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HelloMyNameIsAAA's Release Thread: Very Hard Man Released!


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  • 3 weeks later...
Posted

Nice work on Bald Bull.

Some feedback on him...

- Nice work on the intro.
- Would be nice to give him his IWBTGG background/stage and not the one from fhqwhgads7's Mike Tyson.
- To differentiate him more from the base you used, change the music to the one used in the source game. It is another version of the Punch Out Fight theme - it's the Punch Out!! Wii - Minor Circuit theme. You could even use the Bald Bull theme from Super Punch Out.
- Why not use the Mario referee in Win/Lose animations?

Make him more different from fhqwhgads7's Mike Tyson base you used.

ncPayEm.png

 

Posted
Spoiler

- Nice work on the intro

 

Thanks!

 

Quote

- Would be nice to give him his IWBTGG background/stage and not the one from fhqwhgads7's Mike Tyson.

 

Unfortunately, I know nothing about ripping sprites from any games, and the original background kind of works well. It works even with a stage that has the zoom feature.

 

Quote

- To differentiate him more from the base you used, change the music to the one used in the source game. It is another version of the Punch Out Fight theme - it's the Punch Out!! Wii - Minor Circuit theme. You could even use the Bald Bull theme from Super Punch Out.

 

This was originally planned because those were in I Wanna Be The Guy Gaiden, but idiot me didn't find the theme where you win or you lose the fight, so I cheaped out on it. Now that I did, it will be added there.

 

Quote

- Why not use the Mario referee in Win/Lose animations?

Will add that too. Good idea!

Posted

Some more feedback and suggestions...

 

 - In the original intro the "nozzles flames" have some animation, maybe add that to your version too.
ADzni4S.gif

 

 - I tried to research which original game the projectiles Bald Bull shoots are from. Had no luck.

 - In IWBTG:G you face Mr. Sandman instead of Bald Bull on the hardest difficulty level. Could be a another mode for your version. Maybe just speed Mr. Sandman up to get a harder boss.
xLlxW8Y.gif

 https://www.youtube.com/watch?v=8F7xT6rYXXY

ncPayEm.png

 

Posted

Added the nuzzling flames. 

 

 

As for the Mr.Sandman thing, that is an interesting find. What boils down to essentially a spriteswap but with faster moves. However, I consider that more of a request than a feedback, so I will put that aside for now, as I will focus on other projects. My apologies.

Posted

Thanks for the update. 
Was more of a suggestion then a request. No need to apologize!

I'm eagerly awaiting your new projects!

ncPayEm.png

 

  • 2 weeks later...
Posted

Really nice.

Gives me a lot of nostalgia. Thank you very much.

 

Some feedback...

 

 - Typo in the readme. Super "Conga Line" is done with X+B.
 - For "Starman" X+C super I would have loved to hear the old school SNES Invincible theme.

 - Add the Kart sounds to his movements and even the one when the Kart is standing.
 - Where is that 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super coming from?

 - Can't hit Super Mario Kart with his own 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super.

 - How about a win animation with Mario driving away with thec checkered victory flag.
 - Maybe add as another last round win animation the winner's podium and the Mario celebration on the first place. 

ncPayEm.png

 

Posted
10 hours ago, Staubhold said:

Really nice.

Gives me a lot of nostalgia. Thank you very much.

 

Some feedback...

 

 - Typo in the readme. Super "Conga Line" is done with X+B.
 - For "Starman" X+C super I would have loved to hear the old school SNES Invincible theme.

 - Add the Kart sounds to his movements and even the one when the Kart is standing.
 - Where is that 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super coming from?

 - Can't hit Super Mario Kart with his own 10 Coins "I Swear To God This Is An Ultimate Attack Of Sorts" Super.

 - How about a win animation with Mario driving away with thec checkered victory flag.
 - Maybe add as another last round win animation the winner's podium and the Mario celebration on the first place. 

 

 

-Should be fixed.

-Added

-Added. Since this is quite janky, I added the option to disable those, and also, enable the Mario Kart 8 starman theme.

-The video definitely came from social media, as seen by the TikTok logo here. It was ripped from Youtube.

As for the pic wit loads of images, this is something I have done in 2019 way back as a joke. Here is a clean rip.

Spoiler

l8dpJvw.png

- It's because Super Mario Kart is immune to grabs.

-Or I can add the checkered flag in the match won animation.

-Unfortunately, I didn't account for the champagne bottle when it comes to palettes, so this wasn't done.

Posted

Thanks for the update.

 

Some feedback.
 

 - Love the config choices. Maybe add a third option for the Starman theme, so that one will be picked at random.

 - Kart sounds fit so well into the "Conga Line". Gives it more impact.
 - IMO turn down the volume of the Kart sounds. It should be heard, but shouldn't be overwhelming.
 - Turn off the Kart sound in the "Bullet Bill" super.

 - Holding down gives a very quick loop of the Kart sound. Should sound like his normal standing one.

 - After the Mario "YAHOO" win animation (and some pause, like in the OG game) add the Mario win theme from SNES Mario Kart, just like when he wins a round.

 

Again, thanks for the nostalgia. Love it!

ncPayEm.png

 

Posted

Updated again with the fixes. The kart sounds feature is still janky, hence there is an option to remove it. I will keep off updating Super Mario Kart unless there is a game-breaking bug or anything similar.

Posted

Is there a reason why you dont just make a new thread for each release? I just can't understand the deletion of the last character for a new one when you could just make a new thread per release.

Spoiler

kCdWGlm.gif

 

Posted
10 hours ago, KorosKoros said:

Is there a reason why you dont just make a new thread for each release? I just can't understand the deletion of the last character for a new one when you could just make a new thread per release.

 

 

It's because I don't want to flood the release threads with my own works, especially since there are other ways to track my works, such as the House Creator section. Also, this is a common practice for active enough authors, such as 

Lillie's 音MADs ones (One for regular chars, one for the NSFW stuff, and one for AI patches), and various ones within MugenGuild.

 

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