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SpaceMouse

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  1. Upvote
    SpaceMouse got a reaction from austinsanims in Nazrin Deluxe by SpaceMouse (2/1/2017)   
    Nazrin Deluxe by SpaceMouse (2/1/2017)

    After much delay I am finally releasing Nazrin Deluxe. She is an edit of .DAT's original version, with a whole lot of stuff added.
    Think Arrange/Crazy Mukuro. And you'll have a great idea of what I've done.
     
    You can download her from my MUGEN page: http://spacey.lv/mugen/
  2. Upvote
    SpaceMouse got a reaction from HelloMyNameIsAAA in Character Release: POKEY THE PENGUIN   
    From the world-famous POKEY THE PENGUIN WEBCOMIC it's POKEY THE PENGUIN
     

     
    POKEY comes with FOUR SUPERS and HIGH QUALITY CONTENT that will leave you ACHING FOR MORE
    He probably has numerous bugs but honestly it probably improves the quality
    I hope you enjoy my first release in like, two years
     
    Download: http://spacey.lv/mugen/
     
    Youtube: 
     
  3. Upvote
    SpaceMouse got a reaction from CoolAnimeHustler in Character Release: POKEY THE PENGUIN   
    From the world-famous POKEY THE PENGUIN WEBCOMIC it's POKEY THE PENGUIN
     

     
    POKEY comes with FOUR SUPERS and HIGH QUALITY CONTENT that will leave you ACHING FOR MORE
    He probably has numerous bugs but honestly it probably improves the quality
    I hope you enjoy my first release in like, two years
     
    Download: http://spacey.lv/mugen/
     
    Youtube: 
     
  4. Like
    SpaceMouse got a reaction from HelloMyNameIsAAA in Nazrin Deluxe by SpaceMouse (2/1/2017)   
    Nazrin Deluxe by SpaceMouse (2/1/2017)

    After much delay I am finally releasing Nazrin Deluxe. She is an edit of .DAT's original version, with a whole lot of stuff added.
    Think Arrange/Crazy Mukuro. And you'll have a great idea of what I've done.
     
    You can download her from my MUGEN page: http://spacey.lv/mugen/
  5. Upvote
    SpaceMouse got a reaction from Paul999 in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  6. Upvote
    SpaceMouse got a reaction from gui0007 in Nazrin Deluxe by SpaceMouse (2/1/2017)   
    Nazrin Deluxe by SpaceMouse (2/1/2017)

    After much delay I am finally releasing Nazrin Deluxe. She is an edit of .DAT's original version, with a whole lot of stuff added.
    Think Arrange/Crazy Mukuro. And you'll have a great idea of what I've done.
     
    You can download her from my MUGEN page: http://spacey.lv/mugen/
  7. Upvote
    SpaceMouse got a reaction from guykazama in Nazrin Deluxe by SpaceMouse (2/1/2017)   
    Nazrin Deluxe by SpaceMouse (2/1/2017)

    After much delay I am finally releasing Nazrin Deluxe. She is an edit of .DAT's original version, with a whole lot of stuff added.
    Think Arrange/Crazy Mukuro. And you'll have a great idea of what I've done.
     
    You can download her from my MUGEN page: http://spacey.lv/mugen/
  8. Upvote
    SpaceMouse got a reaction from RoySquadRocks in Nazrin Deluxe by SpaceMouse (2/1/2017)   
    Woah hey! Love your stuff, RSR
  9. Upvote
    SpaceMouse got a reaction from Galvatron in Nazrin Deluxe by SpaceMouse (2/1/2017)   
    Nazrin Deluxe by SpaceMouse (2/1/2017)

    After much delay I am finally releasing Nazrin Deluxe. She is an edit of .DAT's original version, with a whole lot of stuff added.
    Think Arrange/Crazy Mukuro. And you'll have a great idea of what I've done.
     
    You can download her from my MUGEN page: http://spacey.lv/mugen/
  10. Upvote
    SpaceMouse got a reaction from Ori-Ori in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  11. Upvote
    SpaceMouse got a reaction from SSBKing65✯ in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  12. Upvote
    SpaceMouse got a reaction from 00EccoTenshi in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  13. Upvote
    SpaceMouse got a reaction from Big Green in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  14. Upvote
    SpaceMouse got a reaction from Laharl in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
  15. Upvote
    SpaceMouse got a reaction from thekillnator in SpaceMouse's creations   
    Hello, I am SpaceMouse. Some of you may know me from my creations being on SaltyBet. Laharl had been suggesting for me to create a topic for a bit, and given my characters are starting to gain some notice, I felt I probably should.
     
    I have a number of original/sprited creations, and some character edits. All of my creations can be found on my website, SpaceMouse's Mugen. I tend to like to take older, kind-of-obscure platformer characters and make fighters out of them.
     
    I'm currently looking into making a few stages.
     
    Comments are welcome.
     
    Original Creations

    SpaceMouse
    Originally a joke character that eventually got remade into something more, SpaceMouse is a zoner. A character for anyone who likes mashing random buttons, the AI keeps a very regulated pace of damage. Has a bunch of hidden character interactions.
     
    Sprited Creations
     

    Chip's Challenge
    Chip was originally a suggestion by a friend of mine, after his complete failure to actually beat the game Chip's Challenge. I tried to make Chip more reasonable than my previous creations, but still keep the unique 'style' I have of weird moves. He can (surprise) play as a zoner, but it's much more fun to be using the boost button to fling yourself around the stage as much as you can.
    You can see a video of him in action here.
     

    Billy 'Big Bang' Blitz
    Billy is probably the closest I have to a 'traditonal' fighter, although I tried to keep his abilities faithful to the original. He uses ammo for his special weapons, which recharge over time, and only has one super, although it has multiple possible results. There's even a 2% chance of getting an OHKO! Billy's pretty notable for the sheer number of custom intros he has, which at the time of this editing, numbers over 125, although many remain untested.
    You can see a video of him in action here.
     

    Lemeza
    Lemeza is a concept character, as an experiment to have a completely non-traditional way of fighting. By himself does barely any damage. His damage is faithful to his source game, with no attack dealing more than 10 damage. The key thing for Lemeza is using the Ankh Jewel summons one of the eight bosses from his game. The bosses can damage both players, and are as faithful as I could make them. You can only imagine the sheer undertaking this was.
    That being said, he's one of the coolest characters I've made, because of how completely different he is as a fighter. He can't control the bosses, and they fight him too. But he's much smaller than his opponent, probably, and that can give him an edge, given how large the bosses are.
    Videos of all eight bosses are here. Video probably explains this better than I can.
     

    Sparkster
    Sparkster is now much cooler than he was when I made him, and actually does some neat AI things like calculating the vector to his opponent to figure out the correct move to use. His supers are based off of gems he collects, instead of his super bar - his super bar is now his ability to rocket, so he can't infinitely juggle. He has some assists, he has an air throw, a stun that does no damage... he's really, really cool now.
     

    Pulseman
    Pulseman was an effort to make a rushdown character that enjoyed long combos. Although nowhere near as flashy as Ronald, or the like, he still usually likes rushing people down. Has some ranged moves, so can zone effectively. His Volteccer ability lets him break out of combos or use it instead for a close-range high damage super. I have recently updated him to tone down his power level.
     

    Wonder Boy Shion
    Shion was my first real big undertaking as a character. He doesn't do much damage, but his AI is very aggressive, and he has lots of assists. I just fixed the previously mentioned cosmetic bugs, and updated with ZombieBrock Shogun's palettes he created! Thanks, ZombieBrock Shogun!
     

    Mawile
    Mawile is an extremely simple character with only 9 attacks. It was an experiment I did to see how well a character can do without any real AI - It's kind of meant to be a cheap character, when actually controlled. AI-less it's notoriously unreliable. I kind of made it to be like an old character you'd find on a MUGEN site circa the early 2000s, like "SSJ8 Vegito" or something.
     
     
    Edits
    I have a number of edits, but there's only one I'd really want to mention, because of how large the overhaul was. Technically an edit, but I figured I'd mention it here:

    Tora Shou
    Minoo never really made AI for characters, and Shou was one of them I found that was AI-less - the character also had a move cancel button, which the basic MUGEN AI had no idea how to take real advantage of. So I made her into an aggressive rushdown/zoning character that takes advantage of the move cancel button. Minoo also had a habit of using the super bar as the Touhou 'shot' bar, which made the characters good for about 20 seconds of a fight, then almost completely stop fighting. I made the super bar only for supers, as is pretty equivalent for many higher-level Touhou characters. There was some real magic here that I just brought out. I love Minoo's work, and it's a shame to not see their characters shine like they should.
     
    A number of other edits are available on my site, but I don't feel there's much to them worth talking about, but if anyone wants to ask about them, I'll weigh in.
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