gui0007 reacted to ebalaika228 in [MUGEN GAME] JoJo's Bizarre Adventure Beta 2.5
I made a new version of JoJo's Bizarre Adventure MUGEN with new manga portraits, bug fixes, own balance, some features (dio's regeneration, pucci now get energy when uses taunt). It's fighting with JoJo characters in HFTF style.
Special thanks to character and stages creators/editors, to Iver Stone and a lot of others.
Music from video:https://www.youtube.com/watch?v=hCJBXEu_95g
Link for download: ON YOUTUBE IN VIDEO DESCRIPTION
-
-
gui0007 got a reaction from Riku Minato in Lilith by Ohgaki released (05/28/2018)
PREVIEW
DOWNLOAD
https://onedrive.live.com/?id=6E75371007E5D7F9!517&cid=6E75371007E5D7F9
INFO
Kawaii-desu !
Ohgaki released the most cutest Lilith on MUGEN! :3
KOF+Darkstalkers-ish Style. Ohgaki surely nailed it!