Rootatouille Posted Friday at 06:26 PM Posted Friday at 06:26 PM This is pretty self-explanatory. After the characters perform their intro animations, the stage music starts immediately after the round ready screen in round 1. If you look into old melty blood games you'll see exactly what I mean.
0 PlasmoidThunder Posted Saturday at 07:06 AM Posted Saturday at 07:06 AM You'd put AssertSpecial nomusic in their intro states. Rootatouille 1 Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Rootatouille Posted Sunday at 01:37 PM Author Posted Sunday at 01:37 PM On 7/5/2025 at 8:06 AM, PlasmoidThunder said: You'd put AssertSpecial nomusic in their intro states. It works, but real problem is having to add it to every character. Any way to have it work in the entire motif?
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Rootatouille
This is pretty self-explanatory. After the characters perform their intro animations, the stage music starts immediately after the round ready screen in round 1. If you look into old melty blood games you'll see exactly what I mean.
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