Luis

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Everything posted by Luis

  1. Oh now that I think about it. Aquapazza has that too. Forget what I said then.
  2. When a character gains more defense when they have low health. I wish that wasn't a thing in mugen. It looks like you're winning but they have more health then you think.
  3. Hakuoro from utawarerumono by CSX. https://pan.baidu.com/s/1zDDhs7xnp7BsmcIcV-oFRg#list/path=%2Fmugen%2FMugenChars&parentPath=%2Fmugen
  4. I heard the reason why they do the community weekends thing is to get people to be more active in the forum instead of just downloading everything.
  5. I fight my brutal AI roster with these. Yuki Morikawa (SOS) This character was the reason why I came back to mugen in 2015. After playing The Queen of Heart 99 I thought I use her in mugen. To my surprise she doesn't play exactly the same as she does in the source game. You can beat many characters after you mastered her. She has an infinite but it's really hard to pull off and not worth going for in a match. Rina Ogata (Maruta) She's from the same game as Yuki Morikawa and also plays differently from the source game. She is stronger than Yuki because she has beaten characters that were impossible for Yuki to beat. Since she doesn't have damage scaling her combo does a lot of damage. (For some reason using her sweep makes the combo do less damage) She has an infinite in the corner. Petra Johanna Lagerkvist (Ina) She was in my original roster back in 2013 but I didn't know how to use her at first. Now that I'm a pro with her it's safe to say this is my strongest character (If you don't count the broken Anna) While she doesn't have an infinite and is not free from damage scaling like Rina, she can still beat every character that Rina could beat and at the same time defeating characters that was impossible for Rina. The best Arcana to use for most matches is Anutpada/Time. Shannon (SXVector) The tallest character I use. Pretty much the only thing she has going for is her lightning super. The damage output on her normals and combo is low and it can be hard for her to gain meter on enemies that blocks and counter every normal attack. But once she gets meter she can use an unblockable super five times in one use and deal a lot of damage. Saki Mitonoya (chikuchikugonzalez) Since she wasn't made by ZSM she has a three meter bar. I haven't fought my whole roster with Saki yet but she looks like a good character. Her Sierra assist can act as a front line defense and if she gets a hit Saki can run up to the opponent and combo them. I have a feeling she might be better than Yuki. Maori Kasuga (Ahuron) She's not as strong as Petra by Ina damage wise and lacks time arcana but I can see potential in her being strong especially with metal Arcana. I can't do the metal Arcana super that powers up the shield and make it take two hits consistently. If I can spam that then the enemies on my roster might have trouble getting a hit on her. I would rather set that super to one button because I don't like the input. Kagerou Imaizumi (Minoo) She has really short standing jabs and her trademark move (the one where she turns into a wolf) does little damage. For some odd reason the creator decided to make her projectile cost meter even though it does almost no damage. To make up for that she has a move where makes her gain meter if it hits the opponent. Shes a low damage character until you pull off her combo and can keep hitting the opponent to death if they don't air recover out of it. Sousou/Karin (suigin) I never played the source game but I did managed to learn how to use this character after a lot of practice. She looks like a character with a huge learning curve and is hard to use but not useless because I still some hard characters with her. Shes's more on the weak side because no air block, slow mobility, fireball is not fullscreen, low damage unless you get a fatal counter. Fatal counter is useless against characters that reads your buttons because to get a fatal counter you need to land a counter hit with her heavy attacks or that crouching move that summons a tornado. She has a roll that can get her out of the corner but I was never able to do it again because I don't know how I did it. Sunny Milk (Hetyo) Sunny Milk has Luna Child and Star Sapphire has strikers. I find Luna Child only useful for her healing when I'm faraway from the opponent and camping because Star Sapphire has better attacks and doesn't spawn in the front and get hit by the opponent often. Dark Magician Girl (Tsubaki) I use to think she was useless after she lost her invincibility on her super and the crouching projectile but after putting in more practice, I figured out how to use her and beat hard characters like Master Morrigan and Hinako Shijou by Ogko Ogwo. Two characters that I never see people fight against. Chomper (N-Mario) He's my original Mugen main. He can't block but he's really strong. He's weakness is he can't do anything in the air so if the opponent keeps hitting him and not let him touch the ground he's pretty much dead.
  6. I take back on what I said about Dark Magician Girl by Tsubaki being weak after the nerfs. I startled practicing with her again and I was beating hard characters like Ryuko2nd and Master Morrigan by KAZ with her. She was updated on January this year giving her a 12th palette. The AI is weak but there's a lot of floating spells that will shoot lasers at you.
  7. Poorly coded half circle motion supers that refuses to activate most of the time. Kagerou Imaizumi by Minoo is a good example of this. I can do Yuki Morikawa by SOS half circle super easily. And speaking of Minoo's Kagerou I see no reason to make her require meter to use projectiles when they don't even do a lot of damage. They do little damage.
  8. Do you ever raise attack power? I don't really like to raise a characters attack but there's a character I startled using who has 50 attack. With only 50 attack characters with AI hard will live longer and making the match more luck based. I'm about to raise it to 100.
  9. The character I startled using is Lily White by Hetyo. I think the reason why her attack is low because in Touhou the fairies are weak. The author was probably trying to be accurate to the series. But not everything source accurate is fun in mugen. I still managed to defeat Daiyousei by nns but only one round. I'll see how it goes when I raise Lily's attack later.
  10. The links are dead. I get a Microsoft login page.
  11. The password is bmG. Only use her against characters with easy AI because her gameplay is terrible.
  12. Dark Magician Girl by Tsubaki was updated 10/17/2017: https://www.axfc.net/u/3854651 New intro and teleport animation. She has a new move when you press forward light attack. It's similar to her back heavy but sends the opponent towards you. She can no longer summon the floating spells where ever she wants. Now she's limited to placing all five of them in their own individual spots but they shoot lasers when you activate their hitboxes. A nerf to a already weak character.
  13. Luis

    Touhou Project

    Uroboros by Lates: https://onedrive.live.com/?cid=A3DC8D4FC16E5AF2&id=A3DC8D4FC16E5AF2!212 I ended up using Kagerou. She doesn't have those cards from Hisoutensoku which I couldn't figure out how to use effectively due to never playing the source game. The only Touhou I played is Genso Wanderer.
  14. Luis

    Star Fox

    Thanks to photobucket it ruined the pictures.
  15. Luis

    Touhou Project

    Hisoutensoku. I never heard of Missing Power and Scarlet Weather.
  16. Luis

    Touhou Project

    Which Patchouli Knowledge is source accurate or closes to it? I feel like using a Touhou character.
  17. Name a characters and say what do you like or find interesting about them. What's interesting about Another Blood by AkagiK is her AI doesn't always activate immediately and you can attack for free damage, but by the time her AI activates she will get all of her health back. This is to prevent cheaters who will try to kill her before her AI activates. She escapes RIna's infinite when it activates.
  18. Luis

    Blazblue

    I was just thinking about downloading Rachel for playing as but then I read she's bad. No source accurate version either. I have that beta Litchi by China. I like her brutal AI. Takes forever to active though and has to reactive in every round.
  19. AI Patch for Rina Ogata by luis2345. (Not me) Was made last year: http://www.mediafire.com/file/xomm3j3iv7hkyqc/RinaAI.rar Edit: I realized I already posted this before but you never added it.
  20. If you use a broken character you can beat anything.
  21. Which character is the most fun for you to play with in mugen? What character makes you want to open your mugen and do Arcade mode? Rina Ogata by Maruta is the most fun for me. An old character from 2000. I really like her gameplay and her moveset. She has tools for many matchups. She is missing guard cancel/reversal from the source game and I can't add it since I don't know how to code, but I realized she doesn't really need it when I got better with her. If she did had it she can deal with those true block strings.
  22. Yuki Morikawa (the character on the left of my signature) has an uppercut super (which she does not have in the source game and it belongs to Shiho from the same game) that is nearly impossible to activate because of the fact that she already has a somersault super and both of these supers have almost the same inputs. The somersault super will be the one that comes out the most if you try to do the uppercut one. I don't really need that uppercut super though and the somersault is really used because it's weak and has no invincibility.
  23. Anna from Nitroplus Blasterz: Heroines Infinite Duel and make it as close to source accurate as possible.
  24. Dark Magician Girl by Tsubaki was updated on 7/25/2016. Her floating spell move will now stay on the screen for a few seconds after pressing the detonation button instead of exploding. Pressing the detonation button will give the spells their hitboxes and can be used as traps. In the old version you will had to blow up the spells when the opponent is near them, which was terrible because the opponent will just walk pass them before you can use it. Her supers were made a little easier to pull off. The level 3 is still the only one worth using since the level 1 lost it's invincibility it once had last year and it has a slow startup and can be interrupted. She now has a launcher that can combo into her heavy rod swing. This is something I have been waiting for because she has a training mode only combo that starts off with that slow rod swing. Now I hope one day she gets a get off me move. She use to have one back when her ground projectile attack had invincibility.
  25. Surprisingly she actually has that super in the source game. I don't know how cheap it is in Melty Blood but in mugen it's annoying because she will do it when you try to attack unless you exploit the AI and avoid triggering that super.