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Rootatouille

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Everything posted by Rootatouille

  1. Visual Effects assets?
  2. Well, Kouma's MBTL moveset still lacks moves like the down follow-up of 214A/B and he still has 0 command normals except for the universal launcher. The moon drive dropkick is just recycled DP followup while old melty had its own sprites. plus Absolutely no Feints. And then worst of all, a lazy Last Arc that looks low effort compared to every other character in Type Lumina. He doesn't have a cinematic and flashy Last Arc and then you look at Aoko and Miyako and they've got a whole better care put into it. And then, what if you wanted to make a Kouma char that utilizes weakpunch/strongpunch/weakkick/strongkick controls? Kouma doesn't have enough kick sprites for the two kick buttons since it will be used for the DP. I feel like I'm the only one who truly cares about this character, and fearing he'll just stay irrelevant...
  3. But wasn't shadow kouma a red-herring edit that was anything but Kouma? (GIFs don't appear?)
  4. Me waiting for an actually good Kouma char while Akiha already has tons of well-made versions: I swear Kouma always gets the short end of the stick, it's unfair. Been like that since Act Cadenza
  5. It works, but real problem is having to add it to every character. Any way to have it work in the entire motif?
  6. This is pretty self-explanatory. After the characters perform their intro animations, the stage music starts immediately after the round ready screen in round 1. If you look into old melty blood games you'll see exactly what I mean.
  7. For some reason there aren't as many Kouma edits as Len's. Priorities man... Priorities
  8. I'm currently looking for more TL Kouma chars other than Vinne's that uses the EXA update. I mean, it's really good but it's not the accurate version I want. So I'll give some links once I found them . Also sorry for sending the same message twice, It was a happy accident lol
  9. Ichida's Kouma link is broken
  10. Ichida's Kouma link is broken
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