Okami Posted March 19, 2012 Share Posted March 19, 2012 Thanks to people for suggesting possible new WIPs for me to start, guess I couldn't choose between the two, I'll just make them both eh? I'll probably start with Ciel, then do Zero. Well here are the preview pics of them (sprites - not started yet but will do soon). Link to comment Share on other sites More sharing options...
Arias Posted March 19, 2012 Share Posted March 19, 2012 I'll be following Ciel Good luck :P Link to comment Share on other sites More sharing options...
Ultiɱℯciɑ Posted March 19, 2012 Share Posted March 19, 2012 I'll be following both Thank you Link to comment Share on other sites More sharing options...
ArtistofLegacy Posted March 19, 2012 Share Posted March 19, 2012 ...YES! Link to comment Share on other sites More sharing options...
Noctis Posted March 19, 2012 Share Posted March 19, 2012 I'm actually kind of interested in Ciel. Can't wait. Link to comment Share on other sites More sharing options...
Okami Posted March 20, 2012 Author Share Posted March 20, 2012 Ya btw, I'm going to implement the three gameplay styles for Ciel, though, I'm most comfortable with the full moon style, and a little bit comfortable with the crescent mode. So I'll have to do full moon style first for her, while Zero should be easy on source accuracy, and a little bit custom just incase if the actual game is really cheap. Link to comment Share on other sites More sharing options...
Okami Posted March 21, 2012 Author Share Posted March 21, 2012 Little Progress Vid on starting animations http://www.youtube.com/watch?v=RpLVNQtLowE&feature=g-upl&context=G2a22748AUAAAAAAAAAA Need to fix the jump values and the back dash values. I should finish the moving mechanics and the mode set before I code attacks and such. Link to comment Share on other sites More sharing options...
7th Posted March 21, 2012 Share Posted March 21, 2012 nice i love ciel, really u make the chars that i love hahaha i like ur style, 1 question ? why dont make hi res ? or melty blood doesnt have hi res sprites ? Link to comment Share on other sites More sharing options...
Laharl Posted March 21, 2012 Share Posted March 21, 2012 no they dont. have hires hes using the best there is lol. Link to comment Share on other sites More sharing options...
ArtistofLegacy Posted March 21, 2012 Share Posted March 21, 2012 Actually in Current Code, they have an option to add filters to the characters to make them look hi res. Link to comment Share on other sites More sharing options...
Okami Posted March 21, 2012 Author Share Posted March 21, 2012 Eh, but I dislike filters.. A LOT - and I'm kind of fixing the movement style to keep it MBAACC styled. The jumps are pretty annoying to do since there are different jump starts =P and I need to find the jumping landing sprites for each of the jumps o-o. Link to comment Share on other sites More sharing options...
7th Posted March 21, 2012 Share Posted March 21, 2012 Eh, but I dislike filters.. A LOT - and I'm kind of fixing the movement style to keep it MBAACC styled. The jumps are pretty annoying to do since there are different jump starts =P and I need to find the jumping landing sprites for each of the jumps o-o. lol i dont like filtres too and yessssssssss i see ull have alottttttttt work to do :P hehehe Link to comment Share on other sites More sharing options...
Okami Posted March 22, 2012 Author Share Posted March 22, 2012 Hmm, I finally got all the movement velocities in check. Finished states 0 - 195, prob going to do required sprites soon, and etc.. The only problem is getting the fricken sound rips, which I am looking for it.. Link to comment Share on other sites More sharing options...
Okami Posted March 22, 2012 Author Share Posted March 22, 2012 http://www.youtube.com/watch?v=dFXJZJOMz84&feature=g-upl&context=G2a22748AUAAAAAAAAAA WIP Part 2, *Update* - More moves done, fixed velocities, added appropriate effects to animations. Still need sound rips fuuu D= Link to comment Share on other sites More sharing options...
7th Posted March 22, 2012 Share Posted March 22, 2012 http-~~-//www.youtube.com/watch?v=dFXJZJOMz84&feature=g-upl&context=G2a22748AUAAAAAAAAAA WIP Part 2, *Update* - More moves done, fixed velocities, added appropriate effects to animations. Still need sound rips fuuu D= exelent really u are faster lol :) Link to comment Share on other sites More sharing options...
Phantom Blood Posted March 23, 2012 Share Posted March 23, 2012 Still need sound rips fuuu D My suggestion for this 1) Make a soundless music file in audacity 2) Use this tool made by legendary blue shirt > http://www.justnopoint.com/lbends/index.php?location=tools&page=&file=MBCustomMusicTool 3) Replace music track 4) Record her sounds with audacitys "what you hear mode" Link to comment Share on other sites More sharing options...
Okami Posted March 23, 2012 Author Share Posted March 23, 2012 Thanks Phantom, will use this properly =o=", busy using her normal ciel as a template atm, so this should be useful. Link to comment Share on other sites More sharing options...
Ryon Posted March 24, 2012 Share Posted March 24, 2012 i tested this character. and i like it. it lives up to the melty blood name... as least at the moment. Link to comment Share on other sites More sharing options...
Okami Posted March 24, 2012 Author Share Posted March 24, 2012 http://www.youtube.com/watch?v=rR2aSHATxzs&feature=g-upl&context=G2a22748AUAAAAAAAAAA Updated (15%), still debating if I should make the air moves more combo-able, after I finished doing most of her gameplay, I'll add in the mechanics (counters, max blood, etc). Link to comment Share on other sites More sharing options...
Dark Spirit Posted March 25, 2012 Share Posted March 25, 2012 Great!It is coming along fast.Can't wait for Ciel's release. Link to comment Share on other sites More sharing options...
tohnoshiki Posted March 25, 2012 Share Posted March 25, 2012 Don't give her air combo....i don't think she has em...are ya making her multi moon? Link to comment Share on other sites More sharing options...
Okami Posted March 25, 2012 Author Share Posted March 25, 2012 No, she can't air combo in game (which I still limit already), since it seems weird if she could. I'm doing Crescent Style atm and will implement other styles when I have the time. Link to comment Share on other sites More sharing options...
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