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Posts
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Joined
Everything posted by Raiu
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Creeeeeeepy.
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Every time the AI uses him, he launches his opponent into the air, and they don't come down again. I tried it against several different opponents, and it was the same with each one. Or is this some weird bug just happening to me?
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Does she have a glowing "super mode" like many of Snowwolf's other characters? (Usually it's palette 5 or 6, depending on the character)
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Click on "MUGEN", click on "メタナイト" (or "ƒƒ^ƒiƒCƒg" if your SHIFT-JIS encoding doesn't work - either way, it's the first text link on the page) Downloading now. Again, you had me at "ahuron". I love this guy's characters.
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Hm. Another Rancid. This makes two for me (with the other one being ripped from the Genesis version - ). This one's definitely better than the other one. I don't know the original game well enough to know whether this is source accurate (especially since, the few times I did play Time Killers, I didn't play as Rancid) However, it looks like the instant-kill decapitation move is still there. (Against characters who don't have decapitation sprites, it's just a one-hit KO) I'm kinda looking forward to more TK characters, if only for the novelty, and I'm definitely hoping NGI follows them up with BloodStorm characters. (I liked BloodStorm. I don't think it was good, but it was so over-the-top that I enjoyed it anyway)
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If it helps, I always liked your Manticore/Queen/Dragon character (especially in that it's four characters in one) and Hell Chaos is one of my favorite "final boss" characters. I don't consider them boring at all. Now, if you were to start putting out nothing but Ryu/Ken/Akuma/K'/Ryo/Kyo/Iori, then I'd call THAT boring.
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I wish he had a winning pose (I might try to edit one in), the layering is a little weird (he's behind everything else, including characters that are meant to be in the background), I'd prefer it if the KO registers at the start of his death animation rather than afterwards, and - the main issue - he seems to glitch in sequential Team mode if he's not the first character on the team (he starts the round with no life and invulnerable). But he's a dragon, so into the collection he goes. I'll hope for updates.
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[Bible Fighter] Eve released by Animaraz (10/04/2013)
Raiu replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
This is not going to be useful feedback, I'm afraid. ... mainly because I can't download the character. Durned 4Shared. I hate that site. I don't want to sign up with them. Anyway, I'll just give my first (not exactly constructive) thought here: I'm surprised it's taken so long for someone to make Eve, considering she's possibly the most fanservice-y character I've ever seen from an actual (non-porn) game. I would have expected there to be a dozen Eves for Mugen five minutes after Bible Fighter came out. :D -
You had me at "by Ahuron"! Downloading....
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A lot of these characters were released for regular Mugen already, but these seem to be updated versions. (Thor has new voice clips, and I think Thing has a new auto-combo super compared to the one I already have) All the X-Men characters look like they're using X-Men: Second Coming designs and moves. The only characters that I haven't seen before are Red Hulk and Colosso-naut (and they're just sprite edits).
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No, definitely the final boss of Human Killing Machine. Not quite source-accurate, but in this case that's a good thing.
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I've been trying to dig through the code to make the fireball commands more logical, but he coded it so oddly that I had to change the commands in two separate places. (Weirder still, instead of using, for example, triggerall = (command = "a") || (command = "x") as part of one command, he had the entire codeblock copied for each individual button, even if they were for the same command) I admit, I really love his actual character choices. They're just usually not very well-coded.
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It's apparently from an anime: http://gintama.wikia.com/wiki/Neo_Armstrong_Cyclone_Jet_Armstrong_Cannon
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Psst. Link is malformed. Should be http://www.mediafire.com/?c2fd51iervcc72v
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Hovering at the very top of the screen. I think it's moving a little quickly compared to the source game, but it's definitely there.
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Bearing in mind that this is a very early WIP... yeah, it looks fairly accurate. Here's the original character from the arcade game for comparison: I can't wait for this one. I love dragons. (I even have a separate section in my Mugen character select with all the dragons I've ever downloaded clustered together)
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I love bosses like this, but this one is weirdly laggy on my computer. I'm going to have to give it a pass.
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Looks like the link is gone already, unfortunately. Just going by the screenshot, interesting design. That's one of Valdoll/Scion's dragons (from Red Earth/Warzard) she's riding.
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Hip Hop man alpha by danubissecreto released 11/9/12
Raiu replied to Phantom Blood's topic in [ 2012 ]
At first glance, this looks like an edit of Seth Zankuten/Titan Goku/Kal-Elvis' Superboy. The head is definitely a direct copy, with only the beard added: To be fair, I don't know whether Superboy is himself based on another character (though I wouldn't be surprised to learn he is), so they could both just be drawing from the same base. I'll have to give this a try later. Right now... shopping! WHEE! -
There's two versions of the character. On Moku's Skydrive, this one is Ryugen, and the other one (an older one, with low-res sprites) is RyugenD0. https://skydrive.live.com/?cid=c72e9f7073c84a19&id=C72E9F7073C84A19%21109