Rootatouille Posted July 4, 2025 Posted July 4, 2025 This is pretty self-explanatory. After the characters perform their intro animations, the stage music starts immediately after the round ready screen in round 1. If you look into old melty blood games you'll see exactly what I mean.
0 PlasmoidThunder Posted July 5, 2025 Posted July 5, 2025 You'd put AssertSpecial nomusic in their intro states. Rootatouille 1 Project LG said: God knows you shit out characters like a friggin' gumball machine.
0 Rootatouille Posted July 6, 2025 Author Posted July 6, 2025 On 7/5/2025 at 8:06 AM, PlasmoidThunder said: You'd put AssertSpecial nomusic in their intro states. It works, but real problem is having to add it to every character. Any way to have it work in the entire motif?
0 PlasmoidThunder Posted July 9, 2025 Posted July 9, 2025 Not unless you use IKEMEN, which lets you define additional common files and subsequently append code to existing states without having to edit everyone. Project LG said: God knows you shit out characters like a friggin' gumball machine.
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Rootatouille
This is pretty self-explanatory. After the characters perform their intro animations, the stage music starts immediately after the round ready screen in round 1. If you look into old melty blood games you'll see exactly what I mean.
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