Well, Kouma's MBTL moveset still lacks moves like the down follow-up of 214A/B and he still has 0 command normals except for the universal launcher. The moon drive dropkick is just recycled DP followup while old melty had its own sprites. plus Absolutely no Feints. And then worst of all, a lazy Last Arc that looks low effort compared to every other character in Type Lumina. He doesn't have a cinematic and flashy Last Arc and then you look at Aoko and Miyako and they've got a whole better care put into it.
And then, what if you wanted to make a Kouma char that utilizes weakpunch/strongpunch/weakkick/strongkick controls? Kouma doesn't have enough kick sprites for the two kick buttons since it will be used for the DP.
I feel like I'm the only one who truly cares about this character, and fearing he'll just stay irrelevant...