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BBHood217

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Everything posted by BBHood217

  1. If it hits full screen, in my opinion it should have significant startup time before the attack hits. Not so short that you can combo into it from a jab, but at least long enough that you can combo into it after a knockdown. Magneto's level 3 is probably a good benchmark for how long the startup should be; I remember Phoenix Wright's level 3 having a shorter startup, but he has to be in a special mode first to do his level 3 unlike Mags.
  2. I made these three last year, the first two I actually posted about here. The third one wasn't posted because I thought I was wiped from this site's existence when the data was rolled back after a major downtime, but apparently I've been here this whole time so yay and stuff. Anyway, here are a bunch of MvC3 edits I've done. All for MUGEN 1.0, and all posted in this one thread for convenience. If I make more, they'll probably end up here too. Alice (the one from Asura Buster, last name unknown if she even has one) Mediafire: http://www.mediafire.com/file/rphav1h2tftyd22/mvc3_alice_buster.zip Dropbox: https://www.dropbox.com/s/fo7dt6y2yf8r6pb/mvc3_alice_buster.zip Reika Murasame Mediafire: http://www.mediafire.com/file/8b94qj7a3gan7rv/mvc3_reika.zip Dropbox: https://www.dropbox.com/s/xsgrogf933rw3u9/mvc3_reika.zip Lilith (the Vanguard Princess, not the Darkstalker) Mediafire: https://www.mediafire.com/file/uv8g4ez2wuuzlj0/mvc3_lilith_vp.zip Dropbox: https://www.dropbox.com/s/mzwiqh101surob8/mvc3_lilith_vp.zip
  3. From the very old days of DosMUGEN, I bring you taruse's original character. This is one of my most favorite MUGEN characters, so much that I edited her years ago to bring her up to WinMUGEN standards. And now I've edited her once again by implementing into her one of my favorite fighting game styles, admittedly a big deviation from her original fighting style. Still, I hope you find the end result a lot of fun. Mediafire: http://www.mediafire.com/file/8b94qj7a3gan7rv/mvc3_reika.zip Dropbox: https://www.dropbox.com/s/xsgrogf933rw3u9/mvc3_reika.zip Enjoy ?
  4. It might have something to do with how most AI guarding codes just repeatedly go to the guarding states for every single tick. If done improperly, you get things like characters seemingly stuck in their "about to guard" anim instead of their actual guarding anim, characters not getting pushed back after blocking and sometimes even recovering from it faster than usual, and of course double gravity in the air. The latter is prevalent because it's admittedly not an easy thing to fix as it requires overwriting the common guard states, which might lead to even more problems if not done correctly.
  5. I don't think it's done on purpose, given the fact that it happens even to characters made by veterans like XCB and warusaki. It's just a strange side effect of coding the AI to block in the air, something about it somehow makes the y velocity trigger twice. I did code Yoma in such a way that she doesn't have double gravity when her AI air blocks, but I don't feel like implementing that in my current stuff so their customs AIs won't have anything for blocking and I'll just leave it to the default MUGEN AI to block for them.
  6. While we're talking AI, I have to bring this up. Most of the time when a custom AI air blocks, the character gains double gravity and drops down twice as fast; I file that under cheating because obviously no human player can do that. Now, it's not that AI quirk itself that I don't like; what I actually don't like is how nobody else ever seems to notice this AI quirk. Admittedly, it's a bit hard to notice and most of the time it's inconsequential; but it still happens, and I seem to be the only one who ever sees it.
  7. I honestly don't know why that happened, I'm still new to how this particular forum works. For now, you can just copy and paste the text of the links themselves into your URL bar and they'll work. Edit: I figured it out, and the links should be working now. Sorry about that.
  8. Like the title says, it's Alice from Asura Buster but with MvC3 gameplay. I was inspired by Brergrsart and his creations (and especially his Vargskelethor MUGEN game) and a bit of The_None as well to get back to MUGEN and make this silly little thing and possibly other silly little things in the future. This particular thing I guess is like Ridiculous Necromancer Girl only not as overpowered and actually sticks more to necromancy as she mainly summons only skeletons and skeleton-related things instead of whatever. And boy howdy, there's a skele-ton of variety of spoops she can summon. Mediafire: http://www.mediafire.com/file/rphav1h2tftyd22/mvc3_alice_buster.zip Dropbox: https://www.dropbox.com/s/fo7dt6y2yf8r6pb/mvc3_alice_buster.zip AI patch by holn (look for "mvc3_Alice_AI(mugen1.0).zip"): https://onedrive.live.com/?id=7BB50F9EA9D9BECD!105&cid=7BB50F9EA9D9BECD Note about the AI patch: I've included and updated it for this version (07/28/2018), so there's no current need to download it separately. The AI patch may get updated in the future after the mentioned date, in which case feel free to download that. And with that, I hope you enjoy my work and I also hope that Joel plays Asura Buster one day.
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