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How to make stage music start after the characters' intro animations in round 1? (like in older melty blood games)


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This is pretty self-explanatory. After the characters perform their intro animations, the stage music starts immediately after the round ready screen in round 1. If you look into old melty blood games you'll see exactly what I mean.

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On 7/5/2025 at 8:06 AM, PlasmoidThunder said:

You'd put AssertSpecial nomusic in their intro states.

It works, but real problem is having to add it to every character. Any way to have it work in the entire motif?

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