BBHood217

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About BBHood217

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  1. It might have something to do with how most AI guarding codes just repeatedly go to the guarding states for every single tick. If done improperly, you get things like characters seemingly stuck in their "about to guard" anim instead of their actual guarding anim, characters not getting pushed back after blocking and sometimes even recovering from it faster than usual, and of course double gravity in the air. The latter is prevalent because it's admittedly not an easy thing to fix as it requires overwriting the common guard states, which might lead to even more problems if not done correctly.
  2. I don't think it's done on purpose, given the fact that it happens even to characters made by veterans like XCB and warusaki. It's just a strange side effect of coding the AI to block in the air, something about it somehow makes the y velocity trigger twice. I did code Yoma in such a way that she doesn't have double gravity when her AI air blocks, but I don't feel like implementing that in my current stuff so their customs AIs won't have anything for blocking and I'll just leave it to the default MUGEN AI to block for them.
  3. While we're talking AI, I have to bring this up. Most of the time when a custom AI air blocks, the character gains double gravity and drops down twice as fast; I file that under cheating because obviously no human player can do that. Now, it's not that AI quirk itself that I don't like; what I actually don't like is how nobody else ever seems to notice this AI quirk. Admittedly, it's a bit hard to notice and most of the time it's inconsequential; but it still happens, and I seem to be the only one who ever sees it.
  4. Wow, an MvC Yoma. I've long since stopped caring about her since her time was done years ago both figuratively and literally, but it's nice to know that a couple of people still liked her enough to edit her. But enough of my past works, I'm here to promote my current works. I made an MvC edit of my own, been around since April in fact; but it seems that no one here noticed, so here I am letting you all know of her existence and wondering if she can be included in this little collection you got going here.
  5. I honestly don't know why that happened, I'm still new to how this particular forum works. For now, you can just copy and paste the text of the links themselves into your URL bar and they'll work. Edit: I figured it out, and the links should be working now. Sorry about that.
  6. Like the title says, it's Alice from Asura Buster but with MvC3 gameplay. I was inspired by Brergrsart and his creations (and especially his Vargskelethor MUGEN game) and a bit of The_None as well to get back to MUGEN and make this silly little thing and possibly other silly little things in the future. This particular thing I guess is like Ridiculous Necromancer Girl only not as overpowered and actually sticks more to necromancy as she mainly summons only skeletons and skeleton-related things instead of whatever. And boy howdy, there's a skele-ton of variety of spoops she can summon. Mediafire: http://www.mediafire.com/file/rphav1h2tftyd22/mvc3_alice_buster.zip Dropbox: https://www.dropbox.com/s/fo7dt6y2yf8r6pb/mvc3_alice_buster.zip AI patch by holn (look for "mvc3_Alice_AI(mugen1.0).zip"): https://onedrive.live.com/?id=7BB50F9EA9D9BECD!105&cid=7BB50F9EA9D9BECD Note about the AI patch: I've included and updated it for this version (07/28/2018), so there's no current need to download it separately. The AI patch may get updated in the future after the mentioned date, in which case feel free to download that. And with that, I hope you enjoy my work and I also hope that Joel plays Asura Buster one day.